Tree of Savior Forum

Please don't listen to the casual players

It’s easy to do if you have a lot of time and labeling it as a skill will instantly make you pro/hardcore. Easy popularity.

People who have time play tos play it… and people who havent time dont play it… …No need increase exp rate for sake of your busy life… Money come from people who spend a lot of time in the game…

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Whales can’t exist w/o large amount of casual player, whale exist because by spending tons of money they are better because of it and can show off. Btw most whales are casual players, they are whales because they don’t have the time so they spend money down on the game, people who plays 8hrs+ a day most of the time aren’t whales because they most likely lack the job needed to support being a whale.

Also relying on whales is what P2W mmorpgs do, so if ToS going to rely on whales then might as well quit the game while we are ahead.

@harimaku no not true, money comes from people who don’t spend lot of time because they use real money to make up for the fact they can’t grind 8hrs a day. People who can no life the game usually end up not spending much because they can grind and buy it off other players.

They didn’t say that they wanted to keep them in the lower levels but they purposefully lower the EXP Rate.

Scroll though that.

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Who cares about “casual” and “hardcore” players or “pros” ? Most of the peeps playing this are adults who got a life and a job - kids to feed and enjoying this game in their free time. This is a “casual” designed game anyways - unless you add any competitive aspects (ya i know RO had such) but then again it will still be a casual game designed for casual players. Grinding 24/7 and being the top on the score board doesn mean you are a “Pro” or that you got some tremendous knowledge of the game. The pros/heroes already showed up - people who translate the Game for us and the ones who were finding/reporting bugs or making viable suggestions on class changes or writing guides - keeping us updated. If you think grinding makes you “outstanding” you are wrong sir. It’ll be too much to level up after a group of mobs ya sure - but as somebody else stated above grinding doesn stop after level 100 and i bet the cap will hit the 1000 mark some time after release. And even then you got sooooo many options on creating new awesome class combinations! Good luck grinding them all to cap!

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That is by no means true, someone can spend there entire life in an mmo and not spend a dime, whilst someone who say bought a booster pack to start the game only to quit a few weeks later just gave them $20. It’s also true to say that someone playing a game for a few weeks and leaving didn’t spend a dime whilst someone who has plaued the game for a year and payed for a cosmetic item or 2 for $20. They don’t correlate is what i’m saying.

Well put! I agree to this so much!!

I’ve read all of this, and idk if my reading comprehension is off or not… But what i get from this is that: Our exp rate was the original they intended to have, and KR was changed for beta testing purposes. Quoting exactly this:“Korea’s exp were adjusted to extremes to meet the needs of their test so it is inevitable that there is a vast difference”. Their exp rates have been tempered with, those wont be KR finals rates. Now the next quote: Also, we wanted to test on the exp rates in an environment where players have not yet experienced the fast paced game progress as the Korean ver has had.". Is their way of saying " We wanted to check the feedback on the actual exp rates before going live".

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That’s seems like a logical assessment. Though I don’t know if this iCBT was what their original normal rate will be.

so much troll lolollololol

Not to mention the amount of time they have to play a game, does anyone else here work full time or study lol???

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What happened to people just accepting a game for how it’s designed? Players nowadays seem to think developers need to cater to their preferences and force pressure for changes. I think this mentality contributes greatly to why most games nowadays are the way they are (linear, unappealing, identical).

It doesn’t matter if you’re a casual player or not. Leave the game how it is, and you as a player find a casual or hardcore approach to the game. It’s not like there’s only one acceptable play-style. Stop focusing on endgame. Developers put too much effort into many aspects of a game for players to just rush to max level and merely complain about pace and content.

Please focus on contributing towards how to improve the game itself, not how it’d make gameplay more convenient for you by dumbing it down.

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Feedback is contributing to the improvement of the game.

One time you want it to stay as is the second, you want it to improve. You can’t improve if you do not change.

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Uh, except the whole point of the tests is to give feedback so the devs can make the game better. If we were just going to “accept everything as it is” and not give any feedback, there would be no point to beta tests and we’d already be playing the full version of a buggy unbalanced game with spotty translation.

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Though I’ll admit that due to the lack of clarity, my initial post does seem like it contracts itself. I meant to express that the subject in question (exp rates) should be identified as an accommodation, rather than feedback for improvement for the game. I’m all for feedback of bugs, suggested improvements on game-significant mechanics, and etc. There is no catering for bugs and the like, as those are issues that must be addressed.

To elaborate, this game already has a built foundation. I would like to believe that the “grindy” aspect is a part of said foundation. It’s something that allows a player to widen their perspective of this game, be it through exploration of the game world, mechanics, or play-style. Unless this poses a serious issue to the game in a significant way, it should be left alone.

From my perspective, as someone who does work full time and need to make time for my personal life away from gaming, the rates from iCBT1 are not an issue (should they be official). I don’t need to be the first 1000 to reach level cap, nor do I feel any rush to get geared before majority of the population. Regardless, I’ll still find myself somewhat keeping up with the majority of the population without much difficulty. Does this mean I am not competitive and can’t understand how others who also don’t have much time feel? Absolutely not. But I’m not going to ruin gameplay experiences for those who do have the time, just so I can keep up. The amount of time I have for a game is my issue alone, and I am not entitled to have the developer accommodate me at the expense of others.

TL:DR, I would not consider mere feedback for higher exp rates due to not liking the grinding aspect of a game as “feedback”. If anything, they seem more like requests for accommodation, rather than suggested improvements for the game as a whole.

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Are you saying that experience gain is not a significant mechanic of this game?

Dude, casual players are part of the community. Don’t ever disregard them.

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yout lvl on icbt?:smiley: some about 10?

Whales don’t only exists in P2W games League is an example most of the Whales buy Cosmetic stuff… i’m a whale and i enjoy supporting the companies by buying their new stuff even if i’m not into cosmetic stuff or ingame looks… playing mmos take time most whales aren’t the casual players that play 2 times a week most of the whales are the players that are there to buy boosts everytime they run out and similar stuff if you really Think Whales are only in P2W games you clearly haven’t really Played a game in a while.

yeah aurunia … sorry if i’m being rude but Can you read english? no they didn’t said that in that post, they Said “we took notice on the discussion regarding the exp and we are gonna take that info as a input about it”… "we are seeing some people are talking about exp… we aren’t the kr sever that’s why we don’t use the kr server rates they 've a different rate due to their service already being stablished… so comparing is a waste of time.
and Exp is as intended some people may not level fast enough because they don’t do the subquests on every map…