Tree of Savior Forum

Please close this game

@hkkim

TL:DR

  • Bugs
  • Server Instability
  • Un-optimized
  • GAMEBREAKING EXPLOIT
  • HACKS
  • etc…

i love this game and already spend THOUSAND HOURS playing and thinking about it. but looking at current state all i can say is this game is CRIPPLED.
just CLOSE for now and you can start REMAKING this game into something better…
i guess ALL FANS will patiently wait for another year for something WORTH for the wait…
before its TOO LATE, and barely anyone will even bother looking to this game again…
we already run for more than half year, but this is my final conclusion for the current state of the game…
If any of your staff said to you @hkkim this game doing well its mean you need a new staff.

i want to be able to enjoy this game for years long, not like this…

@hkkim
PLEASE CLOSE AND REMAKE THIS GAME INTO SOMETHING THAT WORTH THE HYPE

from the person who love this game,
Thank You,

5 Likes
6 Likes

Implying that “closing” right now will not only make things worse.

Nothing is that bad, the game is not dying, it’s just really for masochists right now. I know MMOs with problems much worse and decisions even more stupid, but they continue to live on, even with their crippled state.

What IMC needs right now is to pull their sh*t together and start improving their support, community management, everyday decision making and, FIRST OF ALL - CODING.

2 Likes

too bad they cant do any of that in a year. lets come back 2 years later.

1 Like

That won’t necessarily be the case. Improving the game engine is theoretically possible but neither simple or certainly realizable for IMC itself. The same applies to detection of automated clients, securing the integrity of the client, community management, project management, and so on. You need competent specialists for all those fields, for some departments a lot of those, and it is unknown whether they already have such people or can and would hire them.
Furthermore, even if IMC can fix the game they still need to take care of the customers who invested money and others who spent a lot of time on the game.
Especially - although not solely - considering how toxic this community can be if not moderated both of these groups could prevent a successful relaunch which would rely on a renewed momentum of growing interest and positive opinion.
So it isn’t that closing would make this worse as @sttr413 said but that it isn’t clear IMC is able to achieve it without worsening the situation.

As such, what they need to do first is to publicly recognize all the reported issues. Their weekly list of known issues needs to be dozens of pages long. That is also why IMC isn’t comparable to that FF developer @IrisHeart linked to. The latter didn’t drop communications with the community and eventually delivered.
That’s the other vital matter IMC hasn’t done, they don’t deliver what they announce. As long as they don’t start setting ETAs and meeting their deadlines, there won’t be any progress.

2 Likes

This post was flagged by the community and is temporarily hidden.

1 Like

btw about FFXIV

they overhaul the team and the reborn finished in like ~3 years while the original keep (barely) running… and it’s a rare case (mebbe even make history) where a 2.0 game can make such comeback huehuehue

Liked the read (link above),
but IMC has not that much of a budget to support and to develop new game.
FF had to succeed because square enix would not accept a failed FF game.

Those are basic lessons but IMC should read that power point presentation a few times.
ToS graphics code is probably similarly quite inflated, and even though, it’s a much more important asset for this game it is useless if the game doesn’t run smoothly as a result.

4 Likes

I actually wish IMC would learn from those guys. I don’t think they ever will though. Look how many posts like this we have daily. It’s ridiculous.

1 Like

They can’t just shut down the game it is still profitable and they’re a small dev team compared to some of the bigger ones.

Yoshida doesn’t even listen to his fans anymore. The game is pretty much in a precarious state with the excessive fanservice and the eternal “carrot on a stick” mentality. FFXIV 1.0 had so much potential, but the people wanted a free ride they can pay for over and over again. As of now, the game looks pretty, but it’s empty. Not to say, SE management is average compared to IMC’s modus operandi.

Conclusion: Good managament, average/repetitive game.

Tree of Savior, on the other hand, has all the potential it needs to become an amazing game. The problem lies when it comes to management. IMC has done a terrible job managing this game since the beginning. They chose to focus on trivial matters like events and their cash shop, thinking players only want to look pretty and get things for free. In such rude awakening, the game has deteriorated and sometimes it’s not even playable.

Conclusion: Great game, terrible management.

1 Like

Not all MMOs started great, look at WoW, which was basically borked for over a year after release, not to mention all the hardcore issues on release.

1.0 and after for ff14 wasn’t much better (nor was 2.0), but requesting a shut down and rebuild isn’t possible for a small company like IMC, it’d be a death sentence.

With that said, what we see now is Growing Pains, and while IMC needs to get it together but it can be FAR worse than what we got now.

Whether FFXIV is average or great is quite subjective just as a lot of people would evaluate ToS as average and repetitive. That point is irrelevant to the discussion anyway. After all, you could also say that most of the presentation is also just marketing talk. Nonetheless that doesn’t mean Yoshida’s analysis isn’t valid.

The whole point of his lesson is that it isn’t enough to focus on pretty visuals and an attractive concept to create a successful MMO.
No, that doesn’t mean IMC thought that would satisfy people with free pretty stuff. It means you can’t just assume you will be able to patch flaws later on. Agile development requires certain prerequisites to work.

ToS misses a whole pile of features and it doesn’t meet various norms of quality for present games. You just didn’t notice or forgot about them with all the performance and bot issues around.

No one’s requesting a rebuild. If they don’t just want to stay afloat but to get the crowd back they need to relaunch their product. A prior shutdown would be preferable if they could coordinate with or compensate the community but - and I forgot to mention that earlier - it likely won’t be possible due to their contracts with several publishers, and just closing the Steam version won’t really help.
But if, and only if, they were to succeed fixing the game it wouldn’t be a problem to reset just the iToS servers before the marketed relaunch.

I guess you didn’t understand the main point of the comparison, so I won’t bother. As for the “lesson”, both developers have the power to do whatever they want with the game, so their decision is always final.

What is there to understand. You think that it’s just the project management which failed. That is wrong.

That is your assumption, not mine. Carry on~

Why do you say that? The games main problem is the project management if they were a bit more into it like RO was in the beginning or say how most KR games teams go about each game then ToS would be thriving just as much as RO was but no they are very lazy. If you really think this is wrong I think you must be looking at the wrong game there mister, maybe you must be looking at games like Grand Fantasia or Lime Odyssey oh wait that one died whoops and guess what it’s because of the same reasons as ToS is going down right now.

This post was flagged by the community and is temporarily hidden.

1 Like

The management still needs their staff, and during a project various decisions are done by or with various teams of the staff. Software development is a bit more complicated than just making decision at the top.