Putting aside complaints, I’m pretty sure that all of us still playing the game DO want to see the game continue so we can continue enjoying it. So let’s discuss a particular area that ToS lacks in - retention strategies.
Most games have these as standards now. Why do games use them? Because they work. They keep players coming back, which keeps them up to date with the game.
What is a player retention mechanic? Well there are several types, but the general idea of retention is to keep players playing. The easiest one to describe you will have seen in other games are daily rewards. Login and get a small bonus. Login multiple days in a row and get a bigger bonus.
ToS should include more of these. Events are another type of retention strategy, but I don’t feel like they’re working very effectively on their own.
One of my favourites from Smite is:
Weekly bonus.
Day 1 to 5 login, get an increasing amount of silver.
Day 6+7 5TP and 10TP.
Resets to day 1.
What have you seen in other games and why do you think it would work well in ToS to keep players checking/playing the game?

