Tree of Savior Forum

Played RO for years, now waiting for ToS

[quote=“Mirarara, post:20, topic:122546”]
That’s not a valid reason to make the game unenjoyable for the younger player. Sure, they could lose out in terms of advantage compared to us old timer, but the game shouldn’t be so boring to those who don’t search for stuff.
[/quote]Thing is they publicly said that they will hide stuff in the game and expect players to search for it. I played this game the first time without searching for anything. I was stuck, big time. That wasn’t fun I gotta admit, but luckily that was just 4-5 hours in and then I go on to forum and look at some stuff and the cruise was smooth after that.

And the game was pretty interesting even when I was stuck. Reading the quest was nice, and some of them are silly as well.

Although more maps would be better for sure, maybe 2-3 maps per level range, or different starting position and then people reconcile at Tenet garden or something like that.

[quote=“Mirarara, post:20, topic:122546”]
I do know about this, but unless you have a melee class in your party (which they would probably prefer solo at lower level), your party will get ksed anyway.

Not that the ks is a problem anymore when most players had left, leaving enough monsters for every party.
[/quote]I don’t know why people complain about the ks problem. Even if there are more than 1 party in one place, there are more than enough mobs for everyone. I mean the Tenet 2F room is literally filled with mob and I was there with 3 parties in the same spot, and everyone was throwing skills like crazy and never run out of mobs.

And party-spawned mob can’t be ks by solo player, since a 5-man party spawned mob has 200% their normal HP, and a party would deal more damage to mob comparing to a solo’er

Searching for stuff is actually the fun part of the game. But there is simply not enough things to do at the grinding gap I said, unless you followed the strategy posted at various site. If you missed it at earlier level, you are in a difficult spot.

Like I said, at earlier game, if your party don’t have the said melee class, you will get ksed hard by the melee class anyway, double hp or not, due to how the skill scaling works.

This problem don’t exist at later game, as the melee class fall off pretty hard compared to the wizards in term of AOE damage.

Also, the grinding gap at 80 will not be there if you grind at tenet chapel while you can.

u are like me then…waiting for tos to come out for yrs because some silly mmo review said its a spiritual succession of ro. Well, let me save u all the trouble by telling u now it looks like ro, sounds like ro but its the total opposite of ro. The most obvious is that at this point of time, this is a solo game. U better off go play a solo pc game with no internet needed. U do quests to level alone like running errands for the npc who kept asking u to collect stuff, talk to npc or kill monster. Sure u can “grind” without quests but tht would be stupid because the experience is a lot less. And so everyone had not much choice but to repeat the same style quests again and again until …not long…just to max level 600!!

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I wouldn’t go as far to say this is a solo game, because it’s more like there is some features not implemented yet that makes the CBT looks like a solo game in most part.

ToS is just an ordinary linear MMORPG that every other korean game company pumps out by the dozen. The only difference is that they’ve slathered on old-school style graphics somewhere between FF6 and RO and tried to interface the generic levelling system of a modern RPG with the combat system of an action-RPG from the 90’s (E.g. Terranigma), all while stretching the year-long grind of a standard Korean MMO of 1-99 to 1-600, all to trick players into thinking they’re actually levelling faster than they would in other games, spaced with “new” disposable classes, which only get around 5 skills each and only 1-2 extra per circle.

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Aren’t you describing like every MMORPGs out there and for the next hundred years to come?

Probably.
There’ll be a few good ones in there to keep the genre running. WoW will die in a few more years which should hopefully bring out better MMORPGs since there won’t be the big bad monster to compete with.

Lawl no. My group was a cleric archer mage which at 80 would have been rank3/4 ill assume 3 to give you a advantage. krivisc2 / linker / archer c3 and honestly melee couldn’t even come close zabais + oblique made the melees feel bad. Once we hit rank 4 they couldn’t even approach a mob in our vicinity.

Funny you should mention WoW, after the cataclysm update I quit WoW forever. Most people keep playing that rotten steaming pile of garbage because they don’t know that there are better games out there that actually respect the intelligence of their player base. Instead, WoW dropped the Cata update and boom! Talent trees? What Talent trees? Talent trees made the game too difficult. Made characters too different. Made people whine about how their build wasn’t as good as someone who lives for PvP when they prefer PvE. So Blizzard said, “Well obviously we need to turn this into a game for five year old children.” and removed any semblance of character unique play styles by heavily limiting what you could do with your choice of talent points and it’s only getting WORSE! Top that with literally giving the level 65 capstone skill of whatever talent path the player chooses to the player as soon as they chose it, negating the hard work of everyone that actually HAD those skills and I could tell that Blizzard was grasping to maintain a hold of what people who loved WoW came to it for. Something that was smoother and more brainless than RO or Everquest. From the look at the talent trees now? There aren’t any. No character uniqueness, no strange builds that work for you but other people go, “Wow… that actually works?”

Well, the grinding problem is pretty much solved with a correct party composition actually.

The real problem is still about if you don’t want to grind, you pretty much have no other option compared to level 127+.

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Well, that’s kind of my point right now, I planned on playing this with my friends, not solo. So we’d have a good party, we’d build to our strengths, and get better. So even if it gets a bit grindy here or there, it’ll be fun for us as a group. We can talk over Skype, plan out builds, and make the game fun without needing to rely on solo play to get to a level where grouping up is feasible. We’d be grouped up from login to logout.

Yeah, you would be the type of players that will actually stay. Too bad the CBT is over in a week.

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Check your mail now.
2020202020202020

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Can you explain this “mechanic” more?

Like, does it have to be 5 members or …?

No it doesn’t have to be 5 members, 3-4 work fine (of course less spawn comparing to 5), party of 2 doesn’t seem to increase the spawn much.

The exp share you can see in this page http://toswiki.treeofsaviorgame.com/mechanic/party

When you have 5 members in party, the monster HP double up, but the exp is also doubled, and if you use equal exp setting, you get roughly 45% of the original exp per kill, but you kill 3 times as fast, and no need to rest. And of course, more spawn.