i personally never played a server with PK system … but i don’t get why people refuse this idea … if it’s a separated channel then what’s the problem ? you will have 4-5 normal channels and 1 with pk system … if you don’t like it then leave it
his reasons are completely different from mine.
all i want is if u r strong enough, u can take advantage by going to pk-channel. which makes farming easier. its that simple. if u dont want pk, then dont enter the pk-channel. simple right? zzz
Because it doesn’t fit the audience of ToS. Want a real hardcore PK game? Try Eve Online - where years of effort could be wiped out in an instant, because of a small mistake.
And no one was mad (I hope) because everyone knew when you are logging in would eventually happen - and that was the fun.
Also if you just wanna PK all day, try Mobas like league of legend… you can PK till your hearts content.
simple, dont enter the fudging pk-channel! :v
Hurr durr I want PK cuz muh ded game had it.
Nah I’m okay with just arenas and GvG, sounds like a waste of time.
No no, that’s not how it works. PvP isn’t restricted to games where PvP is a core aspect of the game itself. We’re not talking about a fully-integrated PvP with Penalty systems, PvP-focused gears, Bounty Rewards system, etc… This is a simple “1 channel with PvP enabled”, the end. There are no good arguments at all that can be used to oppose this other than the “Adds more toxicity to the forums” which barely holds any weight, since there’s already a PvP Arena system implemented in the game and GvG (Whether the G stands for Group or Guild) planned for the future.
All in favor? \o
You can’t really use that as an argument, who are you to say what the audience of ToS is? That’s really all down to opinion and whatever people want to make it into. Also disregarding an entire community of gamers and telling them to go play another game is pretty bad business.
I read long long time a go on imcGAMES official blog that they won’t implement PK system.
Ofc they won’t, 95% of all players will cry so much with PK in game.
Just to be clear, RO didn’t have a PK system as most people would think of it, only a PvP arena and GvG. There were no maps where you could be player killed, and no items dropped (apart from skulls). Only private servers did that.
I think it’s a matter of how difficult getting gear is, as to whether gear should drop on a PK server, and also how hard in general it is to level. I don’t think it would work for ToS at the moment, as at any level, there is only 1 levelling spot. We all know at level 30-40, you should be at Tenet Garden, and at level 40-55, Veja Ravine. Because of this, everyone knows where everyone else is going to be at certain levels… So it kind of destroys the purpose of PKing until the very end game, when field bosses are a bit more of a thing, and everything isn’t so… predictable or exploitable.
(Seriously, on a PK server, just send a level 100 to sit in Tenet garden and no one will get beyond level 30 without a real struggle…)
… oh really?
http://irowiki.org/wiki/PK_Servers
Experience and Drop Rates
On a PK server the experience and drop rates are modified from that of a regular server. Base Experience and Job Experience gained is doubled that of a regular server. Drops are increased by 1.5 times.
Who Can PK?
Not all characters can fight other characters. Players can only be attacked or attack other players once they hit level 61, or change to second class, whichever comes first.
I didn’t know most of you guys played on kRO.
http://irowiki.org/wiki/Servers
iRO does not offer PK servers. However, one can choose to engage in PVP activities within the PVP arenas, and also participate in weekly guild PVP battles in War of Emperium and War of Emperium 2.
Besides what you linked doesn’t match up to what anyone here has been describing. You guys were describing PvP maps not PK servers.
Edit; not to mention the ruleset under the PK Server section is already far more thought out and detailed than any of the half baked ideas that have been spewed on the forum.
im just replyin. RO have pk system. which is implemented by map.
get the idea. its close to creating a PK channel.
I don’t like PK in general. It’s always only about bullying the weaker players. PvP arena is sufficient. 
I’d be more interested in a more massive scale PvP but I highly doubt it’ll happen anytime soon because a lot of players on the same screen using skills dramatically drops FPS to the point when it’s unplayable.
The game has PvP/PK system already, 1v1, 3v3, 5v5 and eventually GvG/CvC .
The game is already fun, and Overcrowding can be easily fixed by adding more channels or alternative maps to grind . 
You sir obviously have never been on a pvp server or have never tried open world pvp.
Yes Arena, GvG/CvC and Battlegrounds are indeed fun but that doesn’t mean you should stop there, why not add them all? It can only give players more of a choice with no downside, what’s to loose?
I obviously was and I’m talking from the experience.
no i don’t want a real hardcore PK game … adding one channel into the game where pvp there is enabled isn’t “REAL HARDCORE PK” … we didn’t force anyone to go to that channel … also channel system is amazing and it should be used like this to attract all kinds of gamers … by making more channels with different styles …
also what do you mean by " if you wanna pk all day , try mobas " … do you even know what pk means ? judging by your comment you really don’t.
Just because there’s nothing to lose doesn’t mean it should be implemented . The OP wanted the PK Channel for Solving the overcrowding issue, which can be solved easily by different means .
Seeing from you guys perspective, PK channel is FUN because you can kill people if they get in there, doesn’t solve the issue (it was addictive tho, back in the RO days /heh ).
