i have a sugguest for alowing PK in high lvl map.with 2 state (directed pk) and (toaly pk)
directedpk make u deal damage on directed player and toalty pk make u atack all player
the targeted player on pk have 3s to react and after 3s battle begin! dying in pk gonna tele u to klai/orsha and take away some silver/itiems and protect from pk for a time (dispear if u pk another)
this gonna make game more exciting wjhen pvp build can farm âplayerâ or bot
letâs talk about this
and sorry if my english is bad
Yes, lets grief the players with low gears, maybe gank smaller parties too.
You see, there is a reason an update gave us the option to add neutrality to our guilds, open world pvp just didnt work out.
but if u are killed then it will be a protection from pk for about 1 hour or more so it doesnât matter if rebuff.the main point i want to say is make pvp build (not with player have many char) can possible to earn profit from game.
Yeah this (open pvp) is a bad idea. Can you imagine WB with this system? I can just see guilds coming in and wiping out everyone!
If itâs alternate areas that also have a reason to go there it could work well (think runescape for example).
I love the idea of having areas that are lawless like that personally, but disparity of gearing (before even considering class and meta) will cause big problems here. Especially with some of the endgame gear being huge timesinks
Iâd be fine with PK mode in dina bee farm though.
Let every one kill each other. If a player is killing noobs for fun he will recive a red/black skull debuff. If he dies to other player with this debuff he will:
- red skull = drops his weapom
- black skull = Drops entire item set.
The debuff persists for 4-7 days.
Itâs simple to add a pk and a pkk system.
Spawn point camping would remain as an issue
Not really, loading screens are easily solved by as soon as you load in get X seconds of invuln or until you move outside of X area or attack/buff/etc.
Just give everyone a special Revenged Sevenfold when they enters a map with PK that lasts(it triggers every time the player is attacked by another player; itâs not triggered by monsters) until he attacks someone else(i.e. infinte revenges that cancel automatically once he touches another player). That way, players who donât want to PK others are left untouched while PVPers may kill each others to their hearts content.
Sounds like someone played Conquer Online.
just add 10s immunity in spawn point. Simple as that

i still thing it will be a good idea if you can have about 10 second before actually PKed so you can prepare to react.and protected a time after being killed too.
My idea that make PvP char have more stuff to do beside tbl
Tibia <333 I wish there was a similar system in tos.
No thank you, Iâd rather them develop in a better pvp system entirely. Keep pve and pvp separate.
PvP is fun in maps when itâs optional though, but as alternate maps. I agree that it shouldnât be forced content. Like letâs say thereâs another map where you can farm X mobs, maybe the spawn or layout is slightly better, but itâs open PvP.
I enjoyed the world pvp areas in World of Warcraft and Aion, so yeah I agree if itâs done right.
[quote=â4ever.of.cnh, post:3, topic:366738, full:trueâ]the main point i want to say is make pvp build (not with player have many char) can possible to earn profit from game.
[/quote]
Meaning: Iâm not good enough to fight against real PvP people, itâs difficult, Iâd rather do unbalanced fights against full PvE builds because itâll be easier.
ew⌠people will think twice before killing someone if they are going to be marked as pk.
pkâs will lose the right to use AH, and if they are killed they will drop items.
sounds really fun to me.
Devs. would need to add cooldown/cast time on channel surfing, and casting time on teleport scrolls, quiet honestly i dont think they are up for that task.
Back in open world gvg days, plenty of people just hopped channel when they knew they were going to die.
