Well, sadly, pets are kind of broken currently.
If you also plays with a hunter character and just received your pet,
and passed some time progressing in quest line with it, you’ll
notice my point.
The pets are a nice feature that this game have, where you can
have a companion that can help you during combats, and also
help you in the progress.
The problem is that leveling them up is a pain.
Let’s say that you are around level 40 and acquired all the
silver coins to buy the pet (or acquired Hunter class), you buy the
pet, and discovers that it’s level 1, you quickly think (Well, I’ll have
to bring it to near my level in order to the pet survive the map difficulties).
The problems begins when you discover that monsters around the pet level DOES NOT gives exp, they only give exp to the pet if the monster you are attacking is around your level.
I’m not sure wether this issue appeared since kOBT (because on CBT2 wasn’t like that) or whatever, but the only way of leveling up the pet would be either to grind your pet on the areas around you level, avoiding the pet to faint due to monster attacks, or create a new character and level your pet with it, since completting quests and killing mobs around the character level gives exp (not sure wether the pet being higher level than the monster still earns pet exp).
The second issue is the Train system. Or I’d say “Drain” system, where you spend an ascending pile of silver coins to increase a pet status point (more status points if for health).
The entire train system, in my opnion, is a failure, since it’s sole purpose seems to be of draining the player silver coins.
If you plan on using it to make your pet reach around the values of your player status, forget it, you will regret.
Spent around 100k silver coins trying to make my pet have more tenacity, ended up with the pet less than half the status points my character had, plus ended up with 4k on the inventory only.
The training system, as I said before on CBT 2, and certainly the developers didn’t even took a look, should work just like the player status, but costing silver coins to train, that would make the training system better, and less a mess that wastes your coin system that it is now.
The third, pets can get stuck when using hunter skills, and killing the monster they are going to use the skill, probably the pet is still trying to follow the monster who died to use the skill.
Beside those system needs revamps, I may have some ideas that may turn it better to make the pets be better, at least for leveling them.
- If the player is too higher leveled than the pet, the pet would get a exp bonus acquisition so the pet can actually reach the player level.
- The Train system would be used to increase the pet level, but the pet level should not pass 10 levels bellow the player.
- If a player is higher leveled, and a pet kills alone a monster of the pet level, the exp goes entirelly to the pet, in case the player kills it, 50% goes to the pet (the other 50% are lost, since the player is higher leveled than the monster).
Well, those are my feedbacks and ideas.
Please IMC, Fix the pet system.
