For all the people who is stuck on Famous “NO XP WALL” , IMC increase the XP and put better drops , 160 Dungeon is not being used.
What’s the wait time like?
Even if I don’t grind there I’d still like to take a peek or two.
I never found a group to enter in this Dungeon, waited about 40 minutes and nothing. evebody says it not Worth, no one go to this dungeon
Dont really need a petition.
But I agree +1 to the suggestion. Since we have a dungeon cap in place anyways, give it a bit more xp to help with the curve.
But I also like the grind, so no pitchforks from me either way.
This is not necessary, at all. while it would be nice to see people at least bossrush the dungeon for drops, the dungeon certainly doesnt need an upgrade. and if you’re stuck in that 160 area, then you didn’t play it smart. if you save all your cards the moment you start earning level 7 cards, and just do the lv145 dungeon until around 158/159, as well as doing your fedimissions, you can Easilly card your way past the wall when you hit about 163/164. also helpful is completing your bounties. bounties and 100% map completion cards are extremely helpful, and if you can spare the time of day, also do your fediman daily mission from the npc across the fedimission npc.
You shouldn’t need to do that in order to get pass the dead zone. The dead zone shouldn’t exist anyway. It’s too difficult for players who is still new to the game, and getting fked by the contradicting information online.
I have seen many first timer crying that they can’t get pass the dead zone at 170 this few days.
Yeah that’s like asking every single person who wanna play an MMO to read the forum for hours and hours sifting through all the crap info to find a bit of gold.
The Cleric subforum is already full of people rerolling feeling like they screwed up their build because they didn’t research…
I applaud this game for letting people mess around with builds and still being able to level. At least this EXP wall is consistent across all classes.
Experience is experience. If you spent the time to grind in earlier levels without using cards, you still spent the time.
if you think thats bad, all swordsmen who werent prepared to be bait in the endgame almost HAVE to reroll, just so they can have swash. as for cleric the big thing it seems to be right now is people are butthurt about the PD changes in kToS, which, only apply to arena. so imo the changes are fair and balanced, and their biggest competitor, the icewall, was also nerfed so i dont see why people are complaining, especially when you cant even use the freeze attribute for icebolt in arena anymore. aside from that though, its kind of hard to mess up a cleric build unless you take 1/1/1/1/1/1/1 for whatever reason, or go str/int and realize late game that doesnt work so well.
[quote=“dark_nobody212, post:9, topic:212020, full:true”]its kind of hard to mess up a cleric build [/quote]Tell that to the people not believing it.
the difference is you spend much less time. grinding out dungeon and missions 2/3 times a day and casually completing quests, versus doing it once and then moving on, you’ll hit that wall and have considerable less exp coming in without a group that knows what their doing, or hell, even one that knows what their doing if the map is too crowded and you can’t move around to keep killing all available mobs inbetween respawns, then your exp will suffer for it. so by far, doing it earlier is certainly the easier method.
145 dungeon in the 160s is still 1.3m per hour so its not too bad, and you can still do the missions and dailies.
Back in ICBT2 it was a problem since there were no bounties and map clear cards, but now it is less of an issue.
Upgrade all Dungeons, with current daily entry limit 13% per dg or even less per mission is not ok, not to mention there’s almost no loot.
So…people just want to make this into another “do your dailies/dungeons, get max level, quit cuz bored” MMO?
Anyone remember back in icbt1 where you had to grind as early as lv 30s? And despite not having any bonus exp people actually cared about partying to grind?
That’s entirely besides the point. A single dungeon shouldn’t just be worthless.
All the other dungeons are crowded and dungeon 160 is a ghost town. No one would even come even if you yell. I agree there’s nothing wrong with this and it’s not really necessary at all. Nothing is wrong here. What the hell that logic.
Just because you made it past the level without doing the dungeon automatically makes it unnecessary. Dungeons should save you from using a lot of exp cards, but there’s a reason why people avoid dungeon 160. It’s because it’s ■■■■.
so do the 145 dungeon woth on lvl 170 ?
Basically. You shouldn’t be leveling from 165-175 without cards though. Once you hit 175 you get the next good dungeon. Essentially from 145-155 you should do the 145 dungeon. 155-165 you do whichever dungeon you want drops from. Always card from 165-175.
but im on 170, with no more quests
Well, you goofed up hardcore there. Did you 100% all your maps yet? Do you have monsters you can hunt for exp cards? Are you doing all your daily repeatables, your daily missions, and your daily dungeons?
