Tree of Savior Forum

Petition: Nerf Missile Hole. A single Rank should NOT make entire classes from Rank 1 to 8 useless

According to the original poster, I do think that what he saying is related to the theme to discuss here.

If you have anything against or think I’m wrong, please send me a PM then we can talk about it and find a better title to the post so I can edit it to be more ample. Thanks.

No the problem with that is that you can as Archer just go invis and wait it out
and one-shot the person from stealth with cannoneer/musketeer

Actually % damage reduction would be good too, but it needs high uptime

Well you can disagree, doesn’t change the fact that the skill is unbalanced just like the majority on this topic disagreeing with you and OP doesn’t change the fact that MH is unbalanced.

I’m not protecting nor attacking missile hole.

But I’ll retain my views over gohei. the game should force us to git gud, not restrain us.

@Jargs while I agree that there are a lot of unbalanced skills, none of them render other classes almost unplayable. To be honest, those classes mainly affects the entire builds that ends with Sage, but that could end with anything else.

I understand that this isn’t a strong point, just that a lot of things are related, Missile Hole itself is a great support addition to any of those, to the point it gets unbalanced.

I honestly think that adjustments that keeps the skill strong (instead of overpowered) as defensive skill will make it good and still nice to play with those builds.

How much do you consider to be high uptime? To be honest, I think that 50-60% uptime is fine for Missile Hole, as long the buff duration is low in a way equivalent to its uptime, so it requires timing, grouping and coordination to be used after initial buffing stage. (Example: 30s duration, 50s cooldown, even on Missile Hole on its current state wouldn’t be too harmful to archers anymore while still good if used correctly.)

I agree to some point that Gohei is too overpowered, maybe it should have higher cooldown, less overheat, smaller range and/or don’t affect ground skills while being still strong to remove self buffs (such as MH in question).

It should have 100% uptime while you’re not being attacked by missiles

30 sec cooldown 30 sec duration or something
either with a 6 hit limit or higher but with a damage reduction instead of immunity

I don’t like walking into arena just to be buttstroked from stealth and instakilled from full hp by a headshot

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Heheh I do agree, but comeon. that’s, that’s just…

Summary

https://www.youtube.com/watch?v=05j25PHA7l8

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only good suggestion in this whole topic so far.

The vast majority of people seem to argue that MH is fine, because in the great balance of tos certain skills also exist that are equally if not more broken than MH. These skills have to, obviously, be adjusted also. This topic is about MH however.

Ausrine, Gohei and many other skills also cause issues. Everyone with a brain knows that, focus on MH however or OPEN YOUR OWN TOPIC. Its like trying to discuss with 5th graders.

UH OH BUT THIS IS FINE, BECAUSE X IS ALSO BROKEN. #wat?

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And? Balancing Gohei won’t restrain anybody, A balanced buff remover is Disenchant.

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I didn’t read the whole thread but I wanna say what I think about MH.Sorry if it was suggested already.

MH,for me,is balanced in PVE but not in PVP.Why not just nerf it in PVP like how Revive and Stone skin are?

Maybe reduce the number of blocks by 3/4 or half it.The same should be done with other skills like ausrine,retrieve,stop,joint penalty,etc but it is not the focus of this thread so I won’t go any further.

Hope IMC does it or something similar to the skill,it’s too powerfull at PVP.

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Interesting idea, after thinking about 30s duration + 30s cooldown (still requires timing and grouping to use).

6 hits seems fair for both, not sure on scaling on higher levels, maybe 12 hits max or count = [1+Skill Lv.] (16 hits as Sage C3).

Damage reductions could be 4Skill Lv. or 5Skill Lv., getting 20%-25% reduction on Lv5 and 60%-75% on Lv15.

As an addition, could have a Missile Nullification attribute, maybe 10-50% chance to proc? That as penalty adds 5s to cooldown?

@mariavazquezmvz11 also agree, I like @xgclaw’s suggestion, I took the 20%-60% idea from there.

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sigh I thought I sent the right signals, what did I do wrong?

I’ll have to be literal then: Gohei is perfectly fine under my eyes, sure go and remove some overheats that just would force the miko to gitgud. Just lets not talk about gohei in this thread anymore. I hold my opinion you hold yours we don’t agree and won’t change, there’s no point in going on.

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The problem with these ideas is that IMC doesn’t care

It’s not much point to discuss this, there has been alot of good ideas in this thread but none of that ■■■■ matter because IMC has their heads up their asses when it comes to their western playerbase.

And koreans don’t seem to care too much about PvP

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I am hoping that @STAFF_Yuri/@STAFF_Max/@STAFF_Amy take a look on these threads for suggestions.

Also looking forward to be online next time we get a GM online so I can ask if there’s any information about and copy-paste some ideas from these talks if they allow me to give suggestions on how it can be reworked.

At least balance talks are a thing recently and there’s some GM feedback that might be a small thing, at least.

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I think Missile Hole would be pretty neat if it worked like Gohei :
Short animation, 2 overheat, gives 2~3 seconds missile immunity and maybe cooldown reduction to 15~20 seconds cooldown.
That way Missile hole needs to be timed more carefully by the caster and can’t be just slapped on like a permanent mobile Safety Zone. It lasts way shorter but can be used more often.

Another possibility would be to make Missile Hole an immobile Safety Zone-like protection, but only against physical long-ranged attacks (like Ragnarok Onlines Pneuma skill) and make knockback/silence/other status effect skills from archers go through Missile Hole despite not dealing damage, so archers can knock enemy players out of the Missile Hole zone or status effect them so they won’t be able to recast it when it runs out.

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Noone talks about Malleus Maleficarum.
Noone talks about Headshot
Noone talks about Dethrone
Noone talks about Gohei
Noone talks about ALL THE PD SKILLS
NOONE TALKS ABOUT REVENGE SEVENFOLD

The ppl cry so much
Missile hole needs block and REFLECT x10 the skills.

love kisses.

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topic is about MH, i wonder why no one takes about your listed skills.

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malleus should be blocked by MH

Make threads for them and you can talk about it too
You get no results without effort

Not that this is much effort so don’t expect any results, but its more than 0 at least

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Malleus and Magic Missile both are Magic Projectiles, both are blocked by Missile Hole. The difference is that Malleus adds a debuff on target on first hit that makes any other hits (inclusive other Malleus hits from the same cast) add your M ATK value as part of its damage, it is 1 damage + status damage (based on your M ATK).

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