Well these were some of the ideas I had in mind for certain classes.
- Missile hole can only block 5+skill level attacks
- Like missile hole, prophecy will follow suit.
- Bloodletting will only have between 30-40% uptime
- Gohei can only dispel buffs according to level
- Like Gohei, same will apply to PD’s dispel
- Spamming antidotes (greater than 3) will grant a debuff which will disallow pot usage for 30 seconds
- Status effects for certain skills will have a duration according to skill level.
- Counterspell’s uptime will be 3skill level, dispelling circles and count will be 2skill level
Only looking at this from a status defense perspective, as these are the ones that greatly decide the outcome of a battle.
