Thatâs exactly what I say, it destroys the class. It would be balanced if lower duration imo, any adjustment would do it since it covers almost all cases and applies to entire party.
Even though one can use hunter skills (thatâs melee, not Missile) it shouldnât be the only skills you have available, for Wugushi thereâs Antidotes and status immunity, Full Draw doesnât apply the root/stuck effect because Missile Hole (nor Heavy Shotâs knockback).
Most of these only works for certain cases (mostly, manged to get 1v1 by Retrieve+call pet bug or bad team composition). It would also be fine to roll specific classes to deal with Missile Hole (all melee+status ailment) but then only if it applied only to caster.
I fight Missile Hole by using Steady Aim+Glass Mole+Time Bomb Arrow for Crit&+50% against Plate status effect with added knockdown (around 15-20k damage at the moment), during the knockdown I use Barrage to put in hit counts and manage to get around 12-16 hits. Again, that only works when I manage to pull a 1v1 fight. Marching Fire spam on someone to cancel skills, also works, as long you got 1v1. As long any of these gets handled by an enemy team, itâs done and youâre back to useless.