What do we have at the moment: hardly anyone ever does 217, 240, saalus missions. Why? Because its not worthwhile. Why would you waste your limited runs and time, risk getting something you will never use and rot away in your storage, when you could simply rush 90, 130, 175, 190 and 200 dungeons. If you don’t get the item you want, you can sell it (not on market obviously). Hell, people do them for profit alone. Its that simple (not in South Korea obviously).
Can you reconsider your stupid design choice?
I think making gear untradable is a good thing, I would even approve of making all gear bound granted that the drop rate was increased.
However I do agree that “If you don’t get the item you want” part… it would be nice if there was a feature where you could specify what type of item you are seeking to get like 1h sword and plate armor so it doesn’t give you a staff and cloth armor.
But let be honest, either way it doesn’t matter because there’s almost zero chance that any of this get changed.
Yes we should, I mean, we already have limited runs per day, and we want extra rare items, and if we do get a rare item but we don’t want it, then it’s a waste and we can’t even sell it…
I just did Saalus yesterday and got a Didel Grandcross on a fencer, I cannot even put in on team storage. Such great design, >>>Finally a non talt item, gets worse than talt.<<<.
at the very least it we should be able to put them on team storage if they do not want transactions of these items between other players…
