Everyone here knows I’m not one to complain. I’m a big supporter and long time lover of the game, even with its various flaws. I’m frequently getting into disagreements with others over various bits of melodrama.
I feel however that it is necessary to bring up an issue that rarely gets discussed here. One that is dwindling the population, killing guilds, and putting the game on life support. Right now the most popular and active guilds on Fedimian can barely get their members to log into the game, not because people dislike the game, but because those people don’t have a reason to.
There is nothing for players to compete over. Nothing at all. I don’t mean in the pvp sense, which in the majority of MMOs is the less preferred game mode. I mean in the pve sense.
Being an older player, I remember what the game was like before the 24hours worldboss debuff was added. Every guild in the game was competing with one another to get worldbosses. We were doing it 24 hours per day, everyday. It was a constantly changing “gamemode” in which players were spying on other guilds, strategising and theorising the best ways to track bosses, and strategising party compositions to defeat rival players.
It was the peak of Tree of Savior. When the servers were most lively, when the players felt like they had goals and purposes, and when guilds enjoyed the ability to get their players to organise together to beat other players at a thing.
Players could log in at any time of day and join the hunt. The hunt would be different every day at every time, and it would constantly have surprises.
The problem with the debuff was that it prevented people from being able to just login and start playing with whatever friends are online. Some friends would already have it, so organising anything on the fly was nearly impossible. It prevented people from playing with their own guild, and with the people they wanted to play with. It essentially killed almost all worldbossing.
I’m not necessarily saying that you MUST remove the debuff and bring back the old worldbossing. I am however using it as an example of when tos was at its best. As a guild leader at the time of the previous worldbossing, compared to now, getting activity organised is nearly impossible. Everyone is demotivated. Nobody has a purpose. Things are on life support.
And it’s not that people don’t want to play. It’s that they don’t have a reason to play. No competition means no motivation.
I see players discussing this endlessly in game. But I rarely ever see this mentioned on the forums, in particular the damned debuff, everyone is always mentioning it in game but not bringing it up in threads on the forum. I am very worried that IMC don’t know that it’s part of what’s damaged the guild ecosystem so much, and part of what has taken away so much activity from their playerbase.
Please offer constructive suggestions for bringing competition back to the open world in tos, the worldboss debuff, and problems with current activity levels in guilds.
Thanks for listening to me rant a little.
