I hear black desert online is pretty competitive with open world pk.
Did I write something misleading that made you think the thread is about pvp? I apologise if thatâs the case.
I personally donât think competition should be IMCâs current focus, unless they make real raid content where items dropped are bound to account. Then, PvE groups could âcompeteâ to see which group finishes their sets first.
Just letâs wait for WB rewamp at least.
Totally agree with OP tho, there is no life in MMORPG without decent and harsh competition between guilds. And itâs more about not letting your enemy to get smth than even getting it yourself. But I would insist that PvE competitiveness by itself means nothing and absolutely useless. It should be a basis for PvP competitiveness. You hunt down WB, deprive anyone else from getting items from WB and then use this items to destroy your enemy in GvG/PvP. PvE for PvE is very silly. What will you do with all that items? Fap on them while sitting in Klaipeda? No, you want to burn and pillage your foe. So, in my opinion, PvE competitiveness has to be directly connected to PvP competitiveness. I hate Ragnarok references when talking 'bout ToS, but the main reason PvE (all aspects) existed there was to fuel you and your guild for PvP. You donât want your enemies to get items from Belz/Lab MVPâs, you want to have that items yourself and only for yourself. And so on. Of course there will always be people who will PvE hardcore just for fun, just because they love PvE. But their number is always very limited. The vast majority of people in MMORPG will tryhard in PvE to get advantage in PvP. Itâs a simple and golden rule.
You enemy is gearing up while you are sleeping - that should be the moto of the MMORPG. It seems like IMC is desperately depriving this game of competitiveness, as if they are afraid to lose casual crybaby players, who would not be able to compete with hardcore players => whine and quit. That was one of the reasons they disabled GvG.
Even in TbL - you get nothing but for ego boost for being top-ranked, and thatâs not really smth to tryhard for. TbL items are mearly for show off - no particular value to help you dominate over enemy further.
But letâs wait for WB and TBL rewamp. Maybe theyâll realize then, that the only aspect of the game, that can allow ToS to survive for years is GvG.
You mean just using an older private addon prior to the world boss tracker and using discord bot to track how many people in any of the world boss maps? Sure.
I will not try to convince you since you appear to not have been impeded of killing a boss 20+ times by people crashing channelsâŚ
But from what i see, what you really want is a refreshing and different GvG content, not a PvE one. PvE content has to consider all players including solo, small parties and normal guilds. If the content benefits 5% of the server it demotivates the rest as the social inequality increases to a point where a player cannot perceive a progression in the game.
Also, there exists many types of competition in a game aside of KSing mobs/bosses like the examples you gave (story/game completion, crafting, completing collectionsâŚ). In my opinion a direct competition game is only succesfull when its fair (look at MOBAs and team shooters success). Again, i can assure you that the majority of the server population havenât done any of the challenges the game gives
You donât need motivation or competition if you know you will have a reward just by participating to the fight. As artemisgames01 said, it works perfectly in GW2. But yes, there is no competition if everyone can have a reward. Between a guaranteed reward and a only top DMG reward, what is the best for the population ? Competition seems obvious, but reality shown among a lot of other MMORPGs is pretty far from the obvious conclusion.
Lets see how the revamp
But I also suggest that we can have a time trial for dungeon run, the fastest team will earn 5 boss cubes per week for example.
I also suggest we should do something like GW2 karma points, whatever you do in game you earn karma points to exchange certain items or materials. With this, players can do whatever they like game at the end they can trade with NPC most items (untradeable) by karma points.
When I talk about competition being bad in the case of MMORPGs, itâs usually due to the exceptionality of rewards you gain from competing in those games. Some games e.g. give out cash items or even real $$$ for competitive events, others have really overpowered items locked behind competition (e.g. godlike items and/or MVP cards in Ragnarok Online). However,if there is a lack of balance at how these competitions work, they are unfair.
E.g.:
- if you have a bad internet connection, youâre out.
- If your client is broken/bugged,youâre out.
- if your skills are bugged,youâre out.
- if your Class is too weak to compete in strength/speed, youâre out,too.
- if you have bad equipment, youâre automatically out of a lot of competition,too.
I donât see a problem in general competition like e.g. War of Emperium to calm down some peoples e-pen!$3$ while whaling and meta-bandwagoning their way through every game, but itâs not fair to give players too much of an advantage if they just abuse the game instead of having fun, leaving the people who want to have fun in the dust.
Competetive players are a minority in games like TOS and a majority in other games, so I donât know why the game has to cater even more competitive content that does nothing for most of the people instead of events/content that caters to a better community and willingly cooperative gaming experience that is fun for everyone.
If I want to compete, I do it by playing Battlefield or Overwatch,not by playing a community-based game like RO or TOS <_<
PSO2 has literally zero competition at end game and itâs still extremely strong in JP (10 active servers).
Endgame is literally getting 1% stronger gear (or other fancy looking weapons) and the massive fashion it has.
So saying competition in pve is needed, while nice, is not necessary.
This game will never have interesting endgame. Itâs been too long already. Since 2015 release in korea itâs been two fricking years and none of the core gameplay issues are addressed.
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