Only idiots are at risk
I would like to say informational as stated by many who received replies in their requests, but I would put it this wayā¦
As long as the add-on does not go beyond the in-game functions of displaying information, you are ok.
Eg. Exp viewer
Example of an add-on that would not meet this requirement is market viewer, as that bypasses the town npc.
This stupid should be banned by sexist. Well, what can u expect, in east still reamins this stupid culture.
Cultureā¦excusesā¦
This is the only important part of all your text, but also it was already answered.
IMC stated they are fine with addons that dont interfere with the gameplay, dont exploit weaknesses in the game, and dont hamper other players.
This is all you need to ever know.
Does your addon do something automatically?
Does it enable you to do something you can not do with default UI?
If the answer is yes, then its not allowed, if the answer is no, then by IMC definition its allowed.
2nd part: we dont know what the addons do.
Yes thats correct, and we can only hope they are just doing what they are said to. So IMC has to restrict possibilities for addons to interact with the game (repair UI for example)
If only those add on makers would ermmm letās say submit a project theyāre doinā here in the forums and letās say IMC would approved it then everybody would be happy.
Or maybe, IMC will jst visit the add on site and maybe tell them to take down some add on coz yada yada against terms and stuff.
I only used the exp viewer since it motivates me to grind. The quest thingy sucks, kills the point of looking for quest so I turned it off. Report bot on chat box was neat too, if only imc would embrace some of these add ons and work on it officially. Iād be soo happy.
The most successful MMO ever was a western mmoā¦
Except the large portion of the community that advocates that you donāt follow cookie cutter builds, but well pretend they donāt exist so you can enjoy the fallacy of your argument. That aside when it comes to lvling people are looking for the most efficient route because they are excited about the game, if people want to do that they are missing out on a good learning experience but they are just excited to hit max and try things.
You just confirmed @FlanFlan was right when they stated you called westerners stupid. Then you called the forums and everyone on it stupid⦠and yet you didnāt exempt yourself. Good job you just called your self a idiot.
Everything your stated has been a aggressively stated opinion. Also opinions donāt equal facts lol.
There are things in FlanFlanās post i disagree with, but your arguments are worthless with no though or reasoning.
Seriously what is your purpose here other than to be my entertainment to pass the work day by faster.
While I agree with you that it should be fairly easy to dictate which ones are safe with common sense, when I read this:
http://puu.sh/psf3E/8eae59b57f.png
In fioteās cwFarm add-on itās kind of the reason for me starting this thread. While the if (cxScanner) is checking if the cxScanner add-on exists and the entire line of code will be skipped otherwise, there is no reason that fioteās entire PRIVATE market scanner add-on has to be referenced in the cwFarm add-on.
I could not find the source code to cxScanner however itās been confirmed that it scans the market and saves a log file to your computer with a snapshop of the whole market. Without seeing the source code Iām unable to determine if you can scan the market without needing to be at the market NPC or not.
Regardless, I really do not think IMC would endorse a market scanner like this.
But cxScanner has nothing to do with the intention of the cwFarm add-on that can be agreed upon right?
So unless you can read and understand the code going on in these add-ons, are you really able to determine how āsafeā they really are?
I think the stance on which add-ons are not allowed is quite clear. If they abuse the system, they are out, just like in any game. The blog post does state which ones they thought were inappropriate. Yes, they could be more clear about which add-ons they think are allowed by giving us examples for an already existing ones but otherwise itās common sense.
Care to explain better you misogyny comment?
I would say no to that add-on. From their posts they made it pretty clear any information you need to be at a NPC to obtain they donāt want you to be able to obtain away from the npc. Even if it is a time shifted saved piece of data i think they would still be against it.
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Iām not risking a VAC Ban on my steam account over som broken MMO and its unconfirmed policy on mods/addons use
Itās so hard not to use addons?
Hereās my take on it. There are two kinds of users who will be banned unless IMC does something extremely stupid;
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People who made a conscious decision to use abusive addons that clearly did things that were never meant to be possible, like opening the market or blacksmith shop in a field. Itās a no-brainer that stuff like that is exploitative and these people have no right to complain about punishment. Since first offenders only receive a temp ban, if they donāt learn their lesson after that, they deserve the permanent ban.
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People who downloaded mods in a bundle and didnāt bother to look at what the addons they were using actually did. From a legal standpoint, ignorance is not a defense. If you know there are addons which may be illegal, it is your duty to discern which ones you are using and decide whether they violate the spirit of the gameās rules. You canāt just be using illegal addons and then claim you didnāt know about them when youāre banned.
So Iām really not too worried. It would require a significant fuckup from IMC for any large-scale ban waves resulting from legal addons, and the backlash from that would no doubt see a swift reversal. In the case of isolated incidents of mistaken bans, IMC should have no trouble looking into support tickets and double checking to make sure the party in question is in fact rightly banned.
They should also be giving a reason why the person has received their ban, however. The fact that weāve got a large thread right now where someone is claiming to have been banned and not given a specific reason is alarming. Thereās no reason for IMC to keep it a secret what addons people are being banned for, it can only serve to help people make better decisions about what addons to use even if it should be pretty self evident.
But still anyone using a reasonable amount of discretion should be at no risk of being banned for the use of addons. If something seems like a grey area to you, err on the side of caution. Things that are OBVIOUSLY exploitative, just donāt use them and you wonāt be banned - donāt get angry when you are. Now that we know IMC is seriously banning for exploitative addons, just turn off your autopots and all that other garbage that you KNOW was bullshit to use in the first place, and youāll be fine.
You wonāt receive a VAC ban for anything you do in ToS, ToS does not use VAC as far as Iām aware. Even if it did, you would only receive a VAC ban if you were using something like CheatEngine, because thatās what VAC scans for. It has nothing to do with manual bans or addons.
Sorry FlanFlan, but I didntā want to have 2 cwFarmed addons (one integrated to cxScanner and one that isnāt). That IF statement is enough to make it completely independent.
I could have used if (anyRandomGlobal), btw.
cxScanner depends on the market frame being open. Since cxAnywhere is no more, then cxScanner can NOT scan the market without the market NPC. It does NOT scan the market for an item as soon as it drops, for example. You actually need to scan the market BEFORE going on farming to have the stored price available to make it appears on the item tooltip. That means talking to the market npc, clicking the scan button and waiting for all the pages to be opened one by one, it takes a whole 5 minutes or more to do that.
I was planning on releasing cxScanner since it really isnāt exploiting anything, itās just a clever use of the data the game already gives you.
But now with the bans in place, iām not really sure. Meh. So much potential to improve the gameplayā¦
I still am not convinced that the grey area with add-ons has been sufficiently answered by IMC. I find their statement to be vague at best.
There are some no brainers that are obviously bad like the opening markets anywhere and anything that āautomatesā the game.
I can understand the feeling of having the power to improve upon the game by creating certain add-ons but basically you are limited to reading data that is available for the player to see and access from the gameās current UI as well as any data collected from third party sites such as ToSBase which is currently being used to show detailed item data.
Any kind of data being pulled from IMCās server though is a definite grey area. The market is stored on their server, your add-on would be reading the data from the market and logging it down. If you slow down the speed at which the add-on is scanning and logging it is liable to bypass detection, but is it really worth risking a ban?
You could argue that you can simply look through the market yourself and copy it down manually, so therefore the add-on is okay to use too. But does IMC agree? No one knows. Itās just too risky. Maybe IMC will see it as an unfair advantage for you to be able to look up the market without actually being at the NPC, even if itās āpreviousā data and not up to date.
I feel that trying to innovate too much is liable to piss the community off, trigger added paranoia or get IMCās ban hammer. People seem content with quality of life add-ons that donāt add ātooā much to the game but fix up some inconvenient issues in the current vanilla game.
Yeah, better forget about it. Itās not like Iāll be doing much from now on.
WTF dude even main TOS-KR use ADD-ONSā¦
This isnāt an anti-add-on thread. Itās more of an, āI am concerned about the grey area with add-onsā thread. But Iām probably going to just pass it off as me being paranoid and move on.
