Tree of Savior Forum

Peltasta C3 is good

I just lvled up to peltasta C3 and must say, its amazing!

To start with - Umbo Thrust removes defence from the target, It gives significant dps boost and actual even later in game.
Langort and butterfly, beeing multihit skills, have a very strong synergy with armor removal. Right now mobs 5-10 lvl above me can be easily killed with just two hits (umbo thrust + butterfly), and this skills have decent aoe bonus.

Its such a relif after all the suffering on peltasta c2 with high guard - umbo blow combo…

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I’m going peltasta c3 soon and umbo thrust is the only reason Im going past pelta1. Going Rodelero 3 next because rode has 2 skills that double strike dmg, High Kick and slithering with attribute

@fominalsha @Spaghetti Some questions to you guys who have actually achieved Peltasta c3:

  1. Is Umbo Blow worth bringing to level 15 for the damage?
  2. Is Rim Blow worth bringing to level 6+ for the High guard enhance attribute?
  3. Is High Guard worth using? How often do you use it? If it’s worth using, would you max it?
  4. Is Swash Buckling worth level 15, or is level 10 enough?
  5. Is Butterfly, Umbro Thrust and Langort each worth bringing to level 5?
  6. Does Umbro Thrust increase armor break duration when you level it up?

Any/all answers are greatly appreciated, thanks in advance.

How does Langort work?

@GoldenCross

  1. Not sure, i think to leave it at 10 and lvlup it last ( will be 13).
  2. Wasnt using rim blow at all in my build.
  3. Since becoming c3 i stopped using high guard at all. Before c3 it was the only way to deal some damage with umbo blow attribute.
  4. For solo farm or open areas lvl 10 of sw is totally enough. Becouse you dont have big aoe attack ratio to kill more mobs at once. And there are barely such a huge spawns around (lvl 10 is 16 targets). For later play i will max it, that is the reason i went into peltasta c3.
  5. Butterfly is awesome. It hits 3 times, with a good dmg. Langort is very usefull, it also hits 3 times and peltasta C3 dont have another pierce dmg. Umbo thrust is good, but mostly its used to nulify enemy’s armor. The damage itself isnt great. So probably leave it at 1.
  6. No, its 15 seconds.
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@demisoul Langort is a short animated 3 hits with a pierce damage and 14 seconds cd. No overheat. Also, during this animation, you block incoming attacks.

Im still testing it attribute (block increase), but it looks like a trap. No block increase is shown in stats, no buff…

So do you max out butterfly, umbo thrust, and langort? or just some points into them so more point for other stuff?

@rexzshadow i saved some skill points from c1 and c2 and maxed butterfly, umbo thrust, langort and sw. 13 points in umbo blow, 1 point guardian and one point in high guard. Probably i messed up, umbo thrust should be 1, not 5.

Thanks for the insight. I think Peltasta’s kit actually has potential to offer enough utility in an offensive build, more so than Rodelero in their current states.
This is why I am trying to work a build around it. A few things I’ve considered from your recommendations:

  • My build will be Peltasta c3 transitioning to a Doppel build eventually.
  • Planning to leave Rim Blow at level 1
  • Going to ditch High Guard completely, not even worth 1 point. I can survive rank 3 without much offensive skills, just auto-attacking away. I built a Swordsman c3 during iCBT so it’s not too bad, plus we have more quests from the Orsha now to give more Exp cards.
  • Will also go for Swash buckling level 15, whole point of c3.
  • I’ll take your recommendation for level 1 Umbro Thrust and max Butterfly / Langort.

At high levels (rank 6 and above) you tend to stop using a lot of low level damage skills and only continue using utility skills, so it’s a good idea to grab as much utility as you can between ranks 1-5.

Hey guys, im actually going sw2 pelt 1 and next rodelero 2 and fencer 2. It’s possible take peltasta c3 and fencer 2, it could work?

SW 2 > PELT 3 > FENCER 2

Swordsman c2 is useless, never go c2. Either leave it as c1 or go c3

So? Sw3 > Pelt 1 > and???

Right now I’m building a Swordsman->Pelt3->(Squire?)->Doppel->Templar and I’m happy to hear Butterfly and–surprisingly–Langort are fairly strong. C2 Pelt atm and it’s hurting a bit, heh.

I was thinking about sw1-pelt 3-corsair-doppel-dragoon. But i think i dont do damage in party (in dungeons/missions). Most of the time i taunt, position myself in the corner and land debuff on bosses. So more utility is wanted.
Im thinking about more lvls in corsair, for jolly roger skill. It allows you and your party get additional silver and items, i guess its very usefull for grind.

I thought about Peltasta c3 long and hard, and in the end I have to admit that it does not fit a DPS / bruiser build unfortunately. It is only excellent for a pure tank / support build with high CON/DEX, not for a DPS build with High STR and some DEX / CON.

Reasons:

  • Swash Buckling lv 15 is a tank skill, does not add to a DPS build with high STR (in fact it may kill you faster).
  • Umbo Blow / Butterfly / Langort damage will easily be replaced by Doppel / Shinobi / Fencer / Dragoon skills. The utility on these skills (stun/silence etc.) don’t last long enough and can easily be replaced by 1 rank of Rodelero if you really want it. Rodelero’s Montana has superior stun with the slow attribute.
  • Umbro Thrust’s armor break is the only significant utility for a DPS build, but with how defense is calculated in this game and how little defense monsters have, I have to question it’s overall worth to go Peltasta c3.

I weighed up Peltasta against Rodelero, and still concluded that Rodelero offers superior utility through Slithering. As a semi tank / DPS build, magic immunity is OP and magic monsters will hit harder and appear more frequent a high levels, hence it’s utility rises in value. Also Montana’s slow allows you to ensure that you can run away safely from a slowed enemy.

My conclusion is as follows - for a DPS build:

Swordsman c1 > Peltasta c2 > Rodelero c2

is superior to

Swordsman c1 > Peltasta c3 > Corsair c1

Jolly roger is nice but at the end of the day it’s just some extra silver in your pockets, which is something you can live without. Iron Hook is PVP utility and Keel Hauling has no overheat and long cooldown, doesn’t add much to your overall DPS in your build.

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These questions are largely subjective and depend on if you’re planning on subbing a support class like Squire after Peltasta or if you want to go DPS afterward. Here’s my experience from ICBT2:
1: Yes, bring Umbo Blow up to 15. Even with the C3 skills, it will be your main source of damage since it has 2 charges and a 12 second CD. Bring lots of SP pots as this eats up your SP.
2. Rim Blow is worth leaving at level 6 just for High Guard attribute. It’ll act as filler while your other skills provide more damage/utility.
3: Think of High Guard as a rotational skill. During those 30 seconds, use your C1 skills for damage and supplement with auto attacks (yes they will be weak, but the damage bonus from C1 will outweigh the penalty). I use it all the time, as it helps with survivability and can actually make you do strong damage. Leave it at level 3, as it honestly doesn’t scale too well.
4. Swashbuckling should be at least level 10, maxing it is preference. If you feel level 10 isn’t enough mob pulling, then you can add more points.
5. Butterfly and Umbro Thrust are definitely worth bringing to 5. Butterfly helps supplement damage off High Guard CD, Umbro Thrust is godlike support and the damage is calculated after armor break status, so it’s deceptively strong. Langort I haven’t gotten the chance to try (wasn’t in CBT) but from what I’m reading it’s still a strong filler.
6. Umbro Thrust has a 15s armor break duration that does not increase upon leveling.

I guess you haven’t read my latest reply, which includes reasons why I reconsidered Peltasta c3 for a 1H sword + shield DPS build. Spear builds fall too easily into Hoplite heavy builds > Dragoon due to OP Finestra.

Once you reach Doppel / Fencer / Shinobi / Dragoon, all Peltasta damage skills will become very weak in comparison to the skills you get there so all that’s left is utility from these skills to carry on to the high-ranking classes.
Essentially, all that remains useful is Swash Buckling level 15 and Umbo Thrust. Will these supplement your Doppel / Fencer / Shinobi / Dragoon builds that much?

Compare this with your alternatives:

  • Barbarian c3: Carries over Frenzy, Warcry and hard-hitting skills (Cleave, Helm Chopper, Seism).
  • Highlander c3: Carries over Skull Swing (armor break), Bleed from crosscut, Crown against magicians and hard-hitting Skyliner with bleed.

Peltasta c3 brings much less to the table for a DPS build for so much levelling pain. Only really worth it if you’re taking a support or tanking role.

I responded to the wrong person, but if you want DPS then it’s not necessary to go beyond c1 for peltasta.

I’m kinda suck between like which of the 3 peltasta C3 skills to get. Coz max umbo blow, 6 rim, 15 swash, 1 guard, 3 high guard, leaves you with only 5 points left. So 1 point in umbo thrust is a must and its like what to get with the remaining 4 lol. If you give up rim completely can max both butterfly and langort but is that worth trading for rim blow?

I’d honestly say giving up Rim Blow is worth having to max at least Butterfly or Langort. If you want both, then you can give up 5 points of Swashbuckling since lvl 10 still pulls a lot of mobs