Tree of Savior Forum

Pears of Anguish burst damage nerf and state of Inquisitor after it

So recently on the kTest server Pears of Anguish got a “fix”, removing the absurd number of hits on the explosion damage.

This obviously reduces Inquisitor’s ground boss capability on dailies and lower level bosses, but does very little against Blut and Nuaele, both of wich constantly use magic attacks (sometimes you’re able to sneak some explosion damage on Blut depending on how frequently he’s changing aggro).

This nerf greatly affects Inquisitor’s future proof nature: if the next end-game world bosses for R9 (or even new dailies) are non-magic grounded bosses this means losing more than half of your total DPS as an Inquisitor.

IMO this is going to hit harder the Inquisitors still rolling on low end physical gear (five hammer or low transcendance Vienarazis) - since their Wheel combo still hits lower than 1 million they will struggle against Saalus/CM bosses with 2m+ life total.

This, coupled with the Monk buffs, could mean the death of Paladin variants. At high transcendence + glass mole Paladin variants need little effort to hit damage cap on God Smash, and at that attack ratio Smite damage is also respectable. Monk variants, though, have consistent DPS and historically have out DPS’ed Paladin variants. Without pears, the gap could become bigger and make Paladin variants completely obsolete.

What are your thoughts?

you mean a pair up explosion that does up to 100m damage by itself with miko is little?

This shiet is long due fix

3 Likes

It’s a bug, you should not depend on a bug to play. Also inquisitor is played as an Anti-Mage class, you shouldn’t expect it to be strong against non mages.

5 Likes

What I meant is that Blut and Nuaele usually chug the pears up by doing magic attacks and making them hit the 3x damage/hit and not doing the explosion damage.

It is possible to pull off explosion damage on them if you make the bosses stand still and not attacking, it doesn’t happen often when there’s 3+ parties making the boss go from side to side, but IDK that might not be true on lower population servers where it’s only your guild and you can control the pears better.

Very good contribution to the discussion of Inquisitor builds after that patch, your input was as valuable as gold here.

Whenever an Inquisitor opens the book, an archer dies.

Back to the topic:

Inquisitor is currently a very independent class with very high base damage, so as long as you have a good weapon your damage will be top notch regardless what build you follow: Crit, Magic or Tank. As flexibility is something that inquisitor brings to the table, the class makes their counterpart subpar for being much more restricted. PvE wise I’d like to see some slight decrease to their damage overall…but for PvP, it should only do what the class was meant to from the beginning: deal massive damage to magic users solely, possibly avarage damage to the others.

As an inquisitor main, the class is meant to be more AoE and debuff focused. Pears is strictly a pvp skill with some limited pve utility.

The burst damage with the pears bug was beyond broken, especially paired with hamaya.

Paladin3s who built themselves only around the use of wheel, smash and pears should not be surprised about this. You can’t overspecialize.

PVE inquisitors should consider monk3 as an option, with the incoming strike damage buffs and they can actually do damage beyond wheel and smash.

3 Likes

Wasn’t intending to contribute with knowledge, if you cry cause you are bad without a bug, it ain’t my problem.

2 Likes

Tell me where I was crying on my original post. I simply want input on how Inquisitor will move on after the patch and wich builds will still be viable.

Every build will be viable. Malleus by itself is an incredible debuff and boosts party damage. Breaking wheel is effectively Joint Penalty for physical classes, plus it is a static AOE. God Smash is great burst damage.

Pears will be a pvp-only skill that pve inquis won’t need to get.

Pear of anguish is 50% of your damage. hits hard low end gear inquis (well, don’t epect 100M burst on low gears from the very begging by abusing the bug).

how to change build to do damage?

Pear of anguish is not influenced by any rank previous to inquisitor other than cleric 2 (+1 skill level). therefore no build favors pear of anguish, there is no such thing as a pear of anguish build. Therefore standard builds will be the ones taht already existed, all ahve been affected equally.

Don’t say paladins are gonna fall cause you aren’t abusing one bug, paladins combo with God Smash. where you say “it could mean the DEATH of paladin variants”, paladin didn’t affect pears at all, so build will be the same, if you don’t like cap damage, comment about cap damage not a bug.

What about magic-using bosses? Pears will still have very good DPS on those. It also 1-shots every magic using regular mob in the game. Isn’t that worth it to invest points into it?

Well finally.

So about the Paladin x Monk variants: with pears, the DPS gap wasn’t that great. The pears damage was the same for both builds, it was a huge equalizer. For example - random paladin built inquisitor deals 3 million damage per minute without pears, while equally equipped Monk variant deals 4.5 million damage per minute. With pears you add 3 million dpm to both, so Paladin ends with 6 million per minute and Monk with 7.5 million. The percentage difference from 7.5m to 6m is way lower than from 4.5m to 3m (without pears).

That’s what I meant: without pears the DPS gap between Paladin and Monk variants will more noticeable, wich might offset the benefits Paladin variants have (resist elements, better barrier, CC on smite for fringe situations, better heals).

It will be worth it for some builds, for sure. Physical-heavy inquis will still want it so the build will probably be 5 smash 4 pears 5 wheel 1 malleus.

As an INT-quis I will keep my current build of 1 smash 4 pears 5 wheel 5 malleus.

Support inquis that dont pvp? Prolly don’t need pears after this.

In the grand scheme of things Paladins should not be out damaging Monk anyways because it is more support sided. The developers have never found that happy balance of power yet with many classes still in identity crisis.

You guys are weird. it is a bug, it should be fixed. Just like Doppel Cyclone, it is TOO MUCH damage with that bug.

I main inquisitor, and it was good while it lasted, probably will still last for a little while here on iToS. It does fine flying damage on its own (mine does something like 80-90k crits when flies.) it is nice and still respectable.
I have rarely used it when I leveled, since wheel + godsmash is still better for AoE dps.

And i still believe that monk3-inquisitor should go with pears 5, wheel 5, Maleus 4 and GodSmash 1, since bonush from maleus lasts longer with levels, and god smash does on average more damage as lvl 1 and maleus debuff then level 4 and no maleus debuf.

1 Like

This is the best way to deal with it. :slight_smile:


Personally, it’s not like I’ve grown reliant on it as a pure INT-built Inquisitor.

I still Heal / Cure [nuke] bosses anyway (it hits them even if they’re flying because they’re bosses) on top of the rest of my [kit].

Inquisitor is still an excellent [topping] class to most loosely supportive builds that still want to deal their own damage.


Sidenote: Yes, pure INT, as in not a single point elsewhere. If I distributed a single point to any other stat, then it is no longer [pure] but rather [heavily-invested in]. :sunny:

I’m curious, was it ever explicitly stated by IMC that it was a bug / unintended?

kToS patch notes categorized it under [Bug Fixes].

So yes, but only when they decided it was time to fix it.

But still yes.

So before this, it was not made clear at all that it was a bug?

No, (to my knowledge) IMC has not designated it a bug until the moment they announced they were fixing it.


Before this, any self-aware Inquisitor would’ve noticed that it was a bit of an iffy [outcome/interaction] to begin with anyway.

1 Like

Until IMC says anything about any skill NO ONE can assume anything. There are so many uncertainties in this game regarding intended/unintended interaction. Releasing a list of “unintended effects” when they are discovered would save a lot of people a lot of grief.

1 Like