Tree of Savior Forum

Patron Saint (Cleric circle 3)

This skill is totally useless or am I wrong?
Someone maxed this skill? o.o
Im testing lvl 1, checked next levels and dont seems to worth

Its says, duration 60s, but its 60s of cooldown…
trigger rate 50%
triggers 1 hit only
next levels only add trigger +1
why this patron saint is the last cleric circle 3 skill? lol
and you have to aim on your ally


in the game has other effect (without wings, just a blue glow)

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can you check if this works on an enemy?
if so it may be a nice pvp skill!

if you cast in a devil type monster, you can give a really small damage
smaller thenAA

and theres no pvp in this iCBT to test this, but works on random ppl

You didn’t try casting on a companion pet did you? I’d really like to know if it works on them

@Aries that’s just cruel :confused:

What about converted minion? My brain is powerful!!! @_@!

It’s more than just transferred damage though. If you take the attribute for it, it deals 5% less damage to the person you cast it on with each level. That’s 25% less damage being dealt to the party as well as sparing the squishy members. You can also use this skill in conjunction with others. How would it fair in the case if you cast it on someone using reflect shield or Iron Skin? You could also cast it on someone that has Golden Bell Shield activated and you’d negate damage for the both of you. I also imagine this works well with Out of Body. It’s not a useless skill. You just have to look at it another way.

not really, they ugly lol

Just upgrade safety zone, is much better imo
each safety zone lvl up = +2 blocks

Why not have both @_@?
They need to make it 100% trigger though… It’s a final tier skill for crying out loud.

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No way ill spend my points in this lol
Why use this skill that have high cooldown, 50% fail chance, and receive damage, for a few hits, and the target must step at tile, if a demon monster step you lose the skill
If you can upgrade safety zone, that can block +2 hits each lvl, aoe/tile, lower cooldown, block 100% any dmg
is pretty clear that +2 blocks/ea skill point, is much better

imc need rework this skill =p

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Maybe they need to switch the places of Divine Might and Guardian Saint? A lot of people are saying how Divine Might is OP. Maybe it should be Cleric’s final skill and have it only go to level 5 and have guardian saint go up to 10, with anything past level 5 going up by 10% transfer rate with level 10 at 100% transfer. Does that seem fair?

3 Likes

Sounds fair, I like it.
But ppl like DM too much, there will be uproar :grin:

Seems fair, I liked
but even with lvl10, ill not invest in Guardian Saint if they dont rework this skill

or maybe they could release DM only in cleric C3 with max lvl5, because DM is op
:smile:

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