Tree of Savior Forum

Party=More Exp/Mailbox/EQ Durability/Tweak Controls/Harder Boss/Great Game

Hi here are some of my feedbacks in playing the game.
Started playing on 2nd iCBT. I haven’t explored the whole game yet. I have a level 58 Barb and level 30 Pyro.

1. Make the party-ing rewarding.
-Make joining a party a multiplier for gaining EXP. Through this, we will be able to encourage more party-ing and amplify one of the foundations of MMORPG - which is RPG/socializing/teamwork.
-Grinding will be less stress and more fun because it will be interactive. (human interaction)
-Got the IDEA from RO2. More members in a party more exp.

2. MAILBOX
-Don’t need to explain this.

3. Harder Boss fights during solo quests.
-At least make us utilize the jump/potions/kiting/CCs etc, More strategic more fun and less dull.
-I can tank a boss and kill it less than a minute (im talking about level 58 and below boss fights during quest)

4. PVP Variations/Brackets and Guild Wars
-I know there are topics like this. Just want to add to the “emphasis” :smile:
-Brackets like level 31-40, Level 41-50 etc. (I am referencing RO1. I have a capped character and I have characters for each bracket just for fun :D)

5. INCREASE equipment durability.
-I am level 58 grinding at Tenent Chapel 1F. My EQs get wrecked just after 20mins of grinding.
-It’s kinda annoying to go back to town every after 20-30mins. :3

6. ALLOW US to tweak the CONTROLS IN-GAME.
-Unbinding/Rebinding of buttons/keys.

7. AOE Marker (I dont know what to call it.)
-I am takling about a “mark” or “something” that tells us where our skills will HIT.
-I am still not sure on how it will work since all skills that ive tried are “instacast”.
-Though I can get used to it and try to estimate where/what my skills will land when I cast it. It’s just a personal preference having a “mark”. Though thinking about it now, it will be useless since it’s intacast. :stuck_out_tongue:

8. GREAT GAME
-I love the graphics. Just need more optimization that doesn’t require tweaking the .xml file.
-I am from SEA. FPS drops on crowded places. 300+ ping. But still playable. Experienced some delays but haven’t died yet because of that. Hope there will be a SEA server.
-I love the simplicity of casting spells/skills the knock ups, stuns, knock backs, hack and slash. really RO feels :3
-LOVE the game pad option :smiley: and actually all the control options.
-I love the insta-back to quest master to complete the quest.
-I love exp and drop rates. I don’t know if it is the “normal” rates. But for personal preference, it feels right for me. Not too fast, not too slow. (Maybe on higher levels it will be different :p)
-Auto-loot is the best. No spam clicking on the ground :smiley:

That’s it for now. If I mentioned something that is already addressed/raised up/resolved or known by many and is a concern for many or makes me look like a noob, my apologies. Just adding to the emphasis! :smiley:

3 Likes

Technically there’s a bonus of about 20%-30% experience per player in the party, but because experience is split, the overall effect is a penalty for adding more players unless you can kill substantially faster. I’d personally prefer to see a flat exp rate where you get the same exp regardless of number of players myself.

2 Likes

Party experience already works with significant bonuses, that part isn’t the problem.

Parties just need more mobs in the game, if there were more mobs in lots of maps than a single person could kill then most people would end up in a party. You find a lot more party play in maps like tenet chapel/demon prison than the other super sparse maps.

As it is right now, where there are 8 mobs every 30 seconds, having that split across 5 people is pretty bad.

1 Like

Tell me if you’re still can face tank and kill bosses less than mins at lvl 100+ :v
I might be need your build guide.

1 Like

if you look at kcbt, they just newly added the key configuration.

1 Like

can’t perceive your tone. not sure if challenging the argument/presenting an argument/pissed off of the argument/experiences i have and that I stated it. Im pretty sure I specifically pin point what Im pertaining to.

The fact that it is a “boss” fight should live on what it is about.
Will you deny that bosses here needs adjustment on its difficulty level? AI level? Aiming Level?