Tree of Savior Forum

Party exp Vs Solo exp

Im an archer who’s spent most of his time leveling solo. Today i joined a group for the 130 dungeon. In 10 minutes i managed to get the same amount of exp as i would get from 2 hours of solo farming lvl 130 mobs by myself. This doesnt seem fair, since I was pretty useless in the group compared to the zerkers. It seems to me that solo classes are at a big disadvantage to classes that perform well in group dungeons.

Personally, I would like to see the dungeon exp be a little bit more comparable to solo exp. maybe bring the ratio down to 10 minutes in the dungeon=1 hour of solo grinding, or something like that. Does anyone have some thoughts on this?

The problem is that there is no benefit to go 1 v 1 which is Archers “strength”, you could probably also get more exp going solo with another class than an archer and get similar results.

I think you are comparing something that cant be compared that well, i mean, in solo you can hit/kill a certain amount of monsters (lets say you can kill 10 lured mobs) and in a full group (6 players) you have the dynamic of hit/kill 2x-3x more monsters which will cause an increase on exp, not counting that if you got a healer in the group you will expend less time sitting to recover life which can explain why the exp is bigger in groups, and if i’m not mistaken you have bonus exp for each player in the group (someone confirm this for me).

The dungeons are meant for people to get exp fast(50,90,130,175 ones at least). I see no problem with this, it promotes party play. I dont want to live with 1000 kiritos going around.

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another problem is some people dont want to party with you. and its usually the ones killing everything including the monsters you are fighting…

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He is talking about dungeons… the instanced ones. Its not hard to get a party for those, there is always someone shouting/outside of the instance LF members.

Actually, if you read the the exp distribution the exp is not divided by party members, it recive a bonus of 20% for each party memeber. So you will recive double exp in a complete party plus the fact that you can kill faster, that is why most of people is complaining about grinding, they are not doing party so there is no exp bonus.

source please?

/20characters

http://toswiki.treeofsaviorgame.com/mechanic/party

I was skeptical at the beggining but after several test it looks like it is true, now the 6 players or more ir for raids something that is no implemented in the current CB. Now if you think is not true you can keep soloing but I am already 176 mostly grinding with friends.

I think it’s fair that instanced dungeons give more exp than solo. You’re already limited to how many times you can do it a day (5 a day below lv 100 and 2 a day past that lvl). And in my opinion partying should always be better than soloing (outside instances too). Sadly that’s not how it goes.

is that shared bonus exp? or is that actual bonus exp for every individual player…

If you kill a mob that would give 100 exp solo with a 5 members party it will give 220 exp instead (before being divided by 5), so each member gets 220 / 5 = 44 exp.

i was hoping for the latter.

LOL, this is the best thing i have seen all day xD

and the worst part is that i saw a Corsair with dual swords named Kirito walk past me earlier today.
creativity is limited these days…

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ye that hurts;/ my full buff support with 1:3 str/spr to get even some dmg if im solo (deleted him at 61 lvl because i could not bare to see him in lobby) was my worst experience. No one wanted to pt and everyone killed mobs that ive attacked…so whats the point of doing support classes or full buff classes like i did ( i like to play unconventional ways ;]) thats party oriented?

That is incorrect. You can test this in game yourself by looking at your exp bar or using the exp viewer application - experience IS split in parties if you have exp share on.

So both things happen: there is bonus experience for partying, but that experience is also split. If the bonus is 20% at 2 players that means a monster will give 120% of its normal exp which is then split in half for 60% each. So in a party of 2 people with exp share each one is getting 60% of the exp a soloer gets.

Your build mostly is bad then.
My archer does extremly well in dungeons.

He’s not so good at killing mobs of enemys. But one target at a time wil get downed fast.

I killed level 90 boss with multishot … in seconds. Making the other dps pop out heir eyes.

For archer the right build is.
Crit atk.
Dex.
Some spr.

I have 270 crit atk. When a krivis is there it’s about 450.
WHen a mulitshot hit which is about 900 dps for me before def. Crit’s for 5 times the damage … and yyou shot 32 at an boss … ^^.

And if you got a driveby, you can easily spam oblique shot like no tommorow.

The right way to go archer is 3 c archer+ something you like. Multishot and oblique shot scale so well.

People still whining that people are soloing… After Lv 100~120 (something you can reach extremely easy), no class is capable of soloing. Clerics (and Linkers, in my opinion) is a frigging must have, because no one can tank such high density of monsters or stupidly powerfull monsters dealing 1k+ of damage per hit.

However I feel the need of something to be done if a 100+ player can’t find a party because there is no one in the map. My proposed solution is to great incease mob density on every high level map, so partys could grind (grindin with a party is actually quite fun), and certain areas of the map having lower density, and higher exp rate and less damage for solo players. Then soloing will still be much less efficient than exping with a party, however you could still level up without a party in the case of nobody around / no free slot.

Thats not the right way. thats your way. There are multiple classes in this game for a reason. i make characters that suits ME and MY style of play. There is not such things as a bad build. even classes that uses different weapons can use weapon swap or weapons on the hotbar, to suit their situations.

If if a person’s build is “bad”, he’s actually just best suited for certian situations. certain scenarios he can do well in, some he can’t. even a swordsman with pure INT can be of some use as a Squire class. but thats just all he’s good for. it is actually quite hard to make an actual bad build, to where he’s not good for anything. it would take someone that doesnt have the basic sense of games.(a young child) to acually screw his character over badly. most people just doesnt fight as well as others, some can heal better, some can defend better, and etc. some can do it all but average at them.

Sorry Kaintos, youre wrong.

Bad builds exists. For example, Hoplite 3 that went full Throw Spear / Long Stride / Synchro Trust.

All almost useless skill and you’ll loose extremely high DPS from Stabbing, Critical from Finestra and a amazing debuff that increases all Pierce damage of Spear Lunge.

Some skills exists only for pure utility, and they fulfill their role at just Level 1. Some are useless by design, they dont offer any utility at all and are weaker than auto attacks. Only a complete revamp on these skills could make it usefull. So, bad builds really EXISTS.

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