Tree of Savior Forum

Party Auto searching takes too long now

With the Europeans and Southeast Asians migrating, it takes too long to search for a party.

A quick fix would be to allow us to search/queue from anywhere once you interact with the entrance once even if you must do it once a day or something or allow us to join with people from other servers such as Orsha or Klaepedia.

Korean servers have cross-server dungeons, that’s why you have your server name under your name on dungeons

Maybe they’ll implement it to iToS later

korean may have them, but cross-server dungeon for us may give potential connection problem. I dunno if this wise or not, but maybe give a checkbox for “cross-server” at dungeon queuing so you can join with a risk of ‘higher latency’ if you are confident enough in your connection or more likely desperate enough for a party.
Just to clear up my suggestion - the one who check the box would be the one to “visit” the other server channel (though this could be a bad idea since 1 ppl with bad connection can screw the 4 other server’s native)

They will likely add more servers to the same regions. No reason to have latency.

actually the party search instances are held in a separate server, i don’t know how they work exactly

for example, you get some server related errors, like trying to give a like to someone, or right click chat messages

but you still receive PM’s and globals from your original server, so it’s weird XD

a person with bad ping would only have bad ping for herself without having influence on other players ping

for the instances conducted on separate server i can’t really confirm or deny that since it is indeed have some weird issues :smiley:
sorry if i don’t say it clearly, what i meant was the person with a bad ping, screwing the other via ‘gameplay’ not dragging other ping with them. :smiley:
i.e. the mage lag badly causing most of his spell to miss the boss because on his screen the boss position are different with the reality
or it could be the healer lag badly so the heal come too late, etc.

not quite, the game also takes client-side values to check if the spells landed on monsters

that’s what people abuse to make the “whole screen farming bots”