THE INNER GAME MECHANIC BEHIND THE SIMONY SKILL
I would like to hear your opinions!
Previously I stated on the fan forum, how the cost of lv15 scrolls would be too high, since a high Lv ‘skill’ would be required. It still will be, but not in the way I imagined it to be. Well IMC has screwed us over. They created a formula that punishes the player who invested 15 levels into a skill and only promote players who invest a single point into a skill that they are trying to make into a Lv15 scroll.
From: Pardoner Skill Explanation + Simony Scroll List
[quote]
[b]Example :
Heal Lv15 + Simony Lv1 = Heal Lv 1 scroll (Parchment 15 + 7500 silver)
Heal Lv5 + Simony Lv15 = Heal Lv15 scroll (Parchment 5 + 2500 silver)
With Divine Might (Scroll Lv15 won’t help add up to some point, I’ll exclude it to make it less confuse)
Heal Lv15 + Simony Lv1 + Divine Might Lv5 = Heal Lv 5 scroll
Heal Lv5 + Simony Lv5 + Divine Might Lv10 = Heal Lv15 scroll
Heal Lv1 + Simony Lv10 + Divine Might Lv10 = Heal Lv20 scroll[/b][/quote]
In order to make it you need a parchment (cost 200 silver each) and 500 silver per parchment used. Also, note it was stated in the above link that the requirement for crafting, meaning the 500 silver is a bug. Should it be lower or higher? I’m not sure. From the above example you can see that there are two ways of creating the scroll. You can make it either by ‘Skill + Simony’ or ‘Skill + Divine Might + Simony’.
[quote]lv1 heal skill + simony lv5 + divine lv10 = heal scroll lv15
scroll level will be base by simony lv not heal scroll
heal skill level will be effect to require item to make scroll (have to be real skill level not relate to divine)[/quote]
The above was stated by Tsuyucchi who’s doing the extended kCBT and the author of the above link.
So when making a scroll, the Skill only requires a single level, just to add effect to the final scroll. Basically the skill is just to determine what the scroll will turn out to be. The only thing that has any say on the level of the scroll is Simony. Watch how this pardoner who invested 15 levels into heal, can only achieve a Heal Lv1 scroll at 3 times the cost of another pardoner who invest just 5 levels into heal but gained a lv15 scroll.
1.Heal Lv15 + Simony Lv1 = Heal Lv 1 scroll (Parchment 15 + 7500 silver)
2.Heal Lv5 + Simony Lv15 = Heal Lv15 scroll (Parchment 5 + 2500 silver)
What is this I hear? It’s the first pardoner’s fault? He should’ve invested his points into Simony? Alright, now let’s see what happens after this poor guy maxes out his Simony.
1.Heal Lv15 + Simony Lv15 = Heal Lv 15 scroll (Parchment 15 + 7500 silver)
Can you see that he still has to pay 3 times the cost compared to the second pardoner to make it? This is because the number of parchments and the required cost is that many times the skill level. The first one uses 15 parchments since his skill lv is 15. The second uses 5 since his skill lv is 5. What’s the cost if the the second invested only a single level?
2.Heal Lv1 + Simony Lv15 = Heal Lv15 scroll (Parchment 1 + 500 silver)
Yes, you saw that right. 15 times the cost. So a lesser pardoner will be selling at 1k while the more talented one will be forced to sell at 8k. So the second pardoner makes a 50% profit margin, while the first pardoner makes a 6.25%, no wait…who would even buy that? He makes nothing. His dreams crashed and his reason for being a pardoner hold no more. It’s better if he switches his profession now. Since the only single circle class was the rank 4 he had. Since, he choose pardoner now he’ll have to continue but he’s at a serious disadvantage now. What about the people who want Barrier? That’s a circle 3 Paladin. They won’t even be able to progress in the game if they only spend a single point on smite,restoration,resist elements and turn undead. Even if they pull it off, that’s 40 points wasted by the third circle. So if you want to sell barrier then loose out on smite,restoration,resist elements and turn undead.
So, I think the message is if you want to be a pardoner: “Make sacrifices! You won’t get everything that you want! Foolish pardoners!”. Guess we know now what the Merchant build looks like! A single point on every skill and a single circle on all classes. Also we’ll be able to identify them in game quite easily too. They’ll be the people who always need bodyguards 24/7 or else they’ll die, since they have only lv1 skills. Wait, it’s pretty realistic isn’t it? Geniuses! I finally understand what they wanted to do! I guess I know the title of this topic.
Using divine might: Also, when you have low levels of Simony you can still make high level scrolls using Divine might. The final scroll is:'Lv of Divine Might + Lv of Simony’. Though remember you won’t be able to make a high level Divine Might scroll if you go that way, because you spent more than a single point on it! Remember all you pardoners, if you want to make a lot of money, join a merchant association, hire body guards to help you level. You’ll be using your talents towards mid-end game to return the favor to your bodyguards. It’s an investment in money! You know what? I was pretty pissed off, but I think I like this the best. It balances the game quite a bit, by making sure the Pardoners are not our ‘All powerful overlords’ . They’ll get rich very fast, but now there is a sacrifice, as mentioned above! IMC very well done indeed!!! :no1: