Tree of Savior Forum

Paladins Needs a Buff!

Smite is great but the Regen buff is pretty terrible other than 10s sitting for the SP regen. The Resists buff is pretty bad for overall resistance, the nullify is ok but the percent chance is fairly low. Turn Undead is too gimmicky and needs something done to it.

It’s almost 100% pointless to go C1 or C2 Paladin only and you pretty much HAVE to go C3 and even then it’s lacking.

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Restoration buff increases the heal amount if the person being healed has the buff (that means, if they are close to you).

As a pally with no INT, my heal is almost double the power with a weak lvl 3 restoration aura. It heals around 500 without restoration and 900+ with restoration 3 (per tile, no attributes). It’s also quite good if you take priest 2 for mass heal + restoration.

Turn undead is pretty nice in dungeons. Most mobs in most dungeons are demons. And 70s cooldown in a dungeon isn’t really so bad as it sounds (it’s usually the amount of time the party takes to beat up one or two groups of mobs). From my own experience i’d say the success rate is around 50% to instantly kill demons. And with one overheat, that’s more than a nice chance to kill everything up to your turn undead level.

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I didn’t say they were useless I do enjoy it and turn undead isn’t complete garbage. Just compared to other classes what a pally 1, 2, and 3 receive it’s a bit lacking (in comparison)

All the skills from C1 are nice in a way or another even when compared to the other rank 4 classes. None of the skills are useless or lacking.

If you didn’t like the class yourself there’s nothing I can do to convince you. Maybe you didn’t enjoy the fact paladins are a hybrid between DPS and support, I don’t know…

I don’t expect you to convince me I just simply have a different opinion and disagree.

Hey , have you tested “Restoration” with more level :D?

I’m a complete Paladin noob so take anything I say with a grain of salt. That being said… If Paladins are under powered how would you all feel about a “hidden” or “locked” class that requires multiples circles into paladin and obviously synergize very well with cleric melee builds at c8?

Honestly I haven’t tested it further but I believe it increases with restoration level and the +HP Regen attribute doesn’t seem to help at all.

Server is down now but I could test a bit more for you tomorrow.

omg , that’s cool >w< , thank you :3!

I think the problem with Paladin is that the most useful skill from Paladin which is Barrier is able to be made into a Scroll from Pardoner, making the class unique ability to prevent mobs to hurt people not so unique because EVERYONE can have their own Barrier.

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no paladin don’t need to buff… because this time is enough but PALADIN SHOULD REWORK SKILL

because this time paladin skill terrible for build and people don’t need paladin to build.

  1. little support.
  2. no dps, no aoe and unpower If you fight some type monster. (beast, insect and plant)
  3. defense skill for team have one skill only. not enough become to real defense class.

IMO the first I would like remove skill “conversion” from paladin circle. this skill should move to another class and remake new skill for match with role class “defense”

Restoration Increase from leveling it up is not great.

  • At level 1 Restoration it gives you 100 HP every 20 seconds standing or 10 seconds sitting.

  • At level 15 (C3 Paladin) it gives 337 HP per 20 seconds standing or 10 seconds sitting.

  • Having that small amount per 20s and 10s when you have 10,000 - 20,000+ HP at levels 200+ is really negligible and useless. I pretty much only use it for the + SP regen from the attribute and the “hidden” bonus.

  • There is a “hidden” bonus that each tile from HEAL will instantly add the Restoration HP amount. So if a tile normally heals 500 HP with lvl 15 Restoration it will heal 837. It also applied once to Mass Heal. So it does at least have that.

Reworking the class would be buffing the class, anything that improves the class is a “buff”.

I agree many of the skills are quite useless or lackluster.
The only actual good skills for Paladin are SMITE and BARRIER. Smite being a C1 and Barrier being a C3. Smite isn’t that great against non devil / mutant monsters and Barrier is not very good if you’re a solo player.

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I agree with you If I have huge HP, Bonus from restoration is pretty little for me.

IMO Restoration skill should buff regen hp become % than cap scale.
and I feel annoy about attribute “SP regen” it add +8 sec cooldown for restoration, that make me can’t loopable restoration.

My idea
lv1 Restoration hp recovery +1%
lv15 Restoration hp recovery +15%

attribute Restoration: Enhance [max lv50]
Increases the HP recovery effect of [Restoration] by 1% per attribute level.

total you can hp recovery 15+50 = 65% from normal recovery. If you max level restoration and I think that enough very useful for healer.

As a C1 Cleric > C2 Priest > C2 Paladin, here are my thoughts:

Smite

Good skill for demon/mutant killing, not as good (even with knockback) at killing other stuff. It’s nice in dungeons filled with deamons, but other players have more reliable ways of dealing damage.

Knockback can be useful at saving allies, but most of the time is not. Most of my damage comes from Blessing 10 (+50 atributes) and 5 sacrament.

The small delay before the hit also is a problem, considering it can be easily interrupted (and it is).

BUFF - A third overheat or 2 seconds less of cooldown would be nice for it as a buff. We should be able to use more times the skill, considering the delay and the possibilities of interrupts/escapes in the meantime.

Restoration

If you are going like me for a C2 Cleric, the restoration lvl 5~15 is a god send in terms of raw healing. Not to mention the fact that you can help yourself sustain more uptime on your support role with it up, thanks to the SP recovery.

My problem with it comes from the recovery mechanics in the game. It takes too long to tick, making it not as good as it could be. But, as I recall, Krivis has the recovery speed buff in this case. Wouldn’t know how to actually help with this.

BUFF - Increase defense by x% via atribute (+10% tops). Having the restoration aura up is something that is quite useful, but it doesn’t help me support better, unless linked directly with heals. Adding some physical defense (extra armor maybe) could make it more useful.

Resist Elements

A rather dissapointing aura, it increase my magical defense, but it is on such a long CD that I almost never use it, since most my parties destroy most things before it before relevant. Bosses can be useful, but having it at 10 gives me 110 seconds up time with a 180 CD. My Restoration aura has a 60 second uptime with a 65 second CD, which is good.

The magic defense decrease on monsters is useful, but at such a long CD, can’t contribute more to the cause, plus the nulifing aspect of the aura. 19% at max level and atributes brings to much RNG to it.

Buff- Would prefer a straight 19% decrease on magical source damage from it, instead of the nulification. Wouldn’t even need to decrease the CD, as long as that RNG comes down and bring consistent utility with it.

Turn Undead

A meh skill on my part. Considering paladins are good solo builds mostly, having 5 points on this skill with an RNG property to kill (based on SPR, which limits builds, since we don’t have the formula of it) with low damage on fail, with a 70 second CD, I wouldn’t put 5 points in this not for anything other the paladin has to offer.

Buff - Change it for a fear type skill, or whatever. Make the mobs run away. I prefer it as a “OH ■■■■” button that an instant kill I can’t count on. Specially since other classes will have MUCH more firepower then me more consistently. Make the mobs run away from you for 15 seconds, in a 30 second CD. That’s me though, on the account of having purchased it before, and not used it very much, relying more on my normal ways of dispensing damage.

Conviction

Straight up useless skill. Cast it, beat mobs up, don’t get convictions out of it. At least at what I saw.

Buff - can’t recomend one, except a complete skill redesign. Maybe I was using it wrong. Still, not useful as my main way of dealing damage.

That’s it for now.

C2 Paladin is trash. Worst leveling experience I ever had.

Paladins need more tankiness

Smite is pretty garbage, since it can be easily avoided. It takes way too long to cast. Conviction is like literally the only reason to go Paladin3 and even then, it’s not really that much of an amazing skill.

Conversion is an unnecessary skill overall, that could be an attack or some sort of Pain Share ability.

and I wish they also rode mounts, lol.

Conviction hits like a damn truck. Until you’ve gotten the skill - don’t speak on it.

You must’ve meant Conversion.

Yes, I meant conversion. I’ll fix it tomorrow. Cant wait conviction and barrier.

From my own tests it seems that each skill lvl of Restoration increases healing effect by 0.7% Max HP for each Heal square on the ground.

Example: Heal recovers 5% of your Max HP + a fix number depending on your INT and Matk

With Lv 5 Restoration I felt like it was healing somewhere around: 8.5% of your Max HP + the same fix number

Detailed Math

My character has 6 Int, 142~152 MATK, 7091 Max HP, Heal Lv 10 and Restoration Lv 5.

Experimental Results without Restoration:
Heal amount per tile vary from 711~743
(Done with 10 tests)

Experimental Results with Restoration:
Heal amount per tile vary from 948~1068
(Done with 10 tests)

Theory without Restoration:
5% of my HP = 354
INT Bonus = 241~285
Matk Bonus = 142~152
Sum of the Above = 738~791
(Small Error Margin)

Theory with Restoration:
[My assumption] (5% + 0.7% * Restoration Level) of my HP = 602
INT Bonus = 241~285 [Remains Same]
Matk Bonus = 142~152 [Remains Same]
Sum of the Above = 985~1039
(Small Error Margin)

Numbers based on tosbase heal formula.

Conclusion

It may seem like Restoration only helps a little (0.7% per skill level doesn’t sound much) but that’s actually a lot because it’s based on the max HP of the person you are healing!

I haven’t tested much with characters with a lot more max HP but it does feel like the more HP you have, the more restoration boosts your heals (from my experience in parties).

I don’t have Restoration Lv 15 so it would be really nice if a Paladin C3 could test this further.

The HP Regen part of restoration sucks, still. But the healing bonus is very sweet.

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There are two way to use Restoration.

  1. Animus INT Paladin
  2. Massive healing with Heal without INT (Hidden passive) - As i assume, someone already explain in the thread already.

Krivis Paladin [Non-280 Gears]
Level - 218
Damage - 4k-4.6k Zaibas damage

Krivis Druid [Almost fully geared]
Level - 280
Damage - 5k Zaibas
Krivis Druid Gears


You can easily gain 318 Magic Amplification with Animus build with Aukuras + Restoration [with attributes] + Level 280 based regeneration alone. Also, i do agree with Turn Undead and Conversion, those skills are extremely useless (part of the game).

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