@redwea Resist Elements is good as it’s 20% chance to nullify elemental damage. With just Level 1 Barrier it should be fine.
You can always rely on skills like fade and safety zone because it makes you invulnerable (mostly?). Fade is really nice to shake off enemies and bosses.
I might do level 9 Turn Undead and 1 Barrier. Not a bad idea at all. xD
The magic defense is barely noticeable, especially by your teammates.
I prefer full-Int and some Con than Str or Dex. Because Int is good for healing and scales with your restoration skill when using heal tiles or mass heal. It doesn’t take much con to have a decent amount of HP.
But if you want to make a Diev, I suggest around 90 Con and 500+ Str and use high accuracy gloves.
But evasion and crit rate scaling with Dex is bad. The main reason I wanted to make a Dex-build was for the evasion to help with survivability and reduced chance of knock back. Some con is better than Dex in PvE even if knock back gets f*king annoying sometimes.
An issue with Cleric is while swordsman can dash to close distance or escape, clerics cannot. So going for a melee Cleric it might be disappointing. Especially if your cure damage and heal sucks because you forgot to get Int.
The main issue I have with a Melee-Paladin is that you have to juggle so many stats. You need Str for smite and conviction damage, carve if you are a dievdirby. Int for healing and cure damage. And cure is really nice damage because a lot of enemies are weak against holy.
But by focusing on Str or Int you have better scaling with rank than other stats. +10% per rank.
My friend calculated that I’d have about 30% crit rate with mobs that have 100 crit resist at level 280. That’s with 320 or more DEX.
It’s always better to go for Pure STR for a damage build. So this would work better for a Diev-Paladin.
Here’s a video of the diev paladin full dex build. Fade really saved me in the fight and it was so laggy too. I don’t know why my frame rate got so bad, sorry for the poor quality.