Tree of Savior Forum

Paladin Class need to be fixed please!

Please IMC do concern about this class due to they have been useless compare to others in cleric class path :disappointed:

  1. The main reason that people want to be Paladin is that the Barrier skill on C3 but right now, it can be replaced by Pardoner scroll and that make any party ignore this class

  2. As a defensive-based class, but Paladin cannot be a tanker because they don’t have any skills that make a lot of aggressive to monsters so the thing that Paladin can do for party is just Barrier which can be replaced by scroll

Therefore, I would suggest that

- Limit the skills that Pardoner can make scrolls especially some unique skills like ā€œBarrierā€

- Add some abilities that paladin can be a tanker for their party such as add some attribute that grow a lot of aggressive to monster or replace ā€œconversionā€ (It’s completely useless) by something like ā€œDevotion (from RO)ā€ to absorb damage from other member in the party

Please consider about these, Thank you.

im not a paladin but i have some buff suggestions

Smite:

-base damage increased ( skill lvl 15 does 2300 dmg up from 1771)

Restoration:

  • now causes you to rapidly regain SP for 20 seconds + 1 per skill level

Resist Elements:

  • increased nullification chance (1% per skill lvl to 4% nullification chance per level)
    -nullified magic heals for 50% of the damage

Turn undead:

  • increased chance

Barrier:

  • monsters and players can no longer break through (pardoer can nolonger sell barrier)

OR

  • monster and players that break through are pushed back far, and suffers massive damage and are slowed over 10 seconds. cooldown has been reduced by 10 seconds. allies in area are healed continuisly and have increased range.

(pardoner scrolls of barrier will not provide this effect.

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Hey, there is a row already for ā€œuselessā€ classes and we ā€œPunchbagmansā€ are the first!
Joking aside, yeah i already suggest somewhere to put taunt/aggro in the smite. Paladins (and hopefully monks) could use some ā€œprovokeā€ atribute like threat modifier. I suggest some max HP based in classes(ranks) as well instead the HP formula we have today. But, well… who knows when and if they will rebalance the game. Hopefully soon.

these buffs would easily make pally the best support in game IMO.

Just my humble opinion. Smite could get a scaled damage (maybe even PHY ATK + MATK based) . Restoration could increase max hp and maybe decrease the time to tick. Paladins are suppose to be tanks too arent they? Others maybe some rework/rebalance. BTW where is ā€œLay on Handsā€ like skill? They could use a powerfull one target long cooldown heal?

IMO I think there are many skills should be buffed

  • Smite : damage should be scaled with P.Atk and add holy property damage or do damage around user not just in front of them with small area (Paladin is a holy knight so adding holy property to their skills should be great)

  • Restoration : completely useless even it restore 50sp per tick but imagine at higher level 1000+ max. sp so people tend to pump their potions instead. I think this skill should rapidly increase hp and sp instead

  • Resist Element : this skill seem to be useful but it has too long cooldown!! should be better if Pally can use it 100% uptime

  • Conversion : Completely useless as I said. IMO it should be replaced with new skill like ā€œthe ability that can absorb damage from other memberā€

  • Barrier : The concept of this skill is good except it has to be bugged fix that monster can enter the inside and Pardoner should not enable to make this skill’s scroll

I just want to see this class be more defensive-based class and useful for party :disappointed_relieved:

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Smite doesnt need more base damage, the base damage is already so high it makes INT builds almost as good as STR builds due to the insane high base damage. If anything, Smite needs a double scaling with STR.

This is stupidly overpowered. No. Resist elements is fine as it is. Not bad but not OP.

At level 15 it has 75% uptime. That’s good enough.

Restoration increases heals from other skills by a lot. Although I agree with you just the heal boost alone isn’t good enough. I think the skill should also provide a heal for HP every 3 fixed seconds equal to your HP regen status. So if you had 300 hp regen it would heal you for 300 hp every 3 seconds (in addition to your natural hp regen).

Conversion is okay but very build specific. I personally would love to see a skill that lets you take the damage for party members (like devotion in RO) but I think many restrictions would need to be applied to it not to make it too OP. Something like the number of hits limit in guardian saint…

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Just give increased defense in barrier.

Sorry bro but we can still heal, still not that unwelcome :joy:

Thing to do first is just remove the barrier scroll :sweat:

barrier scroll isn’t the only problem.

barrier itself is only useful on very very specific scenarios considering it’s current mechanic.

they should at least fix it in pvp so other players can’t go inside barrier and make it so it keeps pushing away mobs out of it.

Btw resist elements got a very sweet buff in that kToS patch, so I still have hopes for other paladin skills buffs.

Ironically, as a defensive physical damage dealer/support hybrid, Paladin excels in being a … offensive magic caster. Because of one skill - Conviction.

Lets say your gears offer you 1 elemental damage from all 5 elemental.
A strike of Conviction would make all of your skills do 500 more damage per hit. (Yes, the debuff goes into negatives)
That means a lv15 Zaiba would deal nearly 10k more damage, and a Lv10 Cure would deal nearly 15k more damage.

Paladin might be useless at doing his job, but might not necessary be overall useless.

Here are some ways I would change some paladin skills.

[smite]
This skill is the 1st offender in fooling players into thinking a paladin ā€œcouldā€ do decent damage. Make it a significant multi hit by default instead of needing to combo with [conviction]. Get rid of the damn knock back. It could be a ā€œtoss in placeā€.

Why? Big flat single hits just DO NOT work with the game’s mechanics.

[conviction]
Yes, 500 damage ā€œseemsā€ nice but take note you learn the skill at rank 6. 500 damage at rank 6 is NOTHING. Have the debuff scale with a stat just like [deprotect zone], [zalciai], and [monstrance]. It could scale with SPR to fall in line with the other skills.

Why? Because at rank 6 flat 100 damage (500 on the condition of having 5 elemental damage on gear) is NOTHING.

[barrier]
Make the zone just be bad to step in instead of just forcing mobs out. Make it like a mini [frost cloud] hitting 3x per sec for just base matk.

Why? It’s not doing what it’s supposed to do anyway (keep the enemy out).

Smite is strong, even more when you consider how it can be buffed in party play

  • strike damage + strike damage + strike damage + strike damage + conviction :wink:

Turn undead is strong (when combined with a linker)

Just my opinion here and I know it’s impossible, but I think Paladin is in the wrong tree, is supposed to be in Swordsman tree. [quote=ā€œBerucross, post:3, topic:295798ā€]
suggest somewhere to put taunt/aggro in the smite. Paladins (and hopefully monks) could use some ā€œprovokeā€ atribute like threat modifier. I suggest some max HP based
[/quote]

Swordsman/Peltasta already have all that but we can’t tank magic, which Paladin/Pardoner are specialist, and Paladin are supposed to Knight+Cleric so why not. Take off Rodelero and put Paladin, they’re even in the same rank :sob: