maybe getting an oracle, plague or pardoner would be much better? or no? oracle for dispell and ground shield for magic, plague for pandemic on conviction? or pardoner for discerning and more magic res?
it depends on how you want to build your char. I went oracle due to roleplay purposes, its fun and fits my str pala well. Though other classes would have been just fine as well.
with oracle and paladin have you tried the zoo doctor? change monster and conversion?
conversion yes, not worth the point; no matter what build you take xD. due to 1 skill point = 1 monster count, and youād out-DPS nor ever need a cannon fodder as a cleric.
change monster, not yet; will most likely get at least 1 point for testing
Oh my dear God.
Iām not sure Iām ready for reading 400+ replies right now. The first post by itself is amazing work thoughā¦ justā¦ no, really. Why are topics like this not pinned.
THAT SAID, I do have questions. Sorry if some of them have been answered before, Iām also sharing my thoughts about a build Iām making so it should be good feedback though.
Some quick feedback then: on the Diev section, it might be worth mentioning that Carve is pretty much Pallyās only pierce skill. And on PvE known issues, isnāt how Pardoner shamelessly steals half of the classās support options - including a C3 one, and to the point taking a Pally to ET is heavily suboptimal compared to simply taking someone with enough SPR to use Barrier scrolls - a big enough issue to deserve a mention?
ā¦I mean, Iām sure you guys know the issue much better than me, but imo it should definitely be there. Itās not a bug, just horrid game design, but so is elemental damage not being applied in Battle League.
Questions: (click me) :arrow_backward:
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On Aukuras having soft taunt, is this effect only applied when the torch is summoned, or whenever an enemy comes into the torchās range? Also, is the accuracy decrease effect still bugged?
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Why is the CON suggestion on the SPR build that high? The base survivability should be considerably better than STR Diev1/Monk1, given Magic Defense/Barrier and SPRās magic defense. Wouldnāt some of those points be better off in getting 80 INT/leftover in SPR instead, especially since we have Zaibas?
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On the STR Diev1/Monk1 build, how are Palm Strike and Hand Knife used? Theyāre there but they arenāt mentioned on the rotation. In particular, should Hand Knife be used with the armor break attribute, or without? Its damage doesnāt seem that high (unlike Palm Strike) and the animation is slow, so on bosses it might be best to use it for armor breaking, but that sacrifices its AoE mobbing potential (same AoE attack ratio as Smite).
EDIT: Deprotected Zone + Hand Knife seems to create a line AoE for some reason, at least according to this thread, as well as knock-up even Large monsters. Needs testing, but if itās doable consistently, one more very tempting reason not to go for armor break.
I probably have more questions, but letās stick with these for now :<
SPR physical build idea: (clicky) :arrow_backward:
Based on other threads, I was going to try something similar to DEX-based Diev1/Monk1 Pally (just with Krivis in place of Diev). The idea is that even if DEX scales horribly as a stat, and even accounting STRās huge bonuses, Smite still scales better with DEX than STRā¦ I havenāt tested, but itās very easy to believe.
However, at least in paper, a SPR build might be able to bring much more crit rate to the table than DEX would ever be able to with Zalciaiās debuff alone. Not counting the crit attack part and every other SPR support/SP/defense bonus. I mean, itād be minus 230-ish crit resist at lv5~6ā¦ is it even possible for opponents to have more than 100% crit resist? Iād assume itād be something like opponent at -100% flat = +100% proportional chance to crit? (So double crit instead of guaranteed critā¦ but double crit still sounds pretty damn tasty)
EDIT: the biggest limitation here is Zalciaiās cooldown. However, it should be a satisfactory setup for endgame, where mobs have 60k+ HP, as well as bossing.
I guess that was what @Clarityrence wanted to test?
Given the thread feedback, and assuming lv1 skills with lv5 Simony are enough for lv5 Pardoner scrolls, I was thinking of going for the following build (SPR-based):
http://www.tosbase.com/tools/skill-simulator/build/6q44cfud3m
For stats Iād like to try the SPR spread but with only 70~80 CON, starting with the 80 INT for Cleric/Krivis leveling. The idea is to try Monk1 out in rank 8ā¦ or, well, probably in rank 7, maybe even 5. If rank8 takes ludicrulously long to come out the linked build is what Iād level up and use, though. Double Strike and Carve would definitely scale better with STR than crit rate, however I donāt have space for Carve and Smite/Palm Strike should scale better with crit rate. Thatās what I want to test: the equivalent of a crit build, but with SPR in place of DEX, with very good support and access to most of the important Simony skills.
Iām not sure how much of this actually belongs here, and Iāve definitely written way too muchā¦ but overall all that needs to be understood is āhey, thanks guys, youāre awesomeā and the feedback. Iāll be grateful if someone takes the time to rate the build idea and reply to the questions, though!
Hi guysā¦ Just wanna ask whether having a con : spr build 1 : 3 will benefit greatly from restoration lv 15ā¦ Iām planning to get pal 3ā¦ (3 more class level to reach pal1 atm).
I canāt test it myself yet, but based on what i read from Wurmheart (that resto lv 1 will add bonus to heal tiles the same as lv 15), _Nekorin on the other hand said that lv 5 boost her/his more than lv 1 does. So I guess maybe they both have different build, in that Wurmheartās stat probably didnt allocate any int, and _Nekorinās heavy on intā¦ the resto lv will affect heal amount thatās increased by INT. So, currently thatās my conclusion. I really need clarification on thisā¦ Thanks
[EDIT] Retract message. Based on Nekorinās vid here : https://www.youtube.com/watch?v=DQxZjq11dO4
Any increase by Restoration to heal tiles (tested on sample lv 1 - 5) isnāt affected by the skill level itselfā¦ So my understanding now is that Restoration is adding around 50% more heal per tile regardless of its level.
Thanks guys for the awesome researchā¦
I might wanna test on mass heal when i reach paladin laterā¦ The formula might be different as shown here :
Healing of mass heal which is fixed amount, 1550 boosted to 1704 by restoā¦ which is almost 10% increase, not around 50% as iād expectā¦
[quote=ādora_san, post:451, topic:155803ā]
[EDIT] Retract message. Based on Nekorinās vid here : https://www.youtube.com/watch?v=DQxZjq11dO4Any increase by Restoration to heal tiles (tested on sample lv 1 - 5) isnāt affected by the skill level itselfā¦ So my understanding now is that Restoration is adding around 50% more heal per tile regardless of its level.
[/quote]Yeah, leveling Restoration only increases the passive HP recovery. Thatās also good in that you only need lv1 for it to be effective though.
Also, apparently something does affect how much the heal bonus is: INT. The thread mentions that āRestoration has double scaling with the Int bonus on healā. Though Iām not sure if that just means Restoration heal bonus scales with INT, or if it means the bonus increases how INT scales with Heal.
Yes, based on testing with @kriiss_mail the healing bonus given by restoration seem to be centered around the (int bonus + hp recovery) part. But the actual formula is still pretty much elusive at this point. It is roughly around 1.8~2x of the bonus.
Heal tile without restoration = 5% hp heal + Int bonus (which is (int+85)*1.5 *1.1 ~ (int+85)1.51.3, taken from tosbase) + hp recovery
Heal tile with restoration = 5% hp heal + (Int bonus + hp recovery) * restoration bonus (approx 1.8 ~2) [As proposed by kriiss_mail and tested by both of us]
If only there is an add-on that can log our heals + our statuses each time we heal (hp recovery and restoration on-off)ā¦ then we can have more information to work with.
Right now adding restoration levels doesnāt really add much to healing bonus.
@_Nekorin do you know if Restoration also affects Heal damage?
nope itsnt give effect too heal damage.
[quote=ākriiss_mail, post:455, topic:155803, full:trueā]
nope itsnt give effect too heal damage.
[/quote]aw, too bad. Still a good skill though.
EDIT: (I love that these forums allow simply editing for updating a topic, no need to double post)
according to @kriiss_mailās testing, Conviction does properly reduce Earth resistance as well. Seems there was some kind of misunderstanding. I assume this will work normally for Smite bonuses, too.
On other news: the thread's outdated in regards to relevant Cleric patch notes, KR Conviction got a dmg buff when it hits anything stunned, this probably requires a Swordie mate or something to stun things for you.
BUT MORE IMPORTANTLY! Resist Elements got a huge buff, now it also reduces all elemental damage (I assume except holy/dark) by (2.5% * skill level). So at lv15, itād be 15% nullification chance, 37.5% elemental dmg reduction, on top of the resist buff/debuffā¦ making Paladin that much more desirable.
There are still key points to be fixed, such as the Conviction + Smite bug, but weāre definitely on the right track.
Actually, does anyone have a vid properly proving and documenting the Smite bug? If not, we need one, that way we can make a bug report thread and annoy them with it until itās in āknown bugsā list lolā¦
It isnāt outdated. People should stop assuming that the Korean Patch is as relevant as they think. These KTOS patches might take MONTHS to get here, if ever. It isnāt an uncommon practice for a non-Korean version of MMO to lag behind the Korean version for more than a year.
It was also noted that iTOSā patches are quite independent of KTOS. For example, iTOS has nerfs to classes that KTOS doesnāt have.
If you want to make your build according to specific patches of the Korean version, be prepared to live with the current state of the class for a long time.
If you are looking for something future proof, Paladin isnāt the class you should be looking at. Go Wiz3 or something.
[quote=āClarityrence, post:457, topic:155803ā]
It isnāt outdated. People should stop assuming that the Korean Patch is as relevant as they think. These KTOS patches might take MONTHS to get here, if ever. It isnāt an uncommon practice for a non-Korean version of MMO to lag behind the Korean version for more than a year.
It was also noted that iTOSā patches are quite independent of KTOS. For example, iTOS has nerfs to classes that KTOS doesnāt have.
If you want to make your build according to specific patches of the Korean version, be prepared to live with the current state of the class for a long time.
If you are looking for something future proof, Paladin isnāt the class you should be looking at. Go Wiz3 or something.
[/quote]The post mentions patches like Monkās Double Punch/God Finger Flick giving debuffs that increase [Strike]-type damage though, which is KR-only content. So yes, it is outdated.
Iām well aware of the information you provided. The patches info isnāt meant to advocate anyone should make builds based on kToS patches, so please donāt assume thatās what Iām doing.
**EDIT:** I've noticed all builds suggested, even those without SPR, go Barrier 5. But considering all leveling Barrier does is adding a paltry amount of MDEF and increasing duration (Barrier lv1 already has 100% uptime, assuming you'll stay in the same spot for that long), is it really worth leveling?
MDEF scales really badly in PvMā¦ and in PvP thereās no real use for Barrier until IMC fixes people going through it. Those points could be better spent somewhere else, like on Turn Undead for mass mobbing, or Restoration.
That Iām not sure. It could be for the duration. CD is at 40s and lvl5 duration is 60s. That means you have 20s where you can have 2 Barriers up.
Other than that I donāt know. Perhaps a more experienced player can answer that.
[quote=āClarityrence, post:459, topic:155803ā]
CD is at 40s and lvl5 duration is 60s. That means you have 20s where you can have 2 Barriers up.
[/quote]Oh, youāre right, hadnāt thought of that. Still, that doesnāt sound all that usefulā¦
I quite like the priest paladin build in the main post. Would this be alright for general pve content/solo play and GvG? (not really intending to do ET/bossing i have my diev for that)
Iāve changed some skill levels around for the build, is this ok? or could i make improvements?
Stats im thinking of going CON:SPR:DEX.
Whats a suitable amount of con to have for gvg? after i reach that ill just go something like 2:1 dex:spr
ill either take chaplain rank 5 or rank 8 whenever it comes out
I think it depends on the purpose of taking DEX.
In my view, a support will never have enough CON in GvG.
@milktofu you should look for feedback on whether Priest3 not focused on INT/SPR is enough for supporting in pvm right now. I know itās enough with those stats, but not sure without. Itās ok not to want to do endgame pvm, but you need the basic tools at least, no?
Also, dex isnāt really a thing for pvp/gvg unless youāre getting it for accuracy. Dedicated pvp/gvg phys attackers will be DEX-heavy in order to hit evasion builds, anyway.
You apparently need a lot of CON for effective gvgā¦ a recommendation given to me earlier was 40% of my stats.
hmm thanks, yeah i may reconsider then. I may just go for a str build for general pvm/solo play. Thinking of cleric 2 krivis paladin 3, what rank 7 would be best for me? Monk/PD or even krivis 2?
@milktofu Iād go w/ Monk for the Double Punch filler and Deprotected + Hand Knife aoe, why are you thinking of Krivis though? It isnāt going to add much to the build unless you go SPR for Zalciai or INT for Zaibas, you know?