Tree of Savior Forum

Paladin Build Compendium and FAQ [Updated 29/04/2016]

OK, so as I suspected, HP Recovery is added to your heal all the time. Good to keep in mind, since TOSBase didn’t have that adjustment. We start with 2145 average heal, roughly. After Resto 4, you get an average of 3160.

If we add doubled Additional Health Recovery to the formula, we expect 3313.3. That’s… more than expected. If the additional HP Recovery isn’t added at all, then you would expect 3160 – but that is cherry-picking our data. If we assume HP Recovery is added and INT portion doubled, that’s 3031, or a bit on the low side. Assuming HP Recovery is added in full a second time would be 3328, on the high side. Finally, there’s the possibility that magic attack is added, which would give you 3164 – but that wouldn’t seem to be possible given the one player who saw very little increase.

Odd that you also saw a large Resto level difference where Wurmheart did not. Think that might just be Divine Might being funky?

I guess I might end up making myself a guinea pig and doing Cleric C1 -> Krivis C2 -> Paladin C3 just to see how high heals will go without Cleric C2. Resto 15 and all. For science, and all that jazz.

5 hits. It has no difference between level 1 ~ 15 in number of hits. The only difference is the damage.

Might be, it is weird that I only cast divine might after I place the heal tiles (lvl 10 heal tiles) then cast the lvl5 restoration. Will try to get another cleric to cast his heal tiles and test to rule it out.

Will try to get a krivis to help test. Sadly in my guild there is no cleric that has Krivis.

I’m thinking of doing Cleric C2 > Priest C2 > Paladin C3. (Tentatively)

Predominantly INT, with a mix of CON > SPR.

• Cleric C2 for Healing, and DPS from Heal / Cure. Still considering getting Deprotect Zone Lv. 1 - 3 for Auto Attack buffs. I don’t know yet really.

• Priest C2 for Physical Buffs mostly, as I have no way to boost damage early on when Heal / Cure are on CD. (If later classes won’t give anything super shiny, I would probably build towards C3 and maybe Chaplain) What’s a passable Skill Lv. for Monstrance? Or do I just skip it?

• Paladin C2 - C3 is a bit tricky because Conviction offers a lot in Party Play if Mages will be around. The I will be getting this for Resist and Restoration mostly.

I sincerely hope it to be a good run. I know a lot of people will say that I will be losing out on R7 but I will burn the bridge when I get there. If I get there.

After much resistance to getting Priest, I finally gave in. I hope I don’t overshoot the buff count. But I think I will. :blush:

[conviction] helps you as well if you have elem gear. There are plenty of choices: arde at 75, ledas at 120, maga rod at 170 to name a few.

Yup. But it’s something extra. Would love to hear your general comments on the path I might take. Thank you in advance.

My only beef with the build is the priest 2. Here are my personal reasons why.

  1. Priest 2 is competing for a slot with paladin 1 at rank 4. That means either you are getting priest 2 too late or you are getting paladin 3 too late. Rank 6 (your paladin 3) comes at around 177 (give or take a few levels) and [barrier] works pretty well with the content available. You have the 175 and 190 dungeons ([barrier] works really well in 190). That also means [conviction] is coming in too late.

  2. Priest 2 only really offers [resurrection] and [revive] as your “late game” buffs and they won’t even be maxed. The 5 extra sec of invulnerability from lv 10 [revive] is leaps and bounds better than lv 5 [revive]. I’m still scratching my head with [resurrection]. It will very often NOT release the spell where you aim it. You face right and cast it and it will often face left then cast it. Those reasons are pretty superficial but I have a deeper reason for not “liking” those 2 skills. They both require someone die for them to be “used”. NOBODY wants to die (even if it means 10 sec of invulnerability + 50% current health). At some point, anybody will want to be good enough to not ever die. When nobody dies, those skills go to waste. Another is that they “promote” bad play. “Someone can res me so I can screw up”. Lastly soul crystals (ET though … it’s something). It doesn’t help that you can get 1 for free every 16 hours.

  3. Pardoner buffs.

This is what i get from testing with Mass Heal LVL 5 and Heal LVL 5. I can tell that resto aura will give you ( 1.115%x HP per Skil LVL ) too heal power ( i can tell this because Mass Heal give exact amount of heal ).

And the one that make me realy surprise that CON give another %HP too heal power. for Mass Heal LVL5, CON will give ( CON x 2,01 / 100 x MAXHP) too heal power. i certain about this. But from Heal LVL 5 its only give ( CON x0,8 ~ CON 0,95 / 100 x MAXHP). This need more testing

One other thing i certain about that CON modifier from HEAL will raise in line with Skill LVL. When i put the formula i think too nekorin Heal power its CON effect are raised too ( CON x 1,55 ~ CON x 1,65 / 100 ). SO with this i guess that in LVL 1 Heal it give 0,2 ~ 0,3 then per lvl will add 0,15 ~ 0,15. This need more testing. When use resto aura this is what i get, CON modifier are changed add LVL 1 and two are not changed but after that will add 0,5 per LVL skill ( so in LVL 4 will get 2 ). Lets put in to the formula

Without resto
LVL 10 heal
16.666 x (5% + 1,6335 ( 99 x 1,65 / 100)) + 1099 = 2.204 ( highest heal can get )
_ you get 6,6335% Max HP_

With resto LVL 4
LVL 10 Heal
16.666 x ( 5% + 3,267 ( 99 x ( 1,65 x 2 from resto LVL 4" / 100)) + ( 1.115% x 4 “from resto LVL 4”) + 1099 = 3220 ( highest heal can get )
you get 12,727% MaxHP

With resto LVL 5
16.666 x ( 5% + 4,08375 ( 99 x ( 1,65 x 2,5 “from resto LVL 5” / 100 ) + ( 1,115% x 5 from resto LVL 5 ) + 1099 = 3542 ( highest heal can get )
You get 14,65875% MaxHP

So Nekorin can you tell your lowest and highest heal you get ? Lets see if this right. So we can tell that HP recov are not added to heal power :D.

oh one more thing Mattack doesnt give any effect too heal power. Only INT, CON and SPR ( for Mass heal ) does.

Number 3 is indeed a big issue. They are pretty cheap and there are a lot. (I think its just me arguing in my head which Rank 3 filler is the best.)
I suddenly became biased with Priest all of a sudden.

I get your point of getting specific circles during specific ranks. It might be hurting the build as you put it but it’s really just for fun.

I could always get something else on the 3rd Circle, it’s really a filler for me. I could always go back to Diev despite going full INT. I don’t want to go for Krivis anymore, a single Circle feels meh for me.

I’m really weighing the benefits of Priest vs Diev vs Krivis. Which among the 3 have the best benefit with just 1 Circle?

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You clearly aren’t getting out of the class what you expected, and Paladin builds are usually like that. You could be making 2 or 3 different builds before you are satisfied, and then you still need to gear your character. Farm silver for attributes and equipment and level up your weapon. Also spend time farming boss drops from dungeon.

All of this process means you will probably want another character to at least farm boss drops or buy equipment for your Paladin.

Paladin shines because of it’s uniqueness, not because of it’s op damage. It’s very unlike what people are use to in other MMORPG’s and you won’t understand anything about the class until you are Circle 3.

Well, have fun whatever you decide on playing next. Good luck.

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Paladin best build :
Krivis/Paladin c3 / Pardoner : and sell barrier and daino scroll.

See ? 2 line and my paladin guide is better than urs.

Remember that CON also increases HP Recovery, which is the likely source of your inclusion in the formula. Refer to Wurmheart’s tests, where he had 56 CON. His heal amount was 153 above tooltip on average; your formula would still have him behind by 70. His HP Recovery, however, is 152, basically being exactly what is expected.

In any case, I’m gradually making a Paladin and I’ll try to test 1-15 all at once if possible (probably only 1-10; almost no chance I’ll make that far with 15 skill points unused). Also Krivis C2, working on Aukuras attribute (slowly). That should give a much wider data set to determine impact of skill points.

well in what LVL are his heal and his resto aura ? Need more testing thought hahah. Or too make it easy give me your stats and skill LVL then use the formula is it good or not. Only use neko and mine before. Damn why they make heal so complicated not simple as damage and defense lol

oh i got wurmheart stats

WIthout resto
LVL 10 Heal
8275 x ( 5% + 0.924 ( 56 x 1,65 / 100 ) + 659 = 1.149 (highest heal can get ?)

With resto LVL 5
LVL 10 Heal
8275 x ( 5% + 2,31% ( 56 x ( 1,65 x 2,5 ) / 100 ) + ( 1.115% x 5 ) + 659 = 1.725 ( wurm get 1888 heal ? )

there is some different but atleast this come closer because i dont realy now what max heal he can get. This is what i use to get the formula, im using LVL 5 heal

highest HEAL can get ( using the tooltip ) - Highest heal i get ( in real one )
And the result always show different about CON x 0,9ish / 100 x MAX HP

Then use for the lowest one, and the result always show different about CON x 0.8ish / 100 x Max HP

after that i use it too neko stats and now wurm stats
the result are the same for both
its about CON x 1.65ish / 100 x Max HP different for highest one
and so the lowest CON x 1.55 / 100 x Max HP different.

there for give me your stats and il try the formula if can it have LVL 4 or 6 heal. will my calculation for CON mod per LVL right or not.

I also got pretty disappointed with my STR paladin. Smite is strong only against devil/mutant/plate armor and will do horrible against anything else.

I gave up on it and made a INT paladin instead (Cleric 3 -> Paladin 3) and was very satisfied with the result. Cure lvl 15 is just a monster and Heal (yes heal) will also deal a good damage against few targets. Without any STR Smite would still deal a good damage against demons and no damage against everything else. The biggest problem was fighting flying non-demon mobs, but for everything else, Cure + Heal + Smite would do a great job.

I think the biggest issue with STR paladins is that the whole cleric tree lacks a lot in physical damaging skills. If you go paladin, you most likely don’t go monk, and if you don’t go monk, you lose the best physical skills of cleric tree. The only physical skill you can get outside the monk tree is Carve Attack, and it’s not really good enough just having Carve Attack + Smite.

All that being said, getting Conviction really changes your life as a Paladin. From my experience as a INT Paladin, Conviction + Smite is a good combo even without STR… But Conviction + Cure… Oh boy… And you can use Resist Elements for the additional debuff… This combo will really obliterate bosses. The boss in the 175 dungeon would die in less than 4 seconds if he didn’t move away from Cure AoE (but he’s also weak to holy element).

Yes STR / DEX pally are not recomended so not recomended in any class build.

I would probably say, as of now. They may add another physical class in later ranks, so that is still something to look forward to. With the way stat distribution is right now, it really looks like investing into one offensive Stat is clearly the way. I’m a fan of rolling hybrids and it saddens me a bit that the game doesn’t really reward that kind of playstyle.

As I noted on my post, going INT was very similar to what i’d call a hybrid build. Smite and Conviction still deals good damage regardless of your STR.

In terms of skills, yes I would say Paladin is one of the class options that fall under “Hybrid” I was talking more of Stat distribution - the game system rewards you better when you invest more in a particular offensive stat - either STR or INT. As a result there are more purists than those who would advocate going into both stats. While there is no wrong or right in the matter – in terms of numerical results, however, the bonuses just really tends to favor just going into one.

Like I said before, STR on a cleric is a trap. This is further pushed by the datamined changes in ktos where [blessing] gets scaling from both SPR and INT and skill level (possible for [sacrament] to get the same treatment).

[blessing] will get the following as ADDITIONAL damage should the change push through to itos.
[(SPR x 0.06) + (INT x 0.02)] x (skill lv - 1)

Do note that INT gets more bonus stats per hard stat due to rank scaling. At rank 10 that gets you 90% more INT so it more or less gives the same as SPR.

– will edit for source –

– edit again cuz this link needs to be seen by all –
http://www.inven.co.kr/board/powerbbs.php?come_idx=4198&l=53257

700 bless damage? How?

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Thank you for the reply earlier. I appreciate you taking the time to address my concerns as detailed as possible. I understand you’re concerns with my timings for Priest C2.

I am however, working on the assumption, that I am working with no expectations of anything better in the later ranks (which of course would not be the case) but I am making room to consider that my likely fallback would just be focusing on the earlier classes (Priest, Cleric, Paladin, and possibly Chaplain)

I know the more usual path would be to go for Cleric 1 > Priest 3 > Paladin 3. But I couldn’t let go of Cleric 2 simply because of the Healing and the Damage it contributes with Holy property on the flipside. If there are good changes to Blessing which are INT/ SPR related, more reason for me to press on. :blush: