Tree of Savior Forum

Paladin Build Compendium and FAQ [Updated 29/04/2016]

im not a fan of kabbalist but PD looks good too, Monk is for debuffs 30% in god smash looks tempting
about the breaking wheel is kinda hard cause all skills of inquisitor are so strong its hard choice, i was hoping 3 points + divine might would be enough for using all skills in pve while the PoA and MM are better in pvp but with5 points ill could probably do 2 more smites during its duration so… hard choice

I don’t think it’s worth it.

If you watch the video, just conviction + god smash + smite already does an insane burst with the wheel.

And if you watch closely her combo, she goes Conviction -> God Smash -> Smite -> Double Punch. So she’s not really using double punch first for the debuff and extra damage for God Smash. She’s using it last as a filler for when all other skills are on cooldown.

The reason she’s not using Double Punch before God Smash is probably because DP’s debuff doesn’t apply at 100% rate and the wheel doesn’t last very long, so she doesn’t want to risk the debuff not being applied and the wheel disappearing before she can use Conviction + God Smash combo.

She’s not even using Hand Knife before God’s Smash. The reason (I assume) is because hand knife’s armor break debuff doesn’t spread through the wheel and the wheel itself probably has no defense so it’s not really increasing overall dps by armor breaking. (Possibly wrong)

I don’t think the Monk circle is helping her much there and like I said before, PD will give you really nice utilities overall even if it doesn’t increase your dps. Remember you can spread conviction through pandemic, so you don’t need to rely on Breaking Wheel 100% of the time. God Smash has 30 sec cooldown and Breaking Wheel 50 sec (so almost double the cooldown), you can also use Conviction -> Pandemic -> God Smash combo if you don’t mind waiting an extra 10 sec for Breaking Wheel + God Smash combo again. Conviction doubles God Smash damage, but it has a much smaller damage area than God Smash, so you need either Breaking Wheel or Pandemic (or both) to help spreading it.

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Hi guys
After experiencing the Madness of Rank 8 content I create a build of a Full Support Pally with Kabba 2. It seems like a Balanced Support at Rank8, in Magic Defense and Physical Mitigation.

Anny Coments?

Full Support Pally Kabba

I have a full suport Pally 3 -> Kab 1 -> Inqui (full con) and a Pally 3 -> PD 2 (full INT) and i’ll give you my input and personal opinion (pvm oriented):

Kab c2 seems to be in a pretty bad place right now for pvm. It has nearly zero dps, Merkabah’s invicibility is much worse than other invincibility options (i.e. Ausrine, Sterea Trofh), and while Ein Sof may be nice for boosting max hp, it’s still limited to only one person (and wastes one precious charge of your Heal to heal them to newly full hp).

For a full support build, I would prefer something like cleric 2 -> diev 3 -> druid 3 for Sterea Trofh, Ausrine and World Tree (coupled with those pesky Merog Shaman infinite safety zones). If you want to be very hard into support, pick full CON or a very high CON build so you don’t die.

SPR for a paladin is also a bad choice. I wouldn’t focus on SPR just for Barrier (and Zalciai).

Also, I’m not a big fan of full support builds. In pvp they work nicely but in pvm it’s just easier killing your enemies faster. Rank 8 clerics have some good dps options too.

If you want to stick to paladin 3, I would suggest PD 2 or something with Inquisitor. If you want to dwell hard into full support, you can ditch those two options and get Drud c2 at rank 8 to have Sterea Trofh lv 5 and Merog’s Safety Zones. Might still be more supportive and defensiveness than Kab c2.

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yeah you are right, but im in love with paladin and kabba, and after lot of thinking I dont find wich class works well with Kabba. Probally priest or dierv buf is the only classes i dont want to play.

But if i play Pala ill go to Inquisitor probally. This days Im thinking in reroll my palla to Cleric3, Pala3, Miko, Inquisitor since I see that cleric 2 is not enought in Rank 8 in my opinion.

My current build is Cleric2, Krivis1, Pala3, PD, Inqui.

https://tos.neet.tv/skill-planner#4117bbbeg.1a213a435561.11253445.1f233f426575.1225354152.657585

I’m planning to run this build; this is slightly based on the STR DPS constructed above. What do you guys think?

That build is good, you will be decent support, minus revive
And take DEX… STR isnt good for Paladin and Inqui atm

Hi,

Hope u are still playing and if u get inquisitor for your R8.

I am currently at C2>Priest>1>Paladin3, at level 220 and experiencing everythig you discribed. I can hardly kill anything and i really need a patience of a monk doing wack a mole with 2x smite and 2x conviction. I personally feel so useless with a paladin build.

I having some thoughts of turinnig this to pardoner at r7 and sell scroll while i reroll another build.

Not sure if it turns out great with inquisitor.

Oh, it does turn out.

Gotta a Cleric 2> Diev 1> Paladin 3> PD1 > Inquisitor build and it is a kickass build in PVE. In PVP prob still good cause Inquisitor is quite good for PVP.

All Inquisitor skills are awesome and the sinergy with Pally is quite good. You got lots of skills to help your survival as a Pally as well as the R8 new maps are quite agressive.

Getting to R8 is tough, especially getting through R7 where maps are dominated by Elite monsters with 100-300k HP, however once you get to Inquisitor it gets much, much easier since you get 4 new really strong Offensive skills which synergize well with what you’ve built up so far.

Not sure what you’re expecting from Inquisitor performance-wise but in your particular build it’s all about getting to R8, before that you’re pretty much just a Support.
Inquisitor brings the damage once you get there.

I am 150 right now i am C1 Cleric, C2 Priest, C2 Pally just came back to the game does C2 Cleric C3 Pally sound like the logic path. I want to round out my support then get Inquistor C1 for damage at higher levels seems like it would synergize with C3 Pally for the mana regen and skill timer wise.

I was going to go Diev C1 instead of Cleric C2 or Priest C3 but Cleric C2 seems like the clear choice now. I was going to go Diev so i could reduce my cool downs and have a spammable attack to fill gaps in my dps rotation. Priest C3 to get access to high level Revive and Stone skin but that always seemed like a poor choice as Diev C1 and Cleric C2 offers so much more.

Now with Inquisitor in the game it would seem Diev isn’t my only choice for extra dps?
Or should i maybe just Cleric C1 > Priest C2 > Pally C3 > PD C1 > Inq C1?
EDIT I want to PvE Mostly

joining paladin army

resetting to cleric2 bokor1 pally3 pd2

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i think pd is a good choice for bloodletting and to spread conviction with pandemic (small aoe tho) while monk is a good choice for bossing due to double punch debuff + armor break

Since I can’t get on the discord room imma plug it in here

Here’s my build / future setup.
Currently my build is C2 Cleric, Priest, Paladin. Future specs are

C2 Cleric, Priest2, Paladin 3, Taoist

Now I hear that Paladin is str based, and taoist is intended based. I’m int based and staying int with a little spr and more con.

My skillset for this build is as followed.

http://www.tosbase.com/tools/skill-simulator/build/37udntnngb/. I’m not the conventional person that follows meta builds but let me explain this one.

My purpose of the build is elemental resistance along with healing and partial damage. If needed I can go further into details about it. So whatcha think?

Elemental resistance is honestly not that useful, especially with the cooldown and duration of Resist Elements.
Is there a reason for having level 3 Barrier instead of 1 or 5? (it has 100% uptime with 1)
Why Conversion 3? If it’s entirely for fun, I would give it a 1 at most; you can redistribute the rest to Turn Undead.
Smite & Conviction… I’m not sure what you’re going for here. If you want the higher base damage, max out Smite. If you don’t, having it at level 6 will mainly just make it semi-useless eventually when your stats don’t support it. Either keep them at 1 or max them, I would say.
As for Restoration, I personally don’t find it useful enough to justify the points. You have Heal and Mass Heal, I doubt you’ll need passive HP regen.

I don’t have actual experience with taoist, so take the next segment with a pinch of salt.
Taoist has low synergy with Paladin3 (which mainly leans towards physical skills).
3 Disasters seems like a static, weaker version of Resist Elements if that’s what you’re using it for.
Storm Calling has an extremely short duration and it mainly used for its electric damage increase (which you don’t have).

Also, you’re INT-based with a single skill for DPS (that relies on INT) that doesn’t even hit flying until R8?
It’s probably better taking a circle of some other class rather than Priest2.
Even in R8, you’re not going to have anything close to reliable damage with how many INT-based skills you have and their cooldowns. If you intend to support most of the time, it may be best choosing a different build capable of doing so.

Resist elements has a caveat of also adding proc based immunity per skill level and even more through attribute. Barrier would be more useful if the scaling wasn’t absolute garbage per skill level for flat MDEF added. Restoration is supposed to have a hidden increase effect to make Heals stronger.

A lot of this stuff -should- be good but is poorly executed in design and not balanced for long term content addition. That’s the main problem with Paladin right now and Conversion is just completely busted. Wouldn’t surprise me either if Turn Undead didn’t work on the “mini boss” monsters and almost as worthless as Conversion.

So that leaves you with…Smite and Conviction.

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My sugestion to Conversion Skill

The conversion skill has become useless with the arrival of rank 8. I would like to give an idea of the attribute so that the skill can become useful again without the need for any drastic changes. Include an attribute available only in circle 3 with the suggestion of Name Conversion: Pressure, with the following function:
Enemies within the conversion aura will be crushed by Palladin’s determination to receive continuous damage of the physical and sacred type (such as energy blast from Monk) scaled with the strength attribute as well as Conversion: Might Enhance attribute, solving the problem of having to keep hitting to try Convert mobs and will also give the Paladin’s ability to take some damage in area. Enemies under pressure will take extra damage if they are afflicted by Conviction as well as debuff Conviction will allow you to convert elite-type mobs, limited to one.

There is already a better [conversion] in the form of the inquisitor attribute inquisitor: burn. At full power, you have a 20% chance to summon a flame looking tile that acts like a “copy of you” doing nothing but auto attacking in its area.

How is this better?

  • It is “on” all the time
  • No AI involved
  • It copies everything about your auto atk (damage, lines of atk)

Better to have both. Burn has a very small effect area and yet one thing does not stop the other, Conversion needs urgent attention.

And more, the Conviction skill deals extra damage to stunned mobs but the cleric tree including Palladino does not have a single skill that causes stun, only the basic attack in a very small chance. Make the conviction debuff scale also in %, as well as resist elements, so as not to make the debuff obsolete with passing ranks.

And finally the Barrier. Added an attribute to reduce missile type damage and force attack. Well, it would be a great buff if there was no other skill that would leave the entire group immune to this kind of attack without having to keep anyone trapped inside an area (Missile Hole skill). Make those who are within the barrier gain some kind of resistance, be it knockdown or negative effects since apparently limiting the use of barrier scrolls is a distant dream.