Tree of Savior Forum

Palladin skill Conversion new atribute sugestion

The conversion skill has become useless with the arrival of rank 8. I would like to give an idea of the attribute so that the skill can become useful again without the need for any drastic changes. Include an attribute available only in circle 3 with the suggestion of Name Conversion: Pressure, with the following function:
Enemies within the conversion aura will be crushed by Palladin’s determination to receive continuous damage of the physical and sacred type (such as energy blast from Monk) scaled with the strength attribute as well as Conversion: Might Enhance attribute, solving the problem of having to keep hitting to try Convert mobs and will also give the Paladin’s ability to take some damage in area. Enemies under pressure will take extra damage if they are afflicted by Conviction as well as debuff Conviction will allow you to convert elite-type mobs, limited to one.

Em Português.

A habilidade conversion se tornou inútil com a chegada do rank 8. Gostaria de dar uma ideia de atributo para que a skill possa se tornar útil novamente sem a necessidade de alguma mudança drástica. Inclua um atributo disponível apena no ciclo 3 com a sugestão de nome Pressão da Conversão com o seguinte funcionameto:
Inimigos dentro da aura de conversão serão esmagados pela determinação do Paladino recebendo dano contínuo do tipo físico e sagrado (como energy blast do Monk) escalavel com o atributo força assim como Conversion: Might Enhance atributo, resolvendo o problema de ter que ficar batendo para tentar converter mobs e também dará a capacidade do Paladino de ter algum dano em área. Inimigos sob a pressão tomarão dano extra se estiverem afligidos pela Convicção bem como o debuff Conviction permitirá se converter mob do tipo elite, limitado a um.

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@STAFF_Amy @STAFF_Yuri @STAFF_Ethan @STAFF_Max @STAFF_John @STAFF_Ines
This is some good suggestion.

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I think this idea is really good. It is a factor for developers to think about, since they are currently performing the rebalancing of various classes in the game.
I really hope the developers see your suggestion!
If you saw that, like pls!

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And more, the Conviction skill deals extra damage to stunned mobs but the cleric tree including Palladino does not have a single skill that causes stun, only the basic attack in a very small chance. Make the conviction debuff scale also in %, as well as resist elements, so as not to make the debuff obsolete with passing ranks.

And finally the Barrier. Added an attribute to reduce missile type damage and force attack. Well, it would be a great buff if there was no other skill that would leave the entire group immune to this kind of attack without having to keep anyone trapped inside an area (Missile Hole skill). Make those who are within the barrier gain some kind of resistance, be it knockdown or negative effects since apparently limiting the use of barrier scrolls is a distant dream.

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