Just something to point out here that people haven’t talked much, but damn how bad it is.
Currently on kTos (ktest?) healing abilities have been nerfed into near uselessness, this includes Priest’s abilities which have all been nerfed heavily, basically bringing them down to current TBL rules (double CDs, healing nerfed to 30% of current values).
Now, I don’t know if this applies or not to PvP rules, but in case current PvP rules stay on top of the current nerfs we’ll be healing 1/10 of what we currently do in PvP scenarios, which will simply put remove Clerics from PvP completely.
Currently the only thing that allows Clerics to PvP is Priest’s utility combined with PD’s, but Priest’s utility is already completely countered by assassin’s piercing heart, the number one PvP class on iTos’ current metagame.
Now, I’m no PvP god but we already saw a full row of Priests reroll assassin in Silute, and we currently have about 3 Priests that actively PvP in the entire server (just to put it into perspective, that is about 1/20 of the numbers of Assassins). I get it that TOS isn’t as popular of a game so we can never have a perfect number to work with, but the nerf in healing stacking with current TBL rules just removes Priests from the game entirely.
So this forces everyone to reroll DPS on their mains (did I mention Control also got heavily nerfed?) and just have healers as alts, and this is by no means healthy for the game overall.
There is no progression on full support characters, currently the difference between a full +21 velcoffer PD/Oracle/Priest to a full primus/asio/wastrel of the same build is neglectable (the only thing that matters as this combination of classes is how good you are at timing your spells) given how high damage is and how if you get 9-secs stunned by an assassin out of mask you’re dead, so this makes every Support priest to either roll a DPS class in the mix (most PvP priests are currently PD/Priest/X, with X altering between Inquisitor, Exorcist and Kabalist) or to main another class.
After the mega nerfs to healing though, we’ll only have Damage dealing characters on TBL (people often only PvP with their mains), completely removing healers and controlers from the game, which will quickly make the game stale.
So, after all of this is said, most of you will think “but what about people that don’t PvP?” - Let’s all be honest here, if you don’t do some sort of PvP (boruta gtw tbl) you are a casual, and casuals can not support the game in the long run, since the players that support the game in its biggest portion are the ones that actively play the game as their main game and do content in its entirety.
That said, this is a warning to the developers up there in Korea, and I really hope this reaches out to them: If the “holy trinity of TOS PvP” (Control/Healing/DPS - Control beats DPS, DPS beats Healing and healing beats Control) gets reduced to DPS-only, the game will suffer heavily.
Well, I hope the message was given, tyvm for reading
Edit, to add my suggestion: IF the goal is to make PvE healing more challenging, just keep the PvE healing nerf BUT remove the TBL nerfs to healing(since healers are going down to current TBL levels anyways), making it so nothing changes in TBL but PvE healing becomes more punishing to mistakes.
But having ktest healing nerfs stack with current TBL rules, we’ll be mass healing for 2% of a characters total health on TBL and Heal for below 1%.

)they are also introducing plenty of hard hitting telegraphed AOE and 1 hit kills mechanics tin bosses so players actually move,avoid and predict ,instead of sitting still dpsing while healer just keeps everybody alive away from most damage.