This idea got a lot of positive feedback on the subreddit, so I’m reposting it here.
We shouldn’t be punished for saving our skills and using them intelligently instead of spamming, especially for skills where you rarely ever really need 2 right away like Owl Statue.
To clarify, right now:
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If a skill has two charges, and you use both, the skill goes on normal CD
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If you use one charge, the second charge will regenerate over time, but it will take twice the normal CD time (someone else said the timer is actually set at a flat 60s).
This means it’s always better just to use both charges at once rather than try to smartly conserve the second one. Doesn’t make sense design-wise, and makes skills with overheats weaker than they should be.
