Tree of Savior Forum

Oracle vs Druid on Support?

Any rank6 players can explain the pros-cons of each skill? Would be a great help to me as i can’t reach rank6 even the beta extends because of reasons. For Solo-ing - Grinding - Party Builds? Thanks for all those who will reply with their guides and tips. :relaxed::smile:

You can check their skills for yourself here, no need to even hit Rank 6 to test them:

Druid outclasses Oracle, since Oracle is more of a ‘gimmick’ class than it is a Support class.

Yes I do know that. And few of the facts in that simulator isn’t true or reliable at all. e.g heal in cleric does not scale base on int. its base on HP of the heal recipient. I just want some feedback on a player that actually reaches rank6 on Oracle or Druid class. and compare them with each other aside from just basing in the simulator. Because i saw most of max-high level char is in oracle class than in druid. :smile:

Oracle if you want to be an item hunter, druid if you want 1/3 uptime on invincibility and crazy dps attack grass.

Heal scales with HP and a little bit with int this coming from a full int 200 druid. I wasn’t really going for support but the 10s invincibility does help a lot when trying to fast clear an entire room in dungeon or boss rushing, that along with massive DPS (Sterea Trofh reduces fps by an atrocious amount though). But I have met a support player who chose druid over oracle.

I’ve also got some opinions from another oracle and as far as I know they’re really good for farming because of clairvoyance and change has an attribute that when max can turn mobs into white/golden/blue(?) at 2.5% rate. I guess they’re also good as supports in terms of PvP because of counter spell, prophecy and death sentence.

I have no INT (SPR debuff built), and using Heal on a full CON, but he only gets half of the HP back with 5 tiles. Therefore, I am unsure if this is true. I think my Mass Heal may scale better with the stats I invested.

As for Oracle vs Druid.
I believe Oracle with Call of Duties (forgot the skill that has been removed temporary) are for Krivis and Bokor, so they can get a kill to get their skill starting.

If you are comparing offensive and CC class, it would be rather Druid vs Plague Doctor. With 4 Ranks left after Druid, you can only max one or two half.

He only gets half back with heal is normal. Each heal tile heals 10% a person’s HP +whatever extra from INT so yeah 5 would be 50%.

We don’t even know what Plague Doctor does besides that one offensive fire skill incinerate so how can you compare that already? What about the other rank 7 class?

I have no INT on stats, I got heal fully with 4 - 5 tiles. And usually I heal 100% of people, except for the tank with full CON. But then, I am only level 110.

As for Plague Doctor, that is my assumption with information from wikis: http://www.tosbase.com/game/classes/Plague-Doctor/
However, we shall know more information in another few weeks. I can only assume having a C3 high rank skill is better than adding multiple ranks, and my skill bar is already full as a buff/debuff support.

My health is around 10k while my INT is 400 and heal recovers around 2k of my health. If I followed the formula listed there my heal ideally would be 1000 + 1008 at max which is more or less correct.

If your HP is around 6000 heal will fully recover your HP with just the average INT gain and in cases some items that give INT (Zachariel Bangle). Just because you don’t put stats in INT doesn’t mean your INT is 0.

does the druid item changer skill works on the boss too?

No, it does not work on boss.

Edit:
I mis-read if this is Druid Transformation. Druid cannot transform into Boss.
As for Oracle item changing skill, I am not too sure.

As I said, I have no INT and does full to someone with no CON.
And no INT and does half with someone with full CON.

It has nothing to do with I have INT or not, it clearly shows that it does not scale with CON regardless of how many INT I got.

Oracle skills xD I miss call of deities!

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I know you don’t have INT as you already stated several times, I’m saying the reason you full heal with someone with no con is simply because of the natural INT stat you have (the one that you didn’t put any points into but is there because of rank/level/bonus/starting/wherever the f.uck that stat came from) that gives an additional bonus heal together with the fixed 10% HP. 6000HP is simply an example of someone who doesn’t put any CON, bare minimum 4000. Unless you take the time to read and understand what I just posted I’m giving up trying to tell you why even though you don’t put stats in INT you full heal someone with no CON este someone with low HP este because of the bonus heal you get from your natural int (the one that you didn’t put any points into but is there because of rank/level/bonus/starting/wherever the f.uck that stat came from) YOU DO NOT HAVE 0 INT. You heal half hp for full con players because they have high HP, because your heal is fixed 10% HP with 5 tiles giving a total of 50% HP heal however because that additional heal you get from int (since you do not have any int) is tiny that it’s neglibile for people with 20k+ HP but is noticeable for people below 10k

Heal does not scale with CON it scales with HP<<<< CON only increases HP but there are several other factors that increase total HP such as class and armors.
TLDR: fu.cking read

It does not work on boss because they drop cubes not equipment (maybe different for quest bosses though)

Use your brain, if CON does not scale, then you cannot say it scales with HP, as CON affects HP.
It scales with the LEVEL of whoever uses Heal, but it does not mean it scales with HP.

Regardless, I have no INT means I have no investment on INT, clearly you are the one being dumb in comprehensive reading. My INT stays at 6 if you want to argue precisely. And the fact is IT DOES NOT SCALE WITH CON (I never say it does not scale with HP, and you are the one who fails to read).

And you are wrong, it DOES NOT FIXED at 10% HP, it heals someone with 0 CON to MAX with 5 tiles. I have 20% CON, and it only heals me 80% (4 tile required). I did the math above to show you, and simply you have no sense of correcting yourself on this. Try reset your stats and compare 0 CON and 100 CON, then you shall see (I did this test already before I post).

I took the privilege of going out my way and making a level 6 cleric, asked my lvl 170 archer ‘friend’ who did not allocate points to CON to kill himself and let me heal him and I tell you it heals to 80%. I asked him to take all of his armors of to reduce his MAX HP, stepped on a tile, put on all his gears again because it increases MAX HP, and it heals more >because it scales with maximum HP. So no it does not depend on the level of the user but still the maximum HP.

Afterwhich I asked another friend who has allocated points to con and wearing 170+ plate armor, it never heals higher than 50% because I have no INT. Took out my Druid with 400 INT and it full heals him.

What is my point? Still the same reason why I keep saying that even with no int, even with your natural int, even with that puny 6 INT its still gives a noticeable bonus enough to full heal those with low HP pools.

The formula is on tosbase btw: http://www.tosbase.com/database/skills/40001/

Lvl 5 is:
Recovery: 10% + ((50 + (67 + INT)) × 1.5) × 1.1 ~ ((50 + (67 + INT)) × 1.5) × 1.3 HP

Meaning you get a close to 10% +200 recovery out of it with no investment. Still very good for low level chars. But the int and skill lvl bonus isn’t that meaningful for those 20K+ health chars.

And yes it’s max health of the target, not the caster max health nor level. Just wanted to clarify.

Or you don’t get my point. The INT crosses out itself on the formula, so it serves no purpose in testing on the same character base case (particularly in my case). If you are comparing two healers on how the INT scales, then it will be required.

Get it?

I wonder if this is from the official game.
I assume the last multiplier (1.1 ~ 1.3) refers to the class scales on CON?
This may allow 1:1 on CON:INT in scaling Heal.