Tree of Savior Forum

Oracle vs Druid on Support?

Nah, the 10% refers to it using 10% of their base health.

The ~ indicates one is the minimum and the maximum value for the added flat health recovery bonus. Aka its slight randomized.

Meaning at worst a heal square only receives ((50 + (67 + INT)) × 1.5) × 1.1 as a static bonus.
Which should be 202 or 203 health for base 6 int depending on how it’s rounded down. or 853 with 400 int.

At best a heal square receives ((50 + (67 + INT)) × 1.5) × 1.3.
Which should be 239 or 240 extra health. Or 1008 for a 400 int build.

That should match both your tooltip heal descriptions.

I’m not comparing how much heal one can do over the other depending on the INT. I’m justifying my point that the heal is based on the maximum HP. (10k HP => heal will recover 1k HP + added bonus) (7k HP => heal will recover 700HP + added bonus)

I’m also correcting you because you said it scales with level of the caster but in reality a level 5 and lvl 200 cleric will heal the same amount of HP on the same person given they have the same amount of INT.

Con does not directly affect the healing amount, the increase in HP by putting points in con is what does. If they remove the HP increase in con and put it in STR looking at your perspective you would say that heal now scales with STR.

Yes, you are correct on this.

Yes, in depth, it means 10% of their base health. Meanwhile, the purpose seems to be fully heal someone on their base damage. If you need to heal someone with CON increased, you need to increase INT to heal the same proportion.

Unfortunately you will never catch up that way.

If a target puts 1 point in CON he gains 85.

Your heal gets increased by 8.5 (disregard rounding for now) fro HP scalling factor.

Assume you now add 1 point into INT. This increases the healing by 1.65 - 1.95. 1.8 on average. Even if we include the 10% bonus per rank, which applies to INT and not to CON it is still 2.7 heal per title on rank 6.

So 5 titles will heal for 42.5 + 13.5. The first factor is 50% of target HP. The second is from the 1 point of INT. You ‘fall back’ 29 hp per point invested in stat.

Perhaps, but the defense added from CON may require slightly less heal.
Regardless, healing a high high defense player will make the heal more effective.

Tried to come for the Druid vs Oracle debate… This helped me decide which route to go in NO way.

Onto the next thread…

If you’re int based go druid, if not go oracle.

Though i think oracle still has the nicer outfit, but also isn’t that good if you already hit the buff limit of course.

I think Druid is very versatile, you can base on Transformation for other attacks, therefore, even you are STR, you may find it flexible.

Meanwhile, Bokor SPR with magic debuff may work as well. I will try my C3 Priest on it instead of Oracle.

If transformation skill were working properly i think i would agree. But that’s precisely what’s not the case at the moment.

  • Currently you get 1-3 attack skills, tied to the a, s & d buttons. For mouse mode however A is also still move left, S is move down and D is move right. So every attack is aimed in that direction. (even if you altered the keybinds) You can leave the shape shift whenever you want though.

  • Majority of said attack skills act like mobs natural attacks, like flopping their head at you, swinging a club, shooting a arrow, spinning in a circle etc etc. Which unfortunately means they’re incredibly slow, usually hit 1 enemy maximum and tend to miss even when they shouldn’t. Especially with mouse mode due to the bug i mentioned above.

  • Whatever skills you see enemies use, like cure, deprotected zone, ice pike, heal, barrier. Forget them, you do not get access to all their skills with any of the 3 transform related skills. (counting telepathy because it works almost the same)

  • Most transformation skills lack names, descriptions and icons. But some do have keyphrases of what type it is. Like “magical, earth, strike and 3 hit” for example. Meaning it’s quite a chore to understand what majority of skills do to begin with. But the sheer variation in types is huge. (we got ranged, melee, magical, physical, and plenty dual element attacks)

  • You can still auto attack while transformed but it’s very buggy, it rarely shows the damage and death animation of mobs you hit and has weird delays for no reason.

  • Cooldowns also only start when you leave the shape. And you definitely want to use transform for the specific decent skill if you can find one. Not randomly shape shift into whatever.

I still need to test transform on more mobs, and it is nice that you can transform into almost anything since chortas turns anything not flying into a grass type. It’s got potential sure, but i won’t recommend it in it’s current state.

I think that for purpose of build decision making, druid is the ‘standard’ class. It offers damage, protection and CC. Shape-shifting also mostly offers ‘standard’ parameters, via specializations (evasion, attack, hp, etc.). The choice would more often be between druid and higher tiers of previous circles more than druid and oracle.

Oracle is more of a PvP class. It offers status resistance, perma-slow and Counter Spell. CS has currently rather niche uses (safety wall), but could in future be balanced to be a proper Magnetic Earth. There is also a 5% chance to nullify damage on Forecast.

In terms of PvE Oracle offers unique utility, which arguably isn’t too useful right now. Small chance to spawn rare mob on 1 minute cooldown and item peeking/switching which isn’t useful on bosses due to boxes. Maybe forecast to better learn patterns while we are still in beta.

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