Tree of Savior Forum

Option to Vote to kick in Dungeon/Instance/Saalus

If they’re gonna implement such feature, it needs a 30-1 hr cooldown to avoid abuse.

to prevent rush dgn in auto party. make the boss that would end the dungeon when it dies to invulnerable. to make it vulnerable to be killed is let party members vote yes or no, and if even a single “no” voted. then assumes it as a “not ready”

to let the vote yes or no pop up, there should be npc near the boss and let one player talk to him to start the vote
.
about if there are 2 or more afk players get kicked out from being afk then, makes the bosses/monsters stats multiply/divide by number of players in saalus missions.

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I don’t agree with the damage dealt. I’ve had someone in a run who literally killed the boss in 3secs and didn’t get any of us a chance to even attack. Still, kicking should become allowed, and you can find a friend to queue with.

give a certain amount of time that long enough to let players do at least 1 damage. or add more little condition such as their moved distance from the start point. it’s almost impossible if they can’t do at least 1 damage on monsters/bosses in saalus

@drewski or they can make all vote kick options are disabled during boss fights/loot.

@Lunalepsy yes of course with cooldown and to prevent more abuse, have a buff that tracks how many times you’ve initiated kicks, and how many times you have been removed by a kick.

@mrchancheung woops totally forgot about OP people who killed the boss less in second. Still, I think certain perameters should be met to prevent afker’s get any reward.

It seems the developers have got more important cube to implement than adding a kick option.

Please make this happen IMC!

I’m only okay with a vote-kick feature if it refunds entries and multipliers… but I doubt IMC will implement that feature along with vote-kick because it would potentially be abused.

About those op players. Here my solution, create scripts that keep spawn boss’ minions around boss itself, when boss dies, give a few time before kill remaining spawned monsters to let players who can’t do damage on boss due to those op players get some damage

So this should be fine for my auto kick system

Yeah I’d like the option so I can kick any [Orsha] on sight

This gets implemented: cue threads about how groups of trolls vote kick others for fun.

The same thing happened on FFXIV for a long time.

@PleaseTryAgainLater

Even though it is irritating to have ppl afk or leave half way through a dungeon Vote to kick system get abuse up the behind.

In WoW that system has been in place for a long time, and has been changed like 20 times in order to stop abuse which has never work. The current version just put a hidden buff on the player that stop them from being vote kick for x amount of time after being vote kicked.

Just a few instances on how it can be abuse w.o any fault on the player being affected:

-group dont like the build (example Necros).
-player makes a mistake wipes party.
-player gets into a que that contains a pre-made and call out one of the members
-character info reveals they have subpar gear (as perceived by the party)

The list can just keep going for a long while, listing all the pointless reason why someone would get kick without afking or doing anything wrong because of elitism.

2 Likes
  1. I agree with you that this is very frustrating.

  2. I disagree with you on kick option solely on the fact that this can be abused in so many ways which will undoubtedly cause more headaches and anguish.

  3. Notwithstanding the fact that there are many soloists in this game which further amplifies point 2 above.

how about 1 minute without activity=auto quit game?

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what part of minimum % of damage dont u get? as long as they do 20-25% (which seems enough considering their class) then that would be enough for the rest and of course Boss damage is a part that needs to be measured appart too

Votekick would lead just to rival guilds or trolls to make a bad use of it and proly IMC would also use something to ruin with tokens like “only token users can votekick” or “token users vote worth x1.5”

HM, here in fedi, we make parties manually @.@ in which I dont really depend guilds and friends.

and judging it with the % damage done is bad for support builds

I think it’s a good idea, can prevent some troll like drewski post. :sweat_smile:

I don’t think this is the correct solution.

1 minute is a pretty harsh window and can be a very bad implementation if IMC ever does decide to make dungeons that are much more difficult in nature (besides the dps-check grindfest of ET and Solomiki).

I know that we’ve grown accustomed to fast dungeon runs where everyone is constantly moving, but that’s primarily because the dungeons are currently designed to be easy and quickly cleared for people of that level. We should be more careful about requesting something that may gate the potential of the game.

I think that having vote-kick refund multipliers and entries is the best way to go… but we also need something for people that get stranded in dungeons. It’s not fair to que up into a dungeon only for everyone to leave because there was no healer, and waste someones entries/multipliers in the process. I think that there should be a way for people to join in on runs currently in progress, but with a multiplier based on how many monsters are still alive (for example, if only 25% of the monsters are alive, you receive x4 experience from monsters for the rest of the dungeon after queing in and enterring… also teleports you to the vicinity of the other players currently in the dungeon after successfully queing up).

The dungeon limits are dumb and indirectly cause these issues, but if IMC wants to keep dungeon limits then these features should be implemented to make dungeons a bit more forgiving in nature.

Here my all solutions
Saalus

  • Create a real time check every x min(s) x sec(s) and save the first damage done, no matters how much damage each players. then after the first saved damage then next re-check the damage output must be higher than the last save, if not, then give them a buff that prevents them from any loots until they do another damage.

Also create scripts that keep spawning a group of boss’ minions around boss itself. when boss dies, give a few time before kill all remaining spawned monsters by system, this is for those ppl who can’t do damage to the boss due to some op players

so… no help? well, no kick and no loots then…

Auto Match Rush in DGNs

  • Make the boss that would end the dungeon when it dies to invulnerable state. also create npc around boss area for start up the vote. to make the boss become vulnerable to be killed is all players must vote “yes”, if even a single “no” is voted, then assumes it as a “not ready”

Developers would need to be careful and make sure the NPCs never exceed the number of characters that join the instance. Either that or consider the current members of the party for the vote (so 1/1 yes votes for one person, meaning every party member voted yes)

i’ve worked in the devs way. the npc can be set to another entity that differs to players entity, such as Object Entity. as you can see, there’re many npcs in all map but the channels show that there’s 0 player(if there’s no player in that channel). and the vote is completely added to vote for 2 - 4 auto match so they can use the same scripts to make this vote in the dungeons too

but this is IMC, their logics are beyond us to understand. they might don’t give a sh** on this post.