falconer1: taken for circling lv 5, call, pheasant and hovering
falconer2: as pessimal (oposite of optimal) as fletcher2, sonic strike without first strike is very hard to manage, circling more than lv 5 is too much at pve, everyone who pick falconer2 tend to continue to
falconer3: aiming 5, circling expand 15, first strike 5.
most of the time everytime you finish using falcon skill, the hawk will escape to offscreen, that is when you spam CALL the hawk back.
imagine aoe defense as aura. The bigger the AOE def, the bigger aura surrounding that char. If you hit 2 small enemies A and B (each has 1 aoe def) and 1 big enemy C(has 5 aoe def), your attack (aoe attack ratio 6) will be absorbed by big enemy C first and then hit 1 small enemy A, but B will be undamaged.