Hello!
Just got started in the game and i’m here to ask you give some opinions about this build!
Any tips are appreciated, thanks guys
While I’m not an expert, I have noticed from multiple people who advise on build that going Falconer 2 makes you lose out on so much DPS end game because it provides almost nothing more than Falconer 1. I’m going a pretty similar build to yours and I think I fleshed it out pretty well.
My Build Path:http://www.tosbase.com/tools/skill-simulator/?reference=rtfcx3hreo
This is Archer->Ranger x 3->Hunter->Falconer->Musketeer
Right now I’m currently on the Hunter step at lv144 in game.
My build gets both pets just like yours, but it prioritizes Single Target Damage because the build already naturally provides excellent AoE. With the supportive abilities from hunter and falconer (mainly coursing for tanky regular mobs for the CC and extra crits, snatching for the amazing damage on flying enemies and bosses, and rush dog for the quick 5s damage cd that makes him jump on the enemy; I use pointing to try to un-glitch the dog sometimes).
Falconer brings the sustained Single Target Damage with hovering and some AoE from the doll. It supports through circling obviously. Fully traited Hovering lasts 19s wit ha 35s CD and there is an attack speed increase trait as well. I believe that is more worth it to compensate for when your single target nukes are down that buffing yet another AoE you don’t really need.
Lastly I went Musketeer to round out the Skill focused build with nice high damage nukes as well as a couple decently strong AoEs.
wont work
musketeer requires musket stance
ranger requires bow+something else stance
i would love to use that build but its not possible to use
pretty much 3 classes are thrown away
(also want to play ranger falconer and musk but wont work together because of the shitty stance)
That’s why the Weapon Swap attribute exist.
