Hi Guys, Opinions about this build please?
I was thinking about A2 R3 X* CN2, but some posts where talking about R1 + Rogue1 +x > R3 (the damage is equal or higher with the feint+Barrage combo).
X*= thinking between Rogue, Scout or Falconer 1
Hi Guys, Opinions about this build please?
I was thinking about A2 R3 X* CN2, but some posts where talking about R1 + Rogue1 +x > R3 (the damage is equal or higher with the feint+Barrage combo).
X*= thinking between Rogue, Scout or Falconer 1
ranger+rogue has feint+barrage combo which makes great damage, your build overall looks solid only thing i want to know is whether you want for pve or pvp, so i can know how to help you.
cannoneer btw is a great pvp class, and a scout circle is always good for any archer if you have a filler
falconer with cannoneer can make it better for pve with higher aoe.
Pve based
/20characters
definitely take a falconer circle for pve, tbh the ranger rogue build is good with scout it looks solid build, you got feint+barrage which makes great damage you got scout for cloak which REALLY helps against r8 mobs and falconer for aoe
keep in mind that even though cannoneer received huge buffs, its more of a pvp class than it is pve imo. But your build looks good.
Ra3 vs Ra1-x-Ro1 is a trade off thing.
Ra1-Ro1 has [feint][barrage]. It really is strong, but that is speaking only of the combo. You are trading 10% missile damage (to all future ranks) for it. With the way later ranks replace older skills with newer/stronger skills, will you be using the combo as often?
Personally, I like [sneak hit], but it’s kinda in a weird place right now. Currently, DEX offers quite a lot now … STR doesn’t. You also have A2 in there meaning even less DEX is needed for crit cap.
On the other hand, we now have better access to def/mdef to make taking the hit a lot more “squishy-friendly”. It will cost a lot of money but the option is there now.
Rogue will lock you into werewolf cards. That’s a given. That means no nuale cards on a visible archer build (if you don’t go scout). That also means no glass mole cards. The up side is this makes the choice between red and yellow gems easier (yellow).
A2 is gonna conflict with Ro1. A2 gives you the [kneeling shot] combo with cannon skills and you want more DEX with this. Kneeling turns DEX into atk. If you’re gonna have a lot of DEX anyway, [sneak hit] will be a waste.
I am not sure why people assume rogue build will have to go strength build. I have seen a lot of people going high dex build with rainbow build like this. I myself are using idreamy scout with high dex, and it is amazing. So no, rogue build doesn’t mean high strength, and doesn’t lock you into werewolves card, at least not with my case. Heck, Sneak hit level 5 doesnt even have full uptime…
A guild mate told me that about Cannoneer too and sugested a hunter 2 if I choose pvp…
basically what tigris said, this assumption is just not true
rogue 1 can be taken only for feint+barrage and capture without having to spend millions of silver into werewolf cards and relying on sneak hit for crits, some people just want feint+Barrage without having to worry about all this nonsense.
I am changing the build because my last one was GVG oriented (but in the end sucked).
the guildie sugestion was somenthing like this: