Tree of Savior Forum

Open World PK and Jail system

Meanwhile… the sapper class becomes God tier.

Well, you can PVP. Not PK tho.

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PKn makes for the best stories, an environment where mobs may not be your only enemy could be fun. I am a fan of player interaction and I feel that PK is a gateway to it. The rush one feels from getting attacked or doing the attacking is quite unique. With that being said there should be repercussion for your actions. The higher level difference should point to more severe punishment. I feel that Jail time for grievers is fun and perhaps a jury system where one can testify against their attacker can help those who were killed get a sense of justice. Also a Bounty systems help players build up both bad and good reps. A player known for killing others can have a Bad rep vs a player who has a good rep of taking down evil-doers. Could generate some sort of positive revenue out side the normal way of grinding.

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Thank you for your well thought out and constructive response!

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The way I see it, ToS is designed to be a PvE game. And I don’t really expect to see any pk system here, pvp maybe but not PK.

You can’t imagine how PvE lovers QQ at games that was designed to have an open world PvP/PK.

PK = Grieving
PvP = Healthy Competition.

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You wouldn’t compare this to something like Diablo or Path of Exile’s hardcore options?

From what I’ve seen of Tree of Savior videos, it appears as though there is only one server and you select a channel to log your character on. When you log in next time you can select a different channel.

That said, if there are PVP channels, then when a player logs on it, it does not mean that they actually got to level 200 playing in a PVP channel. They could have reached level 200 on a non PVP channel where the safety results in them leveling faster and then suddenly drop into a PVP channel and have an advantage over people that stuck it out there from the beginning.

By comparison, if you are interested in world PVP, you flag yourself from the beginning and anyone else that has consent to world PVP is just as fair game as you have always been.

Calling it griefing is ridiculous, especially when there are very obvious limitations you can put on it. Make it channel-based, make it server-based, it really isn’t that hard. Anyone who joins in on it is no different from a player walking into a PvP zone in a different game. Having PvP elements interact with the rest of the game isn’t toxic in the slightest, in fact it’s probably the most exciting thing you can do in an MMO since you’re never going to get as much variation from any other part of the game due to the scripted nature of the AI.

I’m all for owpvp/pk with reasonable penalties. Griefers are only a minority and doing it frequently will only get you shunned by the majority of players. Im fine with it not being implemented right away since it means extra work for the devs but a game without open world pvp is plain boring for me and i cant see myself playing this kind of game longterm.
Its not about pking, more about being able to - age of wulin for example, played for almost a year and pked outside of the pvp events maybe twice or so…

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Hiring a player for protection may not necessarily mean a newbie has to pay them. Perhaps gives them a positive player review or something which intern can generate another form of currency that can be used for MAT GEAR etc. I think protecting a lower level from threats for X amount of time can be beneficial to both parties. Also Im a huge fan of FFXIV, haven’t really touched their pvp tho, just seen vids that weren’t all that appealing to me. Heard they patched it to be more beneficial though, so i might give it a try soon.

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I have no issues with Open PVP but if I was to choose to have one large server with a huge population vs having separate small servers for PvP or PvE… I rather to just have the former. The moment we start dividing up members the game becomes more of a ghost town. Then the elite mentality comes into play about PvP’ers (players on PvP server) vs PvE’ers (players on PvE server). Its annoying when threads eventually become about carebears vs whatever epeen name for PvPers.

I’d prefer if open pvp was only associated for Guild vs Guild conflicts. Like how Tera had that initiate war system. So you could pvp enemy guild members in the field without repercussions.

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I don’t see a problem with this really, just make levelling on that channel be beneficial. If that’s the case, then you’re joining with the knowledge that you get exp off PKing, but also carry the weight of being PK’d by a player at a higher level. Having a completely “fair” playing-field just makes things dull and kind of goes against the whole risk-reward system that a well-implemented OWPvP format could bring.

It’s from my understanding that pvp servers generally have a larger player base than their pve counterparts, though this varies between each game. In tera online the pvp servers were dominant.

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No not at all, its not ridiculous.

PK = Player Killing.

Killing… does that sound fun?

Just so you know PK is not PvP.

@coolflare
If there are dedicated zones for open PvP, thats fine, but there would be some serious balancing needed.

Nah, by all means PvP in FFXIV is ass. What I was talking about is keeping low level areas fresh which is the problem with a lot of MMOs and FFXIV happens solve with it’s systems. The benefit of this is that it’d be harder for twinks to just grief a single player which plays more into how ToS seems to focus on partying.


In terms of world pvp, again I’m not entirely against it. It just needs a lot of extra monitoring, policing etc so that the game isn’t an unplayable mess for anyone who didn’t no life the game from open beta to 3 years later. I still don’t see how a low level player benefits from this though, it’s a hassle that gives more benefits to the one doing the protecting than the one being protected. If the one being protected got an increased EXP or regenerative boost that’d take the sting off it but organized groups will still roflstomp anyone for hours before white knights can get their act together and beat you maybe once or twice.
My experience from this comes from Aion btw where I basically did everything described in both of these posts. Organized raids, twinking solo, twinking as a group, on private servers just having multiple accounts to avoid penalties that aren’t placed on IPs etc. What you gotta keep in mind isn’t your personal enjoyment but asking “Why would anyone unwillingly subjecting themselves to this keep playing?”

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I understand your point. However my point was that PvP flagged players will be in a disadvantage in comparison of normal players, and I don’t think having both in the same server is a good idea.

BUT!

As I said in another post, I think this could be solved by making them (PvP channel or PvP flagged players, etc) have an actual benefit for putting themselves on risk, my idea being +10% EXP for a simple example.

Under those conditions, I agree with your idea.

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In OWPvP, there’s no notable difference. You don’t have to setup some form of formal arena or something, you can just ambush them or whatever. And yeah, that is fun. Even being on the recieving end on that makes for some great stories for players who don’t just sit down and take it and actually bother to do something about it rather than complain. Certainly not for everyone, hence why a channel or server for that sort of thing would be heavily preferred.

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Or they can just create a big field, no monsters whatsoever, call it arena and make it a PK/PVP field. You can express your deadly desires in that field without disturbing peace.

@ferunalute That’s not PK, that’s just a PvP arena.

There are a lot a better solutions and I already gave them.

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You can say what you want at nexon, but integrating the shadow world and the jail island into maplestory 2 sounds like a good solution.

That’d just be the same as any arena match though.

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