Well, you wouldnt have to. Just turn on neutrality. Im not asking for them to remove it.
Look at it as upsides to not being neutral, instead of downsides to being neutral 
Well, you wouldnt have to. Just turn on neutrality. Im not asking for them to remove it.
Look at it as upsides to not being neutral, instead of downsides to being neutral 
why are you and people like you are so selfish and closed minded?
people rise legitimate concerns and you telling the to ā ā ā ā off?
you want this game to be a class building sim or a good big diverse game?
well we can see that they cant fix the servers.its as good as it can be. the moment more poeple are on them they are go to ā ā ā ā .
so at last they can start adding content.
if we get nothing, no fixed servers or content, then its bad.
and what community of PEOPLE is not like this?
OP was just a big whine/rant. it didnāt raise any new issues. it didnāt make people aware of issues that were āhiddenā in any way. just complaining that the PvP in a primarily-PvE-oriented game is lacking.
my response was basically āwhat were you expecting?ā
-most- people simply arenāt interested in PvP in this game, so itās really no surprise that it ends up with very low priority.
if i intended it to come out as a āfck off" type of remark, i would have simply said "fck off.ā instead i was pointing out that there are plenty of games, including MMOās, where PvP is a primary focus, instead of a tertiary (at best) concern.
sure, i could have been more politeā¦
but then again, the original post could have been made of something that wasnāt just recycled complaints and whining, too.
also, you need to start using quotes and combining replies instead of multi-posting.
he was expecting to get the same pvp Ktos have at this point.
Would be nice to have a GvG with rewards. That way people would be more motivated to join but not forced to join.
Please explain to me why would anyone play a game that only has PvE ???
No game company can release content in the same rate people finish them, for gods sake why would you want to repeat the same pve content for month after month after monthā¦
Anyway donāt loose hope yet, IMC released the game too early thats why pvp is so bad atm. They are still working on alot of stuff that takes priority over pvp content ( like tp, server issues, bugs etc ).
Something to keep an eye on:
Iām grinding mobs on the spot I heard they comingā¦they force me to PvP I can lose my items please IMC help me! suckersā¦
Canāt wait for that patch! You give me hope!
This is the same company that produced ragnarok, WOEās were insanely popular. I am not worried about pvp in TOS at all, they are constantly balancing things on KTOS and as long as they keep treating battle league (or this new GvG ) separately from pve there will be NO balance issues between both modes. The perma-grindring children can stay the rest of their lifes farming whatever they want, no problem.
I see this ānoā pvp period as time to prepare thats all.
As a guild who was affected by the neutrality update, I agree with OP.
I do get the there are people who prefer PVE content and need the neutrality, but seriously, an incentive is needed for going non neutral.
Those who had participated in open field war would know that fighting multiple guild while under the tension of being ganked during grinding is the best part of the game, but the neutrality update kinda killed it because most guild is afraid to step out of their comfort zone. Thatās fine imo, but IMC need to give incentive so that players actually participate in open field war.
As of current, open field war yield absolutely no fun if you are not abit interested in outwitting your enemy in war.
I had seen some fine suggestion, such as gaining 1% exp/drop rate bonus for each enemy guild members you killed in open field war, capped at certain value, or maybe some gimmick headgears and features for non-neutral guild. Those will not punish the peace player, while giving a chance for people to actually try out GvG.
because not all love pvp.
but a game dev must know in 2016 that there way more pvp players that pve.
look at the top pvp games like lol,dota2,smite,overwatch.
games like wow , ff14 , gw2 go strong becouse of the pvp in them. if they didnāt have pvp they lose at last 20%-50% of its players.
so imc need to add the pvp befor it too late.
this company(imc) didnāt produced ragnarok GRAVITY Co did ragnarok.
You are right, my bad.
āTree of Savior is a free massively multiplayer online role playing game developed by IMC Games. The game was developed by Kim Hakkyu, creator of Ragnarok Onlineā
same creator though.
creator not team of people.after mister kim leaved ro it started to go bigger. may be a coincidence maybe not.
Add from topicstarter.
Need to say that itās not only my opinion, but many people iāve asked around.
Topic is not about GvG now, itās about open-pvp. And most of those who i know, wanted this (important next ->) not to insult people, but for adding new aspect to the game, that can make grind(not pve) less boring!
I never was insulted when ganked in other games, because itās a wild ALIVE WORLD, and this was my bad that i was caught by my carelessness. It was always really interesting and ADVENTURING when you know that some bandits can appear and rob you if you are not prepared. So you are always leave home equipped, buffed, with pots and⦠cāmon, grab your friends!Ā©
You know waht? I even call open-pvp more PvE thingy than that brainless grindPvE.
All those grindPvE whiners, why did they receive so huge bonus? Bonus that in fact make them leave game faster than they would leave if there are some opportunity was.(imc?)
Okay if you are not liking roleplaying:
The PvE players - could farm money now more effective in neutrality.
PvP players - receive nothing, even lose all.
Wouldnāt it be fair that PvE side will have to pay some price for their neutrality? Like in real life.(you are still not like roleplaying?)
Not matter what price it is. Talts, time, brains, but something that can help other(pvp) side catch grinders offguard.
Cāmon any pvp motivation 
@STAFF_Max
You think many left because neutrality took out pvp?
In fact it is the opposite, now more destroying guild towers without retaliation, now only those who want to fight are left - and according to you that is no-one just like before.
It hasnt changed anything at all in the players motiviation.
Meh. IMC could just make it like how a lot of other games handle it.
You declare your guild type of PvP or PvE at creation. After a week you can change your affiliation, and every week after if you like (but not until the timer has released the option to change). PvP guilds are allowed to participate in PvP events and functions and PvE guilds are not able. In terms of ranking as well (should it ever be implemented) a separate score could be in place for guilds that identify as PvP and for those that are PvE for things such as Tower rankings etc (with guilds identifying as PvE having additional rankings/rewards for specific dungeons/events that PvP guilds are omitted from). Basically a trade off where two separate player bases can still get the most out of their play styles.
Basically just scrap neutrality altogether and allow guilds to identify themselves as either ready and willing or not interested. Once we get PvP/GvG rewards Iām sure most guilds would want to be considered in the competition (lest they give up on a chance at winning free prizes) and, by identifying as PvP, they would be subject to those open-world GvGās we loved.