Tree of Savior Forum

Open PvP these days

bad english below
After that Neutrality feature implemented, all big PvP guilds has ended their existence. Templars leaved, other PvP players lost their motivation.
Only super enthusiastic still playing, but its more like exclusion.

You don’t see many whine on forum about that, because ppl just left. They don’t care anymore.
Well i’m and a number of pvp-players still playing. Dont know why. Have more patience maybe. Hope for the future.

Today we finally found a tower without neutrality. Scratched it a little in hope for some pvp. But it was not open-world pvp. It looks more like friends by tragedy gathered their remains and trying reconstruct something war-like. How can it be a war or open-world pvp when 4 vs 2 players on a whole server available for pvp?
No Arena.
No Guildwars
Highly restricted Openpvp.
Only duels. Seriously?

It is clear why neutrality was implemented. Because part of players start to whine about it. But IMC, why you made changes so gamebreaking? What about other players? Was it worth to lose part of them?
Maybe you can find a compromise between pvp and pve players.
Harder ways to set a Neutrality maybe. Or less time it will work. Or if GM will not answer to war declaration in 1-2 days war will start. Or let any played in guild check pvp availability of the enemy tower. Idk, there many ways to make situation at least equal for both sides.
(But in fact no game was hurt by just full openpvp available)

@STAFF_Max

9 Likes

what about…

the game was never designed with PvP as a core feature to begin with.

if you want PvP so bad, go play a game that was built for it.

and yet here you are.

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Because they are busy doing pvp against RMTs 24/7 hahaha


I guess OP is not a one on one build?

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For some reason these two comments was most expected.
Grats, you nomineed for a most quick trivial player. :smiley:

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i would love to have team batlle arena, it would be a super good replacement for the grind walls.

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and grats to you too. you earn the “rehashing things we’ve already heard” hourly award.

people saying they should fix the servers 1st before anything else and then others say give us more content please. dayum. its one hard community to please :joy:

I love how the top complaint from all PVPers in any MMORPG that tries to mix PVP and PVE together is this:

“PVP sucks because the people who don’t want to PVP are NOT forced to do it!!!111”

I typically stay away from mandatory forced PVP MMORPGs. If I want a masochistic experience of griefers and asshats I’ll play DoTA 2 or League of Legends. MMORPGs is where I chillax and not worry about much.

:smile_cat:

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i usually play typicl mmorpgs

to level up you pve

and pvp is for fun (with actual pvp options 1v1 arena, team battle ect)

this mmoprgs doesnt do that :confused: (atleast not yet)

as if.

even if they gave this community everything that was asked for, it would still find reasons to not be happy.

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Take it from me, someone who actually released a huge game update for my previous game by taking community feedback following the ones who voices their opinions publicly, spent weeks programming it all, tweaking the game.

I released it and what did I get? Previously QUIET people became the new loud mouths bitching about the things I changed and how it irks them and how they want things back to how they were.

On the flip side, the previous loud mouths thanking me for the changes. Make one side happy, the other side is mad.

What I learned from my experience is this:

People are going to be unhappy no matter what you do. So it’s your job, as the game developer, to make the right choices and listen to community feedback with caution. You are the dev, you lead your game to success and in the end, the people who didn’t like your decisions will leave and the ones who do like it will stay.

Because you will go through a never-ending pointless battle making this group happy, that group unhappy blah blah by listening to gamer feedback carelessly. It’s a very sad reality about the industry. Usually a successful dev will implement some community feedback after careful consideration, talking among each other and really thinking it through to make sure it’s the right choice for their game and usually the right choice for their game is something that makes sense with the company’s overall VISION for the game. Therefore their choices are consistently attracting the proper audience.

Why am I still ranting? Done now lol.

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because you haven’t told us what this old game of yours is, so we can go check it out.

Yep that was my next question.

(Not to poop on it flan flan, just curious)

I’m sorta only here on this forum to troll and be obnoxious with a mild dose of serious discussion. I don’t want to leave an internet footprint linking back to my professional life LOL.

There are plenty of games out there that allow full open world PvP.

Except they’re all dead because very few people want that, sorry.

This post was flagged by the community and is temporarily hidden.

I agree the way the implemented this was bad.

They need to add downsides of some sort to being neutral. Or how about benefits to being non neurtal? 8 free tp cap? :slight_smile: Was the first thing that came to mind…

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truth.

seriously, Ultima Online (the first real MMO to “make it big”) started out as full-PvP world.
eventually, they made some kind of “mirror world” setup, where every server had 2 copies of the same land.
“Trammel”, the squishy snuggles care bear land
and “Felucca”, full on 100% PvP all the time.

once Trammel was introduced, subscriptions went up 80% because now people could play the game and -choose- to not be PvP’d all the time.

“Downsides to not participating in pointless PvP that has no upsides” sounds like damned if you do damned if you don’t to me.

Open world GvG is basically a pointless ■■■■-around feature like dueling. Imagine if you couldn’t deny duel requests, how ■■■■■■■ obnoxious would that be?

Add dedicated open GvG zones where planting your tower gives you some real benefit and then I’ll be interested.