Tree of Savior Forum

NVIDIA Gameworks PhysX

When i saw this game i said, it’s incredible!.
But then i thought … many other F2P games , which i have played uses NVIDIA PhysX as Warframe or Planetside 2 etc.

Imagine what could make if this 2.5D mmorpg game incorporates NVIDIA PhysX , better water effects , smoke effects etc … (Next gen effects)

I personally think can guarantee the life of the game and go much further.

New PhysX FleX features

What do you think?

The game looks good enough for me.

I hope they just put more work for more content : more maps, more monsters, more classes, more features etc than trivial things like graphical improvement from now on.

2 Likes

I don’t think ToS has a need for that. It uses a hand drawn art style and that would be much better suited for a game that has a more realistic look to it. It’s like if ToS had DirectX 12 support (don’t know if it does) Sure it would be nice, but it’s really not needed for this type of game.

1 Like

arent these things you are decide long before you even start to go public with the game, so i think they wont change it.

edit I have to say it looks really amazing, but yeah does it make sense still to change?

A bit overkill for a game like this honestly, so I highly doubt anything like that would happen.
It would ruin the unique charm the game’s graphics has as well.

Flex is fun as hell to play around with, and the fluid/cloth simulations are very impressive.

However… it’s not viable to put into games. Not really. AAA games struggle enough as it is to put out a constant 60fps at standard resolutions. I remember when DICE cut PhysX from Mirror’s Edge on consoles because it was simply too taxing on the systems to render a single PhysX object. Even on most PC’s the option had to be disabled for the game to run well.

Really impressive nonetheless!

It doesn’t go well with ToS’ artstyle. Generally speaking, for games like ToS it’s actually better to not be very faithful to reality as far as graphical effects are concerned, this has to do with a concept called “fantasy tolerance” if I remember correctly Not to mention the decelopment concerns the use of those tecnologies create. So, even if it’s pretty, it’s not always applicable.

Here the thing lightwmr Nvidia Gameworks is locked to Nvidia cards, it’s both anti-consumer and a one way road. You see AMD cards don’t get any of the shiny ■■■■. I am saying this as a 460 GTX user and probably soon a 970 GTX user. It’s very anti consumer and it’s a closed system. If they wanted better graphics DX12 or Vulcan are way better options with their HUGE draw calls, less CPU usage and a more in depth GPU in accessing GPU related functions. More like consoles basically. Naturally you’d need W10 for that but it’s basically free so whatever.

1 Like

It’s not going to happen : remember that IMC want to export their game to smartphones.

Seriusly??? i’m being forced to respond, maybe i have been misunderstood. :joy:

I feel like the bad guy of the movie. :sweat_smile:

i’m not forcing people to buy a better pc or get new better graphic card.
Also i’m not saying to change the game fantasy style to a more realistic one.
i’m just saying to add more extra effects!
i dont know if the game engine is compatible with nvidia physx, there are many game engine brands compatible with it.( Unreal Engine 3/4 , Gamebryo, Vision, Instinct, Trinigy, Diesel, Unity 3D, Hero, BigWorld.)

There is some games with gameworks api are not able to use it with cpu or amd card, only work with a nvidia card , but are many games who dont uses that api.

Did any of you played Borderlands 2 ?

I did, and i remember there is was a option in game to disable or enable physX (like many other games), but i was able to play it maxed out 1080p with physX enabled, on a mid range pc (amd 7950 as graphic card and old i5 as cpu) , thanks to the cpu, Over 60 fps almost all the game and without have to buy a nvidia graphics card.
Has borderlands2 lost his magic or fantasy for use physx? i dont think so.

Anyway i was expecting for better comments or ideas :sweat:

@Mewka I like your comment because you talk about the new’s api like vulkan or dx12, i dont know if they support dx9 or not, but is not a bad start :grin:
they are great api to boost perfomance especially for the users who have reported performance problems with current cpu and graphics cards.

People keep saying this, but understand that this is in the very distant future, as well as there being no confirmation of the mobile rights being used for a direct port of the same. I keep seeing it used as a reason to limit the PC game as a way of accommodating for this theory, but I strongly am against this idea. Even if it is going to be a mobile port, it definitely won’t be a direct port. There’s no way a smartphone can handle ToS, even in its current state.

I disagree, why do you think that?

I agree with the rest of your post.

I’m not him, but the problem with smartphones is twofold - hardware limitations and limited screen-space.

Firstly, smartphones aren’t very powerful. They’ve come a long ways in recent years but 3d graphics processing in phones is nowhere near even the worst of modern laptops or desktop computers. If you take a peek at the System Requirements for ToS;

Minimum
CPU : Intel Core2Duo
RAM : 4 GB
Graphics : NVIDIA Geforce 8600GT or higher
OS : Windows XP
DirectX : 9.0C

Recommended
CPU : Intel Core i3 or higher
RAM : 8 GB or higher
Graphics : NVIDIA Geforce GTS450 or higher
OS : Windows XP, Vista, Windows 7
DirectX : 9.0C

You’ll see that a smartphone would not even come close to these, nevermind the fact that they don’t even have a dedicated graphics card. ToS is deceptive in the fact that it looks like a 2d game (which are very resource cheap to render) but is infact 3d with very high resolution textures (thus the Crysis 3 tier requirements). There is no chance a smart device could run ToS smoothly unless they degrade the graphics greatly or port it into a 2d lookalike.

Second issue is that game’s controls have take up a portion of the space on the screen, so you really want as simple controls as possible - or make them part of the game itself (rather than pressing a right arrow, swipe right instead etc.). With ToS you have directional controls in 8 directions as well as a whole hotbar of abilities, skills and items. Plus, you need a UI in order to open various menus, interact with objects and such. Unless they somehow pull a rabbit out of the hat in terms of controls, I can see ToS being extremely fiddly to use on a small screen such as an iPhone. Tablets would fare better though.

Anyways, this is just my own opinion. I don’t work for IMC so I have no clue what they plan to do for mobile releases, or if they’re even working on it - the original interview said they’d like to work on a mobile version, not that it was in the works.

Heres a really fair comparison. Take the PS Vita it’s now a 3 year old console. It has the same hardware specs pretty much as an iPad 4th gen.

Did you see Gravity Rush or Uncharted… or more 2D titles like Dragons Crown or Muramasa Rebirth. Both of these were designed to run on a PC like environment comparable to TOS minimal system specs.

A Intel Core2Duo with a 8600GT is actually worse then a PS3 and a bit better then the Wii.

Now todays flagships with their insane Octa Cores CPUs OLED Full HD screens and Octa core GPU. And korea is no no Mozambiqe with their pay flagships and flagship tablets aren’t really a problem to buy.

So I don’t see why from a hardware perspective ToS can’t be ported to a Flagship phone or tablet.

it may sound bit too simple, but if they can make it for smartphone, they can make it also for mac and they dont want make it for mac, as they are using directx and as it looks like they dont want change their engines, so yeah. I dont expect them to make it to smartphone

I know that smartphone != port possible to mac is, but when you see a game on smartphone, it is very likely that they will make it also for iphone and that again means the devs have to make it with obj-c in a worse env than on mac, so i think it often very likely that smartphone = port to mac possible. and yes there are android/windows phone exclusives, but why should dev ignore minimum around 30% customers (which are proofed as bigger whales than on android)

The newest iPad’s a different kettle of fish as their specs are a lot beefier than both their smartphone cousin and most standard tablets. However I really doubt they want to port ToS to OS X since it’d involve a rewrite to a different graphics API than DirectX (I have no idea what OS X uses).

Of course normal Mac users might be able to run ToS through bootcamp, but a tablet wouldn’t be powerful enough to do that.

There’s just a whole host of reasons that would complicate porting ToS to mobile devices but they may still do it anyways. I don’t know what their plan is.

EDIT: I’m an idiot. Forgot iPads used iOS rather than OS X. My bad. My point still applies though. Although if they do want to port to ‘mobile’ then iOS is probably the most likely platform.

I just used iPad as an hardware example any new Tablet could potentially run it. Quite like the West but more so with hardcore gamers a gaming on the go with Handhelds and Tablets and such is the norm in Asia. Just look at the phenomenal success the Vita and 3DS are in Japan. Korea on the other hand has a really strong Mobile market.

Now why am I so sure about a mobile verison?
http://www.applift.com/blog/south-korean-mobile-games-market.html

Here a recently popular Korean mobile game. MU:Origin https://www.youtube.com/watch?v=Vxm9_eV-6fI
I don’t see it being that much of a graphical stretch from ToS. This looks on par with Torchlight 1 or 2.

i’m the only one with a nvidia shield tablet? :confused:

it comes with the trine 2 installed and you also can install other games like half life 2.
Also got the grid sistem with games in the cloud.

I think it is able to run ToS.

@Skendya : It makes sense that they aren’t going to release their games on nowadays smartphones. With a restricted screen surface, I agree with you, it would be really hard to play. Tablets could be good for that though.

However, I don’t agree with the resolution of the textures : they aren’t specially high (decompress IPF files of the CBT2 and check it yourself). The amount of RAM recommanded is absurd, 4 GB is enough if you don’t play with 100 applications in the background (ToS Client takes approximately 1 Go RAM in game). Without post-effects, the game doesn’t require much video card processing, nothing that a modern tablet can’t handle.
The CPU requirement is reasonable. The server sends a lot of packets/data to the client, and some of them are compressed, which means that the CPU has to do the decompressing and packet decoding extremely frequently.

@MementoMori

You’re probably right. I haven’t played ToS myself so I was just going by the system requirements they gave. If they are overestimating then it is not unreasonable to think that the game could run on tablets. Still, touch controls would be fiddly and expecting every tablet user to have a compatible keyboard and mouse would probably lose a lot of potential customers.

1 Like