You have a restriction on number of simultaneously selling items at market. This is restrictive and serves as negative experience.
Suggestion: remove restriction, so any player could sell any number of items simultaneously.
You have a restriction on number of simultaneously selling items at market. This is restrictive and serves as negative experience.
Suggestion: remove restriction, so any player could sell any number of items simultaneously.
The restriction of listing number of 10 isnt too bad. Its the same in any other games. Some give 15 but that is that. The only ridiculous thing about the restriction in ToS is Only ‘1’ item per time for non-token users, which most other games atleast give 3 at a time for free users. 1 item per time, 30% tax…this makes market trading really bad for non-token users because selling anything in low quantity=time consuming, selling low=unable to compete with market price much profit, selling expensive=lose more from tax.
That’s what talts and recipes are for c:
You get 1~3 talts per dungeon runs. Assume that you get 3 talts per dungeon, 2 dungeon entries for a non-token user, for a 150 talts trade you will need atleast 25 days just to make one trade. Not impossible because nothing is impossible after all. Talt trade is just a cover up for the badly implemented trading system.
The first trade you should always make is to get token. I’m not saying no-token users have it easy. Just that it’s not worth playing without token if you want to be competitive, which isnt really a bad thing. You may have a hard time to get the first one, but once you get it, the second and third come really easily
Well im just pointing out that the trading system at the moment is really bad. If token is almost a mandatory thing to play this game, this only means that the trading system is so bad that people are almost forced to use it.