I love MMOs, and I love grinding for EXP. The rates on iCBT2 aren’t bad, higher rates or not. I’ve taken much worse for much less.
The problem is that this is a very limited time Close Beta test. We’re supposed to go through the content with multiple characters, looking for bugs, glitches, and missing content. This is not getting done because half of the playerbase is rerolling characters as soon as they hit 130~160, or spending more than 50% of their playtime grinding in Demon Prison.
I wanted to try multiple characters: Sapper, Fencer, Doppelsoldner, maybe even Dievdirby, but I can’t. I won’t. Because it’s going to take all the remaining time left we have until iCBT2 ends just to get Rank 6 on my first character.
I am not making an argument saying that grinding is bad, or excessive, at this point. The only thing I want to point out is that the current state of things is detrimental to the purpose of this Beta Test. Players are not cycling through the content of the game because we’re too busy getting stuck at the EXP grinding walls.
The EXP rate could be maybe 50% better or so, and it would help immensely. People NEED to grind, but not for 5 or 6 days straight, in case they misused their EXP card. We also absolutely need some sort of EXP event in order to save those characters stuck on the grind walls. 10 or 15 EXP cards per day would make those gaps so much more bearable, while still keeping the players on maps long enough that bugs won’t go unnoticed.
Come comercial release we won’t complain about the grind anymore, it’s just that right now isn’t the correct time to force players into this much investment into characters that won’t even be there anymore in 2 weeks.
