Tree of Savior Forum

No Reset Stats in the Cash shop?

Depreciates them?

Bruh, there is looking to be 500-600 levels in this game.

I like a good grind, don’t get me wrong. But there is no way in hell I’m running around soloing my way up to the next dungeon as a tank with mass amounts of defensive stats.

It’s either that or gamble and hope random people will party with you. Sure, at first if you’re in a guild, you’ll be fine finding people to level.

Something tells me as the game goes on, and less new blood is running around leveling, this will be a problem.

It won’t depreciate a thing. Tanks are still tanks, supports are still supports. They just didn’t need to grind their fingers away to get to the same spot a damage dealer did with this system.

Stat reset is a terrible idea, since you can build your stats for PVE for easy grinding and then reset to PVP stats at max.

Meanwhile the people who want to PVP from the start get screwed.

How is that a problem?

Edit: The people that want to PvP from the start can do it too. Face it, this game’s main focus is not PvP so they’ll need to PvE to get there.

Why make it needlessly painful?

Says who, you? I don’t recall IMC stating that.

Only if they know that stat resets are a thing. If it gets introduced on release, then fine. If not, don’t have it.

Either you optimize for PVP or you optimize for PVE, or you go hybrid. Not really painful, its about what you want out of the game.

um currently gvg is the hardest content in the game and the closest thing we have to a end game. So i disagree

Stat, Skill, and even class resets all in the cashshop please.

Alas, I doubt a game with 500~600 levels with pseudo-action combat will be a PvP focused game.

This bit is my opinion, but I doubt it’ll be the main focus.

It would be a poor move to not introduce them on release, it is kind of a staple nowadays to have Stat/Skill resets in MMOs, be it for free or for a cost. Besides, if you want this game to have any semblance of competitive PvP, you’d be asking for Stat resets. From what I’ve noticed (which can be limited, of course) Players that care solely about PvP don’t care about grinding up to get there.

Let alone grinding there with a crappy build because the game doesn’t have resets. Someone just playing for PvP is most likely going to find issues with doing that.
Hell, back when I was in Blade and Soul a good portion of the “PvP” players I met couldn’t handle that games grind, and it could be as short as 15 hours.

In my opinion, it’d be a poor move to not have resets at the get-go. All you’re doing is punishing players for a preferred play-style and probably driving them away from the game.

Edit: @thebloodyaugust

Keep in mind, currently also pertains to, what is speculated to be, about half the actual level cap.

Dear god no, anything but that.

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The cash shop in iToS will most likely have some diference compared to kToS cash shop so I think making any speculation right now won’t benefit anyone until the iToS gets released.

Firstly, you can’t PvP with the current arena until you become R5 which sorta make you PvP only early-mid game so you can enjoy whatever build you want at early game. The argument about people might get it easier with a stats reset is invalid too since they have to get it through the cash shop and that’s a good sum of money which is open to everyone anyway.

Im aware of that but unlike pve content that is out lvled like earth tower and the like regardless of your lvl be it 200 or 600 gvg is end game content.

We have to wait till 500 or 600 w/e it is to see what pve will offer. Currently the only concrete end game is pvp.

nope

definitely nope
##just no

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Want to break the game right at the start huh?

I have been saying this ^ on other threads about CS for months and they still hit the same key about it.

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Well, I doubt it matters what we say right now.

IMC probably already has a plan. Our feedback can change it, after release. Right now we’re just wasting our time ‘3’

Well, to be fair, they said they know our concerns about the CS becoming P2W so we can only wait and see what is their answer.

In all honesty, as long as it don’t cause me trouble, i will play the game, just don’t expect me to buy stuff that i find useless, at least for me.

The point is that you must NOT soloing your way up if you choose tanking for your main game role. Tank are for party play, without group it isn’t capable to deal enough damage to comfort playing and it is how it should be i think. If you want to solo grinding then you probably need to choose another role, like firstline dps Higlander-Dopel or something like that.
Stat and skill reset it’s a reason why in many games we have a high lvl tanks whouse don’t know how to tank, or supports whouse don’t know how to support.
The fact that skill reset remain class build intact can smooth that effect, but not nullify it - if you play offensive with offensive skillset you don’t learn how to tank well. Then you reset skills at high level, and get a tank skillser you will be like after middle school and you were trown right on the Ph.D exam, without highschool and other stuff - you will have acces to the endgame content and appropriate difficulty without practice and personal skills, wouldn’t be able to react fast - you just didn’t develop the habits yet! That’s why i think that constanly allowed reset will be bad in some terms after release.

P.S. English not my native, so in case you get me wrong - there is no offence for anybody.

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I must disagree,

Tanks are already in short supply in any MMO.

Hell, I’ll use FFXIV as an example for this.

You can dungeon your way pretty much from 15-60. Tanks (because of their minuscule numbers) get queues instantly. Sure, in a game like this, being stuck needing to party as a tank is fine.

Tanks have the means to cap quickly and efficiently, faster than both DPS and Healers.

Now, ToS, the first dungeon was what…50? My memory is fuzzy but the next one was something close to 100, right?
Thing is, in a game like this, you’re better off taking a Swordsman that dipped their toes into Peltasta for Swash buckle and went something else for damage.

Now, this type of build still works for tanking, currently (as far as we know) but this may not suffice for dungeons as we go higher up. I would say Stat resets are more of a commodity if tanks can effectively and optimally build that way and still be able to tank whatever endgame content there is at whatever the cap is.

If not, then resets need to be a thing. Grind parties can be quite fickle, especially if another play can offer the same asset a pure tank can (Swash buckle) on top of more damage.

Also, I don’t think it would bring any issue at all. Regardless of whether or not someone just changed stats to tank and has not tanked a single dungeon in their ToS career, they will still need to just learn the fight for the instance.

Just as a DPS needs to, just as a Healer needs to. From my past experiences in FFXIV, the endgame tanking in it was simple. Much easier than being a DPS. Purely Tanking endgame dungeons can only be so difficult, after all. And I doubt entry level content is going to be a strain for someone that has just capped. At this time though, we’re just playing with theoretical information.

All I am saying is it wouldn’t be wise to force the necessity for a Pure Tank and then punish said Pure Tanks while they level with no stat resets.

It may work out fine at first, where people are looking for parties but populations diminish in games; it happens all the time. What happens when the Pure Tank can’t find anyone to party with? Then we fall into an even worse version of the common Trinity system issue.

No one plays a tank.

GOD HAD SPOKEN! Said it all, no more questions your honor.

Games have a nasty habit of not including stat resets until much later in the future. I am fine with resets as long as they are there from the get-go, because then I can plan to go high into STR/INT and have less CON.

If I don’t know that resets will be there, I will be forced to put more into defensive stats to be competitive when I finally reach cap.

If they keep their new idea of adding the newer classes as hidden classes in previous ranks, then they should allow a way to “Uncircle” a class >_>
to avoid having to remake a character just because a new class came out, that fits your build better

i see your point. but a class reset isnt going to happen. never will. never should.
you should just make a new character then.

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