Tree of Savior Forum

No dedicated thief class is disheartening

First off, let me begin by saying I love this game. I played RO back in the days along with a countless other mmo’s including WoW. I think this game is unique, and I love the class system, albeit imbalanced and clunky. My main currently is a lvl 145 cleric1->kriv2->bokor2 and it’s fun despite party play being sub-par to okay at best.

Now on to my main rant/discussion, the absence of a dedicated “thief” or “assassin” class.

Yes, I get it, the sneaky melee dps characters are being split between the archer and swordsman trees(rogue, shinobi), but it really bothers me honestly.

Shinobi - I feel it awkward to have a shinobi with a swordsman background(bash, thrust, warcry, etc etc), and then a pirate, what?(corsair). It makes no sense to me, so it makes the class really unappealing to me. Instead, it would make more sense for shinobi to be part of class which offers a staple skill such as “hide”, “dash”, or “dodge” at circle 1. It seems more of a logical progression to have shinobi in that class tree.

Conclusion - I see swordsman complaining that all they’re good for is tanking late game. By moving shinobi out of the swordsman tree, you can properly balance the swordsman class by making sure the 2h sword/Spear dps builds are dishing out damage and those that want to tank are tanking. This way, you don’t have a 3rd dimension(a ninja/shinobi class) making it even harder to balance the swordsman tree. You can even completely move duel wielding classes out of swordsman tree because it doesn’t mesh well with the first 3-4 ranks of swordsman, it just doesnt make much sense.

So for the sake of balance and things making sense, a sneaky or dodgy melee class should be added to properly balance the game, otherwise some classes are always going to be underplayed, misrepresented, or just streight up avoided because it just doesnt make sense to have a swordsman shinobi.

I was kind of all over the place, but you get the idea. Let me know how you feel about this :). Please be nice, I tend to get a little argumentative.

edit: I would also like to add that the ninja class is RO was really unique. It can be played both as a mage and a physical class with unique machanics such as casting fire on the floor and dashing out of the area. Just throwing it out there, it wouldn’t make sense to have a class this fun in either a mage or swordsman tree.

edit2: I wanted to add earlier, but a new tree doesn’t need to have 20 classes. It can be a more linear tree with 5-6 classes. 20 classes per tree isn’t a law. It will also be easier to balance, which has proven to be a problem so far.

edit3: Removing the rogue section because people are failing to understand the topic, which is logical class progression, which the shinobi clearly is not. I don’t want the discussion to be about rogues, but rather a playstyle fitting a “thief class” or a “sneaky/agile class”. I’m going to add it to the end as “removed”, since I don’t feel comfortable completely removing part of the post.

REMOVED: Rogue- Rogue isn’t as misplaced as shinobi, but it still bothers me that all of a sudden, when you grab rogue, your archer becomes some sneaky melee backstabber. It makes 0 sense with the rest of the archer kit except maybe the sapper, because traps are neither melee nor ranged. Again, rogue would benefit from a base class which logically progressed to becoming a sneaky backstabber.

1 Like

I just want to say that any RPG where I decide to play a rogue, I’ve got a bow…

3 Likes

Sure. All they have to do is implement another 20 classes to go along with the ‘thief’ starting tree. That’ll only take a few years. There’s also no merchant base class, but it is tied to other base classes and it works just fine. As heavily inspired by RO as this is, not everything has to be exactly the same. Rogue pretty much fills the niche your looking for anyways.

There is a thief class, called rogue. You can equip a dagger and steal magic circles.

I don’t think you read the post.

I’m using rogue as an example. You have the kit of a ranged dps but 1 melee skill. I’m talking about the kit making sense. Why does rogue have to be the only sneaky character, other games have full classes built for that mechanic. Also, WoW says hi. I don’t remember using a bow in WoW as a rogue, unless things have changed drastically.

I think thief class should add to circle 2 -3 -4 for more option and open more combo.

Do you mean in the swordsman tree? That wouldn’t be too bad, it could lead to interesting combos with corsair and shinobi.

There’s a reason nobody copied WoW’s rogues.

Optimal Thief leveling in RO was with a Bow >.> Hell stuff like the Roguemaster’s Bow and Repeating Crossbow were made specifically for Thieves.

And then you went Assassin and ditched bows for melee shenanigans. Or you went Rogue and retained them along with copying DS or trap skills for mob training. Rogue even got Vulture’s Eye to help facilitate Bow builds.

Also consider that with the right circle investment, Rogue in ToS can be an incredible crit melee damage dealer with annoying af ranged and persistent AoE options.

So this game is a lot more like RO than you think.

~5million WoW players will disagree. I don’t really know what constitutes a good rogue class, but in this game it’s just part of the archer class, and that’s really my problem. In ro, rogue was a thief and later wielded a bow, so you can go either way, it doesn’t necessarily have to be in the archer or thief class, but “backstab” being a staple of the class is kind of awkward for an archer class.

There shouldn’t be that linear class trees ever. Despite how much I love the job/class of RO, the Gunslinger, Super Novice, Taekwondo/Soul Linker and Ninja job trees are just… extremely out of the place it kinda ruined the game for me.

Thief themed class suits really well with archers and swordies to me so I don’t see your point saying Shinobis and Rogues aren’t suiting in the Swordman/Archer classes. Even RO’s rogues could use bow and has their skills supporting using it, and Ninjas in RO is nothing related to speed skills. They’re just DPS and tricks and there’s even a tank build suiting for it and no one bats an eye.

1 Like

Corsair is a loooot like Guillotine Cross on Ragnarok. Very fast movements, spinny animations, you can steal from monsters, etc. Rogue is also very similar to Rogue on RO. Both of these were thief class. I see no problem.

2 Likes

I don’t really know how rogues play in ToS, i’m just looking at it from an outsiders perspective, but thanks for the info. But honestly, people keep pressing the rogue thing, but i’m more concerned with the shinobi class, where IMC is building the deceptive agile class into the swordsman tree, which has nothing to do with that playstyle. I don’t really have an issue with the rogue except that it has a staple melee skill but the rest of the kit is based on ranged dps.

Thanks for pointing that out. I’m glad you supplied this info because either NO ONE has yet made that connection or I just havnt come across it.

Considering that you can actually walk out of the vicinity from enemy attacks (Unlike RO) having a melee skill is absolutely fine.

You’re so welcome.

I play Cor. Cor is very thief like. Have a good day.

True, thanks for the perspective.

Not only do a LOT of Swordsman go heavy on the dex (which is essentially luk + dex + agi) in this game, but Shinobi isn’t as ‘agile’ as you think.