Many other games use a bow and melee synergy, be it kicks or a dagger. A quick google search will yield plenty of results.
WoW is WoW and not ToS and in my opinion WoW sucks. If you like things to be like WoW, go play WoW not ToS.
Oh I miss the classic assassin in RO too. A weapon specific to them a.k.a. katars/jurs. I play corsair2>dragoon right now and itās nowhere near the classic assassin. No mobility and no poison. Rogue on ToS resembles Rogue in RO but like I said, classic assassin is completely different. I completely get you and I really want them to make another base melee class like thief. Less base HP and all that but with really crazy damage.
tbh they shouldnāt name it Shinobi and put those ninja themed skills on the class. It should be made a Strider class or something⦠with the same skill concept, but different, more suiting theme.
I have to admit, Iām having a hard time seeing this objectively. I canāt imagine swordsmen dodging and dishing out crits. My problem is with that stupid circle 1 obligatory swordsman pick. But Iām coming to terms with it I guess.
Iām sorry, donāt tell me to go play another game just because I used a single example from it. Thanks and bye.
That makes more sense :), semantics. I understand that hidden classes are unique, but you know, they give clerics a chaplain as a hidden class and not a satanist(completely opposite but still āreligiousā), just like a shinobi and swordsman(both are warriors, but have no real connection thematically)
Iām kinda disappointed at how bland the selection of classes are. Thereās 4 branches, and most classes you will play stray from that archetype very weakly. Adding some more branches such as Thief would be pretty cool. Too bad thatās about as likely as pigs flying, what with the current setup IMC has for the game and how likely they are to stray from that model.
Rogue will never change to your liking, which is good. Apology accepted.
You said the key word which I failed to use, āArchtypeā. I think identity crisis is whatās happening to me. I understand now that I can have similar playstyles to thiefs or assassins, but being a swordsman with āsimilar capabilitesā is really offputing.
Iām not sure, but I think you were referring to the base classes or āclass treesā right? Like having a 5th that was dedicated to the āthief/rogueā role? Iām not sure there is enough there for that, but it fits in nicely with the swordsman/archer branches as others have mentioned
I agree that rogue has just so little support from others classes, it would be cool if we had some skills in early classes(a melee attack for example) that support the rogue playstyle, as rogue you can only rely on backstab to damage melee which is really bad for the risk the rogue must pass to get close combat.
Corsair is indeed very cool assassin like class, and shinobi is alright in the swordsman tree(although i think it would fit as well in the archer tree as a hidden class).
ToSās world is based closer to Norse mythology (if Ragnarok Onlineās influence on this game is anything to go by). So no Satan. Iām also assuming the Tree of Savior is another name for Yggdrasil.
Edit: Iāve been had
Iām not sure if this helps, but in FFXI people would often sub the ninja classes with warriors as their main class. And that combination was actually very effective in both tanking and solo play since ninjas used a lot of misdirection and Utsusemi arts. Again, Iām not sure if this helps considering my knowledge of the Shinobi, Rogue and misc. classes are nill, but I thought Iād offer my two cents.
Edit: I kind of wish they would just allow you to pursue any class you wanted when advancing. Like I love supporting but at the same time I want to tank like a beast and deal damage. O.o Having that freedom would offer a lot more interesting combinations.
If they can make corsair fit in the swordsman tree, which I donāt think it does hoenstly, they should have a c2 or c3 swordsman class that deviates from the āsword and/or shieldā archtype and focuses on stealth and dual wielding which can then become a corsair/shinobi. which is a ālogicalā progression, meaning the skills make sense to use together. I feel corsair kind of awkward and as pointed above, makes players suffer from āidentity crisisā, where we donāt really know what exactly we are, weāre just going along.
Agi swordsman were a thing in RO as well, especially early on.
A whole new character archetype just because a few people want to be a ninja without first being a swordsman seems like a lot of unnecessary work.
I donāt remember the source properly, but the creator of ToS said previously they wouldnāt make a thief class.
yeah a whole 10+ classes all with an assassin theme?
i can only think of like 4 that would fit.
plus they have shinobi, if u wanna be a ninja, go shinobi.

Itās actually :
- Laima
- Vakarine
- Saule
- Gabija
- Giltine
Etc.

To add to @Gwenyth 's words, Tree of Savior is the gameās name, taking from the two central devices of the game, the Divine Tree and the need of a Savior. Also that tree is known as Austras Koks, although that could be Latvian (which is also Baltic so what does it matter?)
