Your build was fine until you picked HighC1…I didn’t the reason why you picked HL C1…
No offense but in my opinion HL C1 is weak…HL is strong when you pick HL C2 especially on C3…
But moving on…That build should be should but fine…just use the Barb and Cor, Shinobi Skills
Your build path is going to be fine…just use barb, dopple, and Shinobi skills only…
Haha cause usually they go with Hoplite with Shinobi, so…not sure if Barb and Doppel is good with Shinobi. Still thinking wanna go for Shinobi, Doppel C2 or Dragoon for Rank 7…hmmm…
It’s really up to you buddy 
In the video the player knock down the mob then walk next to it cast Punish. But in game Punish has a lot longer range, you don’t need to move that close.
Thanks for the answer, but the thing that i wanna know is the skill have another effect too like knockdown or else.
Punish can only use after enemy knockdown, as we know some skills not hit enemy while enemy in knock down state.
With punish we can hit knockdown enemy, its good if after punish enemy still knockdown ( in tosbase mobs already die )
@yipgallery What do you mean punish has a lot longer range ?
is the walk part from video also the animation of skill ?
i mean like this : after mordshlag knockdown we press punish skill, our char automatically walk to enemy / automatic approach the knockdown enemy ? or we must walk to the enemy then press punish skill ?
can you please make a video 
I was a Doppel with Punish in iCBT2
It’s pretty good and has decent AOE
Apparently I don’t have anything that demonstrates it properly since there because of my bad upload speeds
Also, Punish doesn’t have anything that makes the enemy go knockdown/knockback again
Damn.
I was thinking combo with long stride > enemy knockdown > punish ( if automatic approach enemy ) > Burst hit
that could work…since Long stride has knock down effect…and one of the requirements for Punish to work is if someone is knocked down…from there you can use Punish
it is just damage nothing else, in fact it doesn’t do any damage to monster that are not knock-downed. So this is skill is useless against boss or monster that cannot be knock-downed.
Here you go,at the last part as you can see if the monster is not knocked down you can’t hurt it. And no I didn’t miss that’s my dodge =D
The hell, it’s soooo fuckinggg suckkk
i think the skill make you approach enemy
Nice range and animation tough
Thanks for sharing
Level 200 Dungeon Speedrun / Solo… just uploaded a few mins ago
Hey all, I am working on the build 1
- SwordC1 > SwordC2 > HopC1 > HopC2 > SwordC3 > Dopple > Shinobi
Whats a good stat distribution for it? New to ToS 
I went for this path and I don’t recommend this. Highlander pick was useless. 
Change barb 2 into hl 3 and you’ll be good
Glad to know there are lvl 280 shinobis around, hopefully you can tell us how happy you are with the build.
Also, have you done a guide online already? I’d like to know the way you took with your skills / way of leveling.
Do you use leather for evasion or full plate?
Thanks in advance,
Dave
Hey guys! Nin-nin!
I was following the Dragolite kind of build [SW1>PLT1>HOP3>DOP1>DRGN]. I wonder if it will work well if I swap Dragoon for Shinobi, can I have an opinion on this? Thanks in advance!
What build are you showcasing in this video?
After watching the video, I’m happy that I didn’t go swordman - pelt and hoptile.
