I made a chaplain-sadhu and yep, was totally wrecked by the silent update. Had it been included in the patch notes, I would have taken advantage of the final reset available. As it actually played out, I was unaware that this build was destroyed completely until the patch ended and I was left without any options to reset.
afaik, blessing always affected all lines of damage but the +dmg lines displayed overlapped, so that was simply a visual change. However, the Transmit Prana change from psychokino property damage that got added to each line to…whatever it is now, absolutely killed my build.
I am glad that the Transmit Prana self-stat buff bug was fixed- I think most reasonable people understood that as a bug and knew it would be fixed. But the actual core mechanic of the main, intended part of the buff being changed like that? Dude.
Man, I even crafted a Windia rod specifically for the chap-sadhu. It’s a little ironic or perhaps foretelling that a fps+lag spike caused said rod to get thrown away while dragging it cross-windows not even 10 minutes after crafting it. lol
More, I know a LOT of wizards who almost chose not to do warlock because of how crummy the pole casting was, but after learning that ktos was getting a casting reticule, changed their minds. Frankly, the timing of this new balancing and the ending of the event was terrible. They could have lost out had they not had friends paying attention to what happened overseas.
Really…the fact that for a while we were getting unique balance (unique cooldown times that ktos never used) made any actual balance changes being imported exactly as-is from ktos suspect. Who the heck knows what we would actually get?
Ok. I admit that I am sour. But really, when a build that I painstakingly tested and refined over the course of two weeks got smashed just like that without notice- and not in a way that the numbers were simply tweaked- I don’t really see how I could be otherwise.
It did not rely on a bug or glitched behavior. It did take advantage of new skill behaviors that synergized in a neat way. It was created as a response to the new balance presented in the revamp and was enabled through testing during the generous two weeks of resets allowed. And then, at the very end of this period, the period presumably created to allow people to explore the new balance and class revamps, the rug was pulled from under it and the core synergy was removed. Good bye grace period, it was a fun time to allow people to settle on a build only for literally the same patch that ended the testing period to bring critical changes like this. All I can do at this point is laugh about how I actually took class-building seriously. Why did I? lol
Edit: you know, I’m not even sure that it’s a communication issue really. We already know that the original change notes came in the form of, lol yeah changes were made. We already know that a lot of the previous patch notes included balancing change notes on skills that were outright incorrect. We know that IMC has a terrible track record and because they’re Korean this is somehow ok.
Rather than that, it’s more like…the timing of things, the magnitude of changes implemented coinciding with the ending of a period meant for people to settle into new builds.
idk man. tastes bad.