Tree of Savior Forum

Nice silent patch

You expect too much from some of the people here.
Many people seemingly think that a bug exploit is part of that class and the game, and if that exploit gets fixed it’s a nerf that irreparably ruins their class.

Remember when Cyclones attack speed got fixed? Remember how many elite doppel players complained when they couldn’t bugexploit their beloved DOV+Glass Mole combo to reach 100k attack anymore, crying in agony how fixing this bug is so “unfair” and “the death of the doppel class”? Remember these videos about Ice Blast dealing 555k damage, and people talking about how “their build is ruined” because they fixed that bug?

Some people don’t grasp the fact that bugs are supposed to get fixed sooner or later and they focus their builds entirely on exploiting these bugs, but they’d never admit it’s their own fault for doing so and they’d never admit that they should’ve planned their builds without bugexploits in mind…

In these kinds of situations i kinda pity IMCs devs : If they don’t fix bugs, players complain because of bugs. If they do fix bugs, players complain that they fixed bugs. -sigh- :frowning:

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In a game where it is known that there are hidden interactions in some skills, it is difficult to judge what is a bug or not, unless imc itself warns the community.

Some people to this day continue debating whether feint + barrage combo is a bug or hidden interaction.

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Thats been confirmed for a while that its a hidden interaction by IMC

But still, there is no way to know what a bug is or what is a hidden interaction if not publicly stated by imc. The best that people can do is to think it’s a bug, and use intuition, instinct, or seventh sense.

Honestly have no sympathy for these cry babies. They all made these classes knowing it was a bug and now feel salty when it gets fixed. Its the same ■■■■ we had with Cyclone fix.

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why do u cry about it? u had 2 weeks of reset event… u had plenty of time to change… so stop your whine

I did my qs falc knowing this and I don’t regret it, I already knew that I was going to change and I didn’t use the bug, but it sure has one or the other lost that discovered the bug testing and didn’t know that it was already different in ktos, who already knew reap what he/she sow.

I don’t know why our version of tests had to be a patch before the current one and then changed to the latest in the att that ended the reset event LUL, but it’s imc then you have to stay sharp.

I couldn’t careless for the bug fixes, it was obvious that at some point those would get a fix… what really got my attention is that they decided to add not only these fixes but some classes buffs/nerfs (e.g. Slithering and Pole of Agony Passives) in the exact day the event ended, if those changes were in the patch notes the people with the affected changes could think over and use the last reset to change whatever they didn’t like or just let their chars resetted so they could build accordingly to the new changes.

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Yeah this was a nice BS that imc pulled out of the hat.

I didn’t create any of these classes, so I discovered these changes in this post.

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Hmm this remind’s me of vindictus. When they released a skill balance patch which was not due till next month… Lucky for them it was bug free and the only problem was the Korean text.

Bugs were obvious. We were even saying in multiple threads on the forum “Don’t make a build around this, it’s a bug and will certainly be patched out at some point after the reset event.”

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Come on IMC, at least give us a couple more days on the event if you’re going to screw up all our builds like that.

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Did they nerf doppple so its more inline with the rest? if not they failed at their job. As for screwing up builds, its what you get for going for the huehue OP builds, thinking that they wouldn’t get nerfed. Dopplesoldner will be next on the chopping block, its why I wouldn’t roll one because its one of the top contenders for a major nerf to hit it, I will laugh so hard when it does with how many people went to it due to how broken it is, I will laugh soooo hard.

Huh, well look at that. It’s just as retarded if you just swap the class with another one.

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“screw up all our builds.”

Falconer > Bug fix.
Sadhu > Bug fix
Paladin > Barrier size just moved to attribute, technically a nerf, but almost a buff
Rodelero > Slithering nerf
SR > Limacon buff
Warlock > Pole of Agony…buff?
Pyromancer > Fire Ball, Fire Pillar, and Fire Wall all buffed
Bokor > Effigy buff

And then Storm Bolt, Pear of Anguish, and Discerning Evil were all changed, but I can’t read Korean so I don’t know wha the change was.

So there was one and a half nerfs, a few bug fixes, and a whole bunch of buffs. Even if the last three skills were all nerfs (which I highly doubt, not sure its possible to nerf Discerning Evil in its current state lol), that still basically breaks even. I’d hardly say they nerfed “all our builds.” I am honestly quite happy with the changes. But maybe that’s just because I didn’t build my characters specifically to exploit bugs.

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Those who picked rodelero is probably the only players id agree to an extra reset, the sltihering change was kinda strong

They buffed pala? Well, I need to say that I’m impressed. The scroll was something that I said a long time ago that wasn’t healthy.

Still waiting for better news, will keep my eye open and read the forum from time to time as always, but this one is definitely an improvement…

I think its more they are just mad because they can’t sell the scrolls for absurd prices now that its gimped/as it should have been. As for pole of agony, they didn’t up its damage what they did was allow it to be targeted with a ground target like fire pillar, etc making it less of a suicidal skill to use. Previously it would appear right where your char was standing meaning in a party you’d have to jump into the center of a monster pack to even use it. I also think they upped its aoe radius somewhat too, since I don’t remember it being able to hit stuff from a bit farther away like it does now.

Limacon buff was needed as its let be honest the only decent skill SR gets. The pyro stuff was needed as well as they were pretty gimp.

Though I still need to see some Miko buffs, because she got hit kinda really hard. Yes yes green icon I know, but the hidden classes are supposed to be strong as a circle 3 class since they only have the one rank. Now a days i’ve seen circle 1 classes that can make miko look stupid in terms of damage. 2 Buffs I can see is fixing hamaya, so it has its ghetto CC back (it’d hitstun lock stuff so they couldn’t get out of it) and make it a ground target skill, insted of it being tossed out a but in front of your character , which makes it miss a pack of monsters hitting air. I actually after spending all day on it reset Miko out of my build because of how lackluster it was, and it really pissed me off after all the time I spent to do the quest.

We should have a thread or pastebin that focuses on hidden changes.

This happened in the past and still happens now.

Wasting my time searching through threads like these and rest of the forum. I did threads in the past that let people organize it and it worked out fine. But I’m busy now… So someone else do it.

Hell the community reps should have a secret civilian account and run the thread.

I made a chaplain-sadhu and yep, was totally wrecked by the silent update. Had it been included in the patch notes, I would have taken advantage of the final reset available. As it actually played out, I was unaware that this build was destroyed completely until the patch ended and I was left without any options to reset.

afaik, blessing always affected all lines of damage but the +dmg lines displayed overlapped, so that was simply a visual change. However, the Transmit Prana change from psychokino property damage that got added to each line to…whatever it is now, absolutely killed my build.

I am glad that the Transmit Prana self-stat buff bug was fixed- I think most reasonable people understood that as a bug and knew it would be fixed. But the actual core mechanic of the main, intended part of the buff being changed like that? Dude.

Man, I even crafted a Windia rod specifically for the chap-sadhu. It’s a little ironic or perhaps foretelling that a fps+lag spike caused said rod to get thrown away while dragging it cross-windows not even 10 minutes after crafting it. lol

More, I know a LOT of wizards who almost chose not to do warlock because of how crummy the pole casting was, but after learning that ktos was getting a casting reticule, changed their minds. Frankly, the timing of this new balancing and the ending of the event was terrible. They could have lost out had they not had friends paying attention to what happened overseas.

Really…the fact that for a while we were getting unique balance (unique cooldown times that ktos never used) made any actual balance changes being imported exactly as-is from ktos suspect. Who the heck knows what we would actually get?

Ok. I admit that I am sour. But really, when a build that I painstakingly tested and refined over the course of two weeks got smashed just like that without notice- and not in a way that the numbers were simply tweaked- I don’t really see how I could be otherwise.

It did not rely on a bug or glitched behavior. It did take advantage of new skill behaviors that synergized in a neat way. It was created as a response to the new balance presented in the revamp and was enabled through testing during the generous two weeks of resets allowed. And then, at the very end of this period, the period presumably created to allow people to explore the new balance and class revamps, the rug was pulled from under it and the core synergy was removed. Good bye grace period, it was a fun time to allow people to settle on a build only for literally the same patch that ended the testing period to bring critical changes like this. All I can do at this point is laugh about how I actually took class-building seriously. Why did I? lol

Edit: you know, I’m not even sure that it’s a communication issue really. We already know that the original change notes came in the form of, lol yeah changes were made. We already know that a lot of the previous patch notes included balancing change notes on skills that were outright incorrect. We know that IMC has a terrible track record and because they’re Korean this is somehow ok.

Rather than that, it’s more like…the timing of things, the magnitude of changes implemented coinciding with the ending of a period meant for people to settle into new builds.

idk man. tastes bad.

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