Frankly i wouldn’t have removed complety TP as victory in gvg.
But i would have nerfed it hard. For example something like :
- Rank 5 -10 : Every members of guild win 1TP.
- Rank 4 : Every members of guild win 2TP.
- Rank 3 : Every members of guild win 3TP.
- Rank 2 : Every members of guild win 4TP.
- Rank 1 : Every members of guild win 5TP.
The overall overabused TP system stops, but there is still a little reward of tps. And free to play people can at least do a new char every 33weeks by pushing the contest.
Max number of members in a guild is arround 50-60 which means First guild wins arround 250-300TP for the entire guild instead of something like 6000.
Next to remove the “abuse part” of people doing only one gvg per day / win trade > two simple systems.
1- Having win-loss ratio being affected by number of gvg’s to some points. So people who does 14Gvg have more points than people who did only 1Gvg.
But for example if numbers of gvg for one guild is 14 and the other 12-13 it should be the same ammount cause it’s arround the same number of participations.
2- Make it so a guild can only GvG once against another one.> it will restric win trade system to people having to get 14 alts guilds if they want to win every time.
That’s all i have in mind for now ^^
Though i pretty much like the Season system they want to add to gvg.
And for the armbands sounds funny, just hope they redo the skin of it, cause it doesn’t match at all ToS style right now. The guy that suggested they give colors based on ToS (green tree/gold writing) + put the numbers in Gold / Silver / Bronze feels really better in the idea.