it literally says hes only been playing for 3 weeks lol how bout u calm down a bit
There are issues with drop rates in ToS, but this game for me has been much more rewarding than some of the other Kmmos Iâve played.
Itâs not hard (relatively) to farm gear in ToS, since at least with DPK youâll be certain a drop will occur eventually, rather than having a .001% chance of it and not seeing it for literally years (like some games Iâve played, looking at you Mabinogi). Also, dailies and instance dungeons are both great sources of silver and items.
As far as difficulty, there is always a brick wall in difficulty when approaching the level cap and its been that way in ToS since I first started playing in the first beta. You wouldnât even recognize the game back then, as it was much, much, much, much, much harder, slower, and more punishing.
For all their faults maintenance wise, the developers have made long strides in improving the gameplay experience and attempting to make it more rewarding for players by adding more versatility, better pacing, and more content. Unfortunately, throwing too many exp boosting items at players made it too easy to get to end game and now players have no sense of what the game is supposed to be like, when it comes to maintaining your character and progressing over difficulty gaps.
Players simply donât want to grind anymore. They donât want to experience the progression of characters as is the true nature of RPGs, they want only to experience the âend gameâ of being fully geared and incredibly OP and subsequently upset that there is no challenge. I blame WoW for this. If you look at old school RPGs like Dungeons and Dragons, the father of all RPGs tabletop or not, it would take YEARS to get to level 20, the âend-game.â Even if you donât like to role play in role playing games, the act of choosing a class and developing a playstyle is roleplaying in its own right and is supposed to be rewarding for players.
The game was intended to be much slower. Ranking your attributes to progress was an intended mechanic and it was expected that there would be times where characters simply had to farm silver to invest to get the scaling modifiers to move to the next stage. 30 level gaps between dungeons were supposed to take longer instead of simply jumping from 1 dungeon to the next in a single run.
With that being said, I think they are attempting to catch new players up because they have intentions of releasing the cap sometime soon with circle 9, but itâs equally hard telling all those players what to do as well in real time. They DO have the pop-ups once you hit certain levels (100 for missions, 150 for hunting grounds, 250? for earth tower), but that requires you to actually take the time to read them. Anything Iâve been confused about, I just asked in shout chat, people were generally helpful.
Most importantly, I donât think ToS was EVER meant to be a solo-grind game.
I say this because of experience with it in its vanilla form and the amount of classes based around team-play and synergizing off of other classes, with many abilities that cannot be taken advantage of fully when playing alone (attributes that give bonus damage to types that you donât even have available). There are classes like Corsair to boost loot drops that synergize with classes like Oracles to check drops and reset them and Chronomancers to revive mobs. All of these were meant to work together. If you play alone, you are missing that vital element. Join a guild, make some friends in town.
Experience the rest of the mmo as if it werenât a single player game.
The way I see Tree of Savior, it really is about establishing your crack team of adventures, both in parties and through having multiple characters in your lounge. I do believe that is an important element of the game, which is why you get team exp for having several level characters and why you are able to have several characters logged in at the same time on a single account (afk shops/squire base camps/etc.). If you play solo, it requires more effort and ingenuity in gameplay style and it is also more expensive, but doable. If you play in a party, itâs more than doable.
I think thatâs decent gameplay balance.
you need to hide your pet as he aggros 5 extra mobs that you canât handle. why give up so fast? also some kind of cc would have been useful for you. swordsman tend to stun and knock back or knock down mobs.
p.s. the mobs are so much easier than they used to be. I never even did rank 8 til they did the first nerf but I heard it was hell (their tears were delicious). then they nerfed them more with this major patch. they would have killed you in about 3 seconds in the past.
even in diablo 3 you can get destroyed when you turn the difficulty up.
Cleric is only good if your a chaplain imo, the other cleric classes just seem to fail dps wise. In fact a chaplains auto attack even in crap gear does more than most other cleric classes attack skills do. Anytime I see a cleric without priest 3 I cringe, because they are gimping themselves pretty hard for poor dps classes.
Miko I think is garbage now, I actually did the quest, hated it cuz hamaya the only thing it had going for it for me, shoots PAST the pile of mobs i have and by the time i walk them into it, its about to go away. So I respeced it out. As I was a cleric-p3-chaplain build, Gohei was pretty useless to me. Kagura could be nice, but I didnât stick with miko enough to test it. I was pretty depressed with its poor performance considering the time the quest can take. Mind you, I did the miko quest in half the time appraiser took me, because the watering the flower part glitched out on me twice.
So now my said cleric is sitting at cleric2-priest3-chaplain-???-??? I could go miko+inq if miko gets a buff so hamaya is actually useful, I heard it used to be like firepillar where itâd hold anything that got hit by it so they canât just walk out of it, making it into a ghetto CC ability. Inq sounds ok, but that 1000 silver per use of wheel kinda shys me away from it. The other spell, mallesomething I donât think itâd be that great on a full spirit build.
As for the spawn rate, IMO every single map in the game with rare instances like demon prison 2, needsd about double the monster spawn points then they currnetly have, some zones are so bad that if you were to do some quests you literally half to walk half the map to even find anything to kill, because there are literally 0 spawn points anywhere in the path.
Understand that most of us came through hell and do understand that ToS is a grind MMO and not your average WoW. It really does matter to invest on gear, skill lvls and interact with shop classes. Aside from that, youâll need to strategies how you can utilize your class for full potential. The way you use your swordsman build and stat allocation is no different than my old mate Swordsman. The way you just spam skill and not utilize a combo for each skills is a flaw you should not ignore especially in co-op parties such as ET and dungeon runs whereas most of your party member will rely on your damage. Trust me, if you continue to use your skill like that youâll get scolded by members of your party.
honestly speaking, no its not normal if youâve play around western mmos. but if youâve played lots of korean mmos youâll just get used to it. this is how kMMOs has always been.
iâd say stay abit more learn more in this forum, sure its full of toxic and cancer posts but not all people just troll and shitpost out of nowhere. just like @Nekorin some people are willing to lend and share their knowledge about the game. idk about you but i really liked this game despite the bugs and the exploits. iâve quit before because of imcâs sh,t management and iâve recently came back at the start of the reset event and im telling you the game is alot more better than it was before. still lacks content but it should get there in time.
p2w elements are slowly being added into the game (not anything game breaking) but thatâs just how f2p models bring money to their publishers
Yeah if you go the huehue dopplez build that pretty much everyone is atm (Until dopple gets nerfed to the ground and its coming trust me), There are quite a few skill combos you can do that can make the enemy bleed and such, and then another skill that does extra damage to bleeding enemies and such.
we must not play the same game. my bokor3 pd2 destroys everything as does my cleric 3 sadhuman3.
Never played WoW myself, but have watched others play it and stream it.
This thread is the equivalent of playing WoW to level cap, but not wanting to gear or party up to run mythics.
Itâs just an RPG staple, eastern or western, that you hit a point where you have to grind to progress. The only games I know that vary are single player ones like Skyrim where the experience is mostly story based and the difficulty streamlined, where you never have to grind. Walk through and 1-shot everything with a 2H or charged magic. Then again, people complained about it being way too easy and developed mods to add more spawns and better AI enemies.
Maybe MMOs need difficulty sliders?
Honeslty about the pay2win, If they want to bring in money they need to lower prices of the items. Token is fine at 99 tp as it lasts a month, but 30 dollars for a pet is a little much, and alot of the other stuff is sort of expensive too. These games need to learn that most people wonât spend because the price of the item they want is too much. Like take mobile games where a gacha spin is like $5 US, me? I wonât pay that for a spin that will most likely get me garbage, but if it was $1 US a spin, Iâd be much more inclined to give it a try. Which means cash is coming in, which is better than it being $5 US and like 98% of the playerbase wonât touch it.
Trust me, I always feel the nerf but doppel is great pve or pvp. Just keep spinning just keep spinning~ spinning spinning. But thatâs not all!! thereâs 1 slash skill and zucken and redel which you can cast and cast other skills while the skill is being casted! what an amazing huehue class!
I dispise world of warcraft, the game itself is not in of itself bad, what I hate is how it pretty much ruined mmorpgs, they mostly have become single player games (and poor ones) because there is no need to party or anything to get stuff done. The endgame usually sucks too as there is no real use for the gear it can take you a month+ to farm. I still feel bringing mmoâs to casuals ruined the genre because now every game just about tries to mimic world of warcraft, and most of them flop because these devs donât seem to relize that someone quitting wow doesnât wanna start another game thats pretty much WoW with a new skin over it. Thats the rub though, when devs try to do something diffrent the casuals whine its too hard and then it slowly gets nerfed to be wow clone again, or dies since the game doesnât hand everything to players on a silver platter for 0 investment.
Bascally wow has made mmorpgs players into babies that expect everything handed to them for minimal effort. WoW 1.0 was really good, it had legit diffculty and such, but it kinda went downhill after the first expansion and then just never stoped.
I still play a older mmorpg called priston tale, its a grinder, but its one where its way more beneficial to party, so you can be out walking in a zone and people will just invite you to their party if they see ya, or you can ask to join, its nice because it feels like there is a sense of community and most people in PT are talkative in between waves of monsters spawning. Its a feeling almost all mmorpgs have lost these days.
Yeah I might make a dopple just because I lack a swordman on my acct and I have one each of the other 3, I wish there was another good build though, something that uses hoplite in it or something.
SR is one of the best classes for field mobs though, as it can kill many of them without even getting close and because they donât have to stop moving you just zoom zoom around the map shooting everything in the face. Mind just hit circle 2 and while its simple to play its also kinda fun as you can zoom around like a drunk driver and still dish out decent dps. Only problem is how half the ranged mobs having magical homing attacks that hit you once fired no matter how fast your moving.
RPGs are supposed to be a âgrindâ I feel. The only difference between each game is how the grind is masked, so it doesnât feel so much like one. Either way, progression shouldnât be instant and the end game shouldnât be the emphasis. Iâm not a game developer, but I have been a player for over 20 years and I donât think itâs necessary to be a developer to understand this.
If you rush to endgame, you have to have the content to back it up. If your system is based on investing in characters, players should have to invest in those characters to get there, rushing shouldnât even be possible except for some niche classes/strategies that can be fun to develop in their own rite.
RPGs are supposed to be about immersion, which I thought ToS did pretty well for the most part. The music is great, the skills feel good to use (mostly), the amount of viability of classes has been expanded greatly so players can play what they think feels good instead of what is âmeta.â This dumb âmetaâ focus has sapped the soul out of RPGs. They are supposed to be about personalization, not exclusively about optimization. I didnât even think the story was that bad. A bit generic, but on my first playthough I quite liked the reveal about what the demons were and their motivations. I was surprised once they just started to kill of NPCs, at least in the beginning, it felt consequential.
I was solo-questing after coming back and ran into a party mission where I had to defend an NPC against a horde of monsters. I wasnât able to do it solo, but once they reached the NPC and killed them, they along with the quest line disappeared. I was devastated in my failure.
This may be my personal philosophy, but Iâve noticed this trend in several games. If you arenât being immersed in an RPG, what is the point in playing it? The âgoodâ ones are the ones that players feel attached to, which happen to be done better in single player experiences, that arenât self guided, and are heavily story based like The Witcher or Bethesda series games, or multiplayer legitimate RPGs like tabletop ones.
Itâs hard to make a game that is both self-guided and immersive. At that point, it comes down to the players to make the best out of what is given to them.
Since you are a new player: event weapon is good, itâs like the Practo one.
But you have to do 2 things:
- farm another equip, that sword and accessories are only for 30days.
- farm silver to buy attributes.
If you had any difficulties, itâs about attributes since you have the event weap.
Mobs are easy with this change of combat system.
Now I really enjoy R8 maps.
Before was oneshot from them and you lose your soul.

@Unlocked i get your point and i think you may be messing up your builds somehow? Iâm used to combat in other mmoâs and the duration NOW is pretty much on par with other games, i too think that the item tables are bad âsatisfactionâ wise at high levels.
Often i see people falling in the trap of gimmicky â â â â that needs a lot of setup to cast or prepare, like the new fireball or cryomancer (cryo sucks for damage on fields, the time you need to cast spells is impossibly high).
Damage is NOT everything, i would never farm 100-200k enemies with an highlander doppel, whilst the damage would be higher than my corsair it would be way less mobile and slow, some builds are meant to deal a lot of damage to static enemies over a period of time.
For instance, iâm a sw3-pelt-corsair3-shinobi full dex and i deal around 120k damage with a pistol shot and kunai rotation without using clones and with 0 enhance attributes, i use a manamana+11, nothing really expensive.
If SOMETHING they should work more on wizards, there are no builds that are fun to play against weaker enemies. Itâs like they are made to fight enemies with impossibly huge hp pools and basically suck on every âsolo or party damageâ aspect of the game that is not killing 400k hp monsters. You basically need the same time to kill 250 monsters and 330 with most builds, when i can just go there and kill an underleveled pack with one single hit (with a crit rate boost too).
Why do mages have huge ass cooldowns for no reason on some spells when they could just cut the damage, sp, animation and cooldown to half and let you actually cast spells?
What are you playing? walks out of the room
You do know that swordsman, and doppel in particular rely on gear to really shine. You have to get strong armor to handle the hits you canât dodge with ranges classes. The weapons you get from the newbie event is basically a +11 gemmed level 170 weapon. To feel similarity strong you would need a 315 weapon at +11, gems, and a few levels of transcendence (+20% damage a level).
You are essentially saying you want to faceroll the game without investment. Then what? Thatâs boring and the lack of investment means you will just move on like a locust to the next game. If you wanna quit because itâs too hard, thatâs okay.
Furthermore, your build isnât really optimal either. You would of been better served going swordman2 barb3 doppel 3 so you could have some offensive synergy and stuns for bigger aoe.
This topic was automatically closed after 60 days. New replies are no longer allowed.
